Core/Pools: Implemented quest pooling
Core/DBLayer: Added GetNumRows() method to PreparedResultSet --HG-- branch : trunk
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@@ -1086,7 +1086,7 @@ class ObjectMgr
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void CheckScripts(ScriptsType type, std::set<int32>& ids);
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void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
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void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
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void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
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void LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go);
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void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count);
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MailLevelRewardMap m_mailLevelRewardMap;
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