Core/Pools: Implemented quest pooling
Core/DBLayer: Added GetNumRows() method to PreparedResultSet --HG-- branch : trunk
This commit is contained in:
@@ -48,6 +48,7 @@
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#include "DisableMgr.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "PoolMgr.h"
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ScriptMapMap sQuestEndScripts;
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ScriptMapMap sQuestStartScripts;
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@@ -7331,13 +7332,13 @@ void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_
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cell_guids.corpses.erase(player_guid);
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}
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void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
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void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go)
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{
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map.clear(); // need for reload case
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uint32 count = 0;
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QueryResult result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table);
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QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
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if (!result)
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{
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@@ -7346,38 +7347,45 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table)
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bar.step();
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sLog.outString();
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sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table);
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sLog.outErrorDb(">> Loaded 0 quest relations from %s, table is empty.", table.c_str());
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return;
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}
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barGoLink bar(result->GetRowCount());
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PooledQuestRelation* poolRelationMap = go ? &sPoolMgr.mQuestGORelation : &sPoolMgr.mQuestCreatureRelation;
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if (starter)
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poolRelationMap->clear();
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 id = fields[0].GetUInt32();
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uint32 quest = fields[1].GetUInt32();
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uint32 id = result->Fetch()[0].GetUInt32();
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uint32 quest = result->Fetch()[1].GetUInt32();
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uint32 poolId = result->Fetch()[2].GetUInt32();
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if (mQuestTemplates.find(quest) == mQuestTemplates.end())
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{
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sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id);
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sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
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continue;
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}
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map.insert(QuestRelations::value_type(id,quest));
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if (!poolId || !starter)
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map.insert(QuestRelations::value_type(id, quest));
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else if (starter)
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poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
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++count;
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %u quest relations from %s", count,table);
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sLog.outString(">> Loaded %u quest relations from %s", count, table.c_str());
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}
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void ObjectMgr::LoadGameobjectQuestRelations()
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{
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LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation");
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LoadQuestRelationsHelper(mGOQuestRelations, "gameobject_questrelation", true, true);
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for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
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{
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@@ -7391,7 +7399,7 @@ void ObjectMgr::LoadGameobjectQuestRelations()
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void ObjectMgr::LoadGameobjectInvolvedRelations()
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{
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LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation");
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LoadQuestRelationsHelper(mGOQuestInvolvedRelations, "gameobject_involvedrelation", false, true);
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for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
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{
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@@ -7405,7 +7413,7 @@ void ObjectMgr::LoadGameobjectInvolvedRelations()
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void ObjectMgr::LoadCreatureQuestRelations()
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{
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LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation");
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LoadQuestRelationsHelper(mCreatureQuestRelations, "creature_questrelation", true, false);
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for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
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{
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@@ -7419,7 +7427,7 @@ void ObjectMgr::LoadCreatureQuestRelations()
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void ObjectMgr::LoadCreatureInvolvedRelations()
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{
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LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation");
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LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations, "creature_involvedrelation", false, false);
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for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
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{
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@@ -1086,7 +1086,7 @@ class ObjectMgr
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void CheckScripts(ScriptsType type, std::set<int32>& ids);
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void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment);
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void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
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void LoadQuestRelationsHelper(QuestRelations& map,char const* table);
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void LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go);
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void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count);
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MailLevelRewardMap m_mailLevelRewardMap;
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@@ -23,59 +23,73 @@
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#include "MapManager.h"
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////////////////////////////////////////////////////////////
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// template class SpawnedPoolData
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// template class ActivePoolData
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// Method that tell amount spawned objects/subpools
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uint32 SpawnedPoolData::GetSpawnedObjects(uint32 pool_id) const
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uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const
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{
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SpawnedPoolPools::const_iterator itr = mSpawnedPools.find(pool_id);
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ActivePoolPools::const_iterator itr = mSpawnedPools.find(pool_id);
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return itr != mSpawnedPools.end() ? itr->second : 0;
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}
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// Method that tell if a creature is spawned currently
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template<>
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bool SpawnedPoolData::IsSpawnedObject<Creature>(uint32 db_guid) const
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bool ActivePoolData::IsActiveObject<Creature>(uint32 db_guid) const
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{
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return mSpawnedCreatures.find(db_guid) != mSpawnedCreatures.end();
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}
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// Method that tell if a gameobject is spawned currently
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template<>
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bool SpawnedPoolData::IsSpawnedObject<GameObject>(uint32 db_guid) const
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bool ActivePoolData::IsActiveObject<GameObject>(uint32 db_guid) const
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{
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return mSpawnedGameobjects.find(db_guid) != mSpawnedGameobjects.end();
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}
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// Method that tell if a quest can be started
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template<>
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bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const
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{
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return mActiveQuests.find(quest_id) != mActiveQuests.end();
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}
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// Method that tell if a pool is spawned currently
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template<>
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bool SpawnedPoolData::IsSpawnedObject<Pool>(uint32 sub_pool_id) const
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bool ActivePoolData::IsActiveObject<Pool>(uint32 sub_pool_id) const
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{
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return mSpawnedPools.find(sub_pool_id) != mSpawnedPools.end();
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}
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template<>
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void SpawnedPoolData::AddSpawn<Creature>(uint32 db_guid, uint32 pool_id)
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void ActivePoolData::ActivateObject<Creature>(uint32 db_guid, uint32 pool_id)
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{
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mSpawnedCreatures.insert(db_guid);
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++mSpawnedPools[pool_id];
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}
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template<>
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void SpawnedPoolData::AddSpawn<GameObject>(uint32 db_guid, uint32 pool_id)
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void ActivePoolData::ActivateObject<GameObject>(uint32 db_guid, uint32 pool_id)
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{
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mSpawnedGameobjects.insert(db_guid);
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++mSpawnedPools[pool_id];
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}
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template<>
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void SpawnedPoolData::AddSpawn<Pool>(uint32 sub_pool_id, uint32 pool_id)
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void ActivePoolData::ActivateObject<Quest>(uint32 quest_id, uint32 pool_id)
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{
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mActiveQuests.insert(quest_id);
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++mSpawnedPools[pool_id];
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}
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template<>
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void ActivePoolData::ActivateObject<Pool>(uint32 sub_pool_id, uint32 pool_id)
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{
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mSpawnedPools[sub_pool_id] = 0;
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++mSpawnedPools[pool_id];
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}
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template<>
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void SpawnedPoolData::RemoveSpawn<Creature>(uint32 db_guid, uint32 pool_id)
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void ActivePoolData::RemoveObject<Creature>(uint32 db_guid, uint32 pool_id)
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{
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mSpawnedCreatures.erase(db_guid);
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uint32& val = mSpawnedPools[pool_id];
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@@ -84,7 +98,7 @@ void SpawnedPoolData::RemoveSpawn<Creature>(uint32 db_guid, uint32 pool_id)
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}
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template<>
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void SpawnedPoolData::RemoveSpawn<GameObject>(uint32 db_guid, uint32 pool_id)
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void ActivePoolData::RemoveObject<GameObject>(uint32 db_guid, uint32 pool_id)
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{
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mSpawnedGameobjects.erase(db_guid);
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uint32& val = mSpawnedPools[pool_id];
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@@ -93,7 +107,16 @@ void SpawnedPoolData::RemoveSpawn<GameObject>(uint32 db_guid, uint32 pool_id)
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}
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template<>
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void SpawnedPoolData::RemoveSpawn<Pool>(uint32 sub_pool_id, uint32 pool_id)
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void ActivePoolData::RemoveObject<Quest>(uint32 quest_id, uint32 pool_id)
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{
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mActiveQuests.erase(quest_id);
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uint32& val = mSpawnedPools[pool_id];
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if (val > 0)
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--val;
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}
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template<>
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void ActivePoolData::RemoveObject<Pool>(uint32 sub_pool_id, uint32 pool_id)
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{
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mSpawnedPools.erase(sub_pool_id);
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uint32& val = mSpawnedPools[pool_id];
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@@ -130,18 +153,18 @@ bool PoolGroup<T>::CheckPool() const
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}
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template <class T>
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PoolObject* PoolGroup<T>::RollOne(SpawnedPoolData& spawns, uint32 triggerFrom)
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PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom)
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{
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if (!ExplicitlyChanced.empty())
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{
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float roll = (float)rand_chance();
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for (uint32 i=0; i<ExplicitlyChanced.size(); ++i)
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for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i)
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{
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roll -= ExplicitlyChanced[i].chance;
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsSpawnedObject<T>(ExplicitlyChanced[i].guid)))
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if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid)))
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return &ExplicitlyChanced[i];
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}
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}
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@@ -150,7 +173,7 @@ PoolObject* PoolGroup<T>::RollOne(SpawnedPoolData& spawns, uint32 triggerFrom)
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int32 index = irand(0, EqualChanced.size()-1);
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// Triggering object is marked as spawned at this time and can be also rolled (respawn case)
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// so this need explicit check for this case
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if (EqualChanced[index].guid == triggerFrom || !spawns.IsSpawnedObject<T>(EqualChanced[index].guid))
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if (EqualChanced[index].guid == triggerFrom || !spawns.IsActiveObject<T>(EqualChanced[index].guid))
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return &EqualChanced[index];
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}
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@@ -161,17 +184,17 @@ PoolObject* PoolGroup<T>::RollOne(SpawnedPoolData& spawns, uint32 triggerFrom)
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// If no guid is passed, the pool is just removed (event end case)
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// If guid is filled, cache will be used and no removal will occur, it just fill the cache
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template<class T>
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void PoolGroup<T>::DespawnObject(SpawnedPoolData& spawns, uint32 guid)
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void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid)
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{
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for (size_t i=0; i<EqualChanced.size(); ++i)
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for (size_t i=0; i < EqualChanced.size(); ++i)
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{
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// if spawned
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if (spawns.IsSpawnedObject<T>(EqualChanced[i].guid))
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if (spawns.IsActiveObject<T>(EqualChanced[i].guid))
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{
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if (!guid || EqualChanced[i].guid == guid)
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{
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Despawn1Object(EqualChanced[i].guid);
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spawns.RemoveSpawn<T>(EqualChanced[i].guid,poolId);
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spawns.RemoveObject<T>(EqualChanced[i].guid,poolId);
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}
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}
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}
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@@ -179,12 +202,12 @@ void PoolGroup<T>::DespawnObject(SpawnedPoolData& spawns, uint32 guid)
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for (size_t i = 0; i < ExplicitlyChanced.size(); ++i)
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{
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// spawned
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if (spawns.IsSpawnedObject<T>(ExplicitlyChanced[i].guid))
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if (spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid))
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{
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if (!guid || ExplicitlyChanced[i].guid == guid)
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{
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Despawn1Object(ExplicitlyChanced[i].guid);
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spawns.RemoveSpawn<T>(ExplicitlyChanced[i].guid,poolId);
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spawns.RemoveObject<T>(ExplicitlyChanced[i].guid,poolId);
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}
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}
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}
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@@ -216,6 +239,49 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid)
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}
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}
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// Same on one quest
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template<>
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void PoolGroup<Quest>::Despawn1Object(uint32 quest_id)
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{
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// Creatures
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QuestRelations* questMap = sObjectMgr.GetCreatureQuestRelationMap();
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PooledQuestRelationBoundsNC qr = sPoolMgr.mQuestCreatureRelation.equal_range(quest_id);
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for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
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{
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QuestRelations::iterator qitr = questMap->find(itr->second);
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if (qitr == questMap->end())
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continue;
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QuestRelations::iterator lastElement = questMap->upper_bound(itr->second);
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for (; qitr != lastElement; ++qitr)
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{
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if (qitr->first == itr->second)
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{
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questMap->erase(qitr); // iterator is now no more valid
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break; // but we can exit loop since the element is found
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}
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}
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}
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// Gameobjects
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questMap = sObjectMgr.GetGOQuestRelationMap();
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qr = sPoolMgr.mQuestGORelation.equal_range(quest_id);
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for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
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{
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QuestRelations::iterator qitr = questMap->find(itr->second);
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if (qitr == questMap->end())
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continue;
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QuestRelations::iterator lastElement = questMap->upper_bound(itr->second);
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for (; qitr != lastElement; ++qitr)
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{
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if (qitr->first == itr->second)
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{
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questMap->erase(qitr); // iterator is now no more valid
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break; // but we can exit loop since the element is found
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}
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}
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}
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}
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// Same on one pool
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template<>
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void PoolGroup<Pool>::Despawn1Object(uint32 child_pool_id)
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@@ -246,10 +312,10 @@ void PoolGroup<Pool>::RemoveOneRelation(uint32 child_pool_id)
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}
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template <class T>
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void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom)
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void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
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{
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uint32 lastDespawned = 0;
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int count = limit - spawns.GetSpawnedObjects(poolId);
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int count = limit - spawns.GetActiveObjectCount(poolId);
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// If triggered from some object respawn this object is still marked as spawned
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// and also counted into m_SpawnedPoolAmount so we need increase count to be
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@@ -260,7 +326,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
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// This will try to spawn the rest of pool, not guaranteed
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for (int i = 0; i < count; ++i)
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{
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PoolObject* obj = RollOne(spawns,triggerFrom);
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PoolObject* obj = RollOne(spawns, triggerFrom);
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if (!obj)
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continue;
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if (obj->guid == lastDespawned)
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@@ -272,7 +338,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
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triggerFrom = 0;
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continue;
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}
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spawns.AddSpawn<T>(obj->guid,poolId);
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spawns.ActivateObject<T>(obj->guid, poolId);
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Spawn1Object(obj);
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if (triggerFrom)
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@@ -285,6 +351,73 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri
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}
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}
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template <>
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void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
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{
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sLog.outDebug("PoolGroup<Quest>: Spawning pool %u", poolId);
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// load state from db
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if (!triggerFrom)
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{
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QueryResult result = CharacterDatabase.PQuery("SELECT quest_id FROM pool_quest_save WHERE pool_id = %u", poolId);
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if (result)
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{
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do
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{
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uint32 questId = result->Fetch()[0].GetUInt32();
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spawns.ActivateObject<Quest>(questId, poolId);
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PoolObject tempObj(questId, 0.0f);
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Spawn1Object(&tempObj);
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--limit;
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} while (result->NextRow() && limit);
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return;
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}
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}
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uint32 lastDespawned = 0;
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ActivePoolObjects currentQuests = spawns.GetActiveQuests();
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ActivePoolObjects newQuests;
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// always try to select different quests
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for (PoolObjectList::iterator itr = EqualChanced.begin(); itr != EqualChanced.end(); ++itr)
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{
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if (spawns.IsActiveObject<Quest>(itr->guid))
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continue;
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||||
newQuests.insert(itr->guid);
|
||||
}
|
||||
|
||||
// clear the pool
|
||||
DespawnObject(spawns);
|
||||
|
||||
// recycle minimal amount of quests if possible count is lower than limit
|
||||
if (limit > newQuests.size() && !currentQuests.empty())
|
||||
{
|
||||
do
|
||||
{
|
||||
ActivePoolObjects::iterator itr = currentQuests.begin();
|
||||
std::advance(itr, urand(0, currentQuests.size()-1));
|
||||
newQuests.insert(*itr);
|
||||
} while (newQuests.size() < limit);
|
||||
}
|
||||
|
||||
if (newQuests.empty())
|
||||
return;
|
||||
|
||||
// activate <limit> random quests
|
||||
do
|
||||
{
|
||||
ActivePoolObjects::iterator itr = newQuests.begin();
|
||||
std::advance(itr, urand(0, newQuests.size()-1));
|
||||
spawns.ActivateObject<Quest>(*itr, poolId);
|
||||
PoolObject tempObj(*itr, 0.0f);
|
||||
Spawn1Object(&tempObj);
|
||||
newQuests.erase(itr);
|
||||
--limit;
|
||||
} while (limit && newQuests.size());
|
||||
|
||||
// if we are here it means the pool is initialized at startup and did not have previous saved state
|
||||
if (!triggerFrom)
|
||||
sPoolMgr.SaveQuestsToDB();
|
||||
}
|
||||
|
||||
// Method that is actualy doing the spawn job on 1 creature
|
||||
template <>
|
||||
void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
|
||||
@@ -340,6 +473,29 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
|
||||
}
|
||||
}
|
||||
|
||||
// Same for 1 quest
|
||||
template<>
|
||||
void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
|
||||
{
|
||||
// Creatures
|
||||
QuestRelations* questMap = sObjectMgr.GetCreatureQuestRelationMap();
|
||||
PooledQuestRelationBoundsNC qr = sPoolMgr.mQuestCreatureRelation.equal_range(obj->guid);
|
||||
for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
|
||||
{
|
||||
sLog.outDebug("PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second);
|
||||
questMap->insert(QuestRelations::value_type(itr->second, itr->first));
|
||||
}
|
||||
|
||||
// Gameobjects
|
||||
questMap = sObjectMgr.GetGOQuestRelationMap();
|
||||
qr = sPoolMgr.mQuestGORelation.equal_range(obj->guid);
|
||||
for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
|
||||
{
|
||||
sLog.outDebug("PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second);
|
||||
questMap->insert(QuestRelations::value_type(itr->second, itr->first));
|
||||
}
|
||||
}
|
||||
|
||||
// Same for 1 pool
|
||||
template <>
|
||||
void PoolGroup<Pool>::Spawn1Object(PoolObject* obj)
|
||||
@@ -365,6 +521,12 @@ void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj)
|
||||
pGameobject->GetMap()->Add(pGameobject);
|
||||
}
|
||||
|
||||
// Nothing to do for a quest
|
||||
template <>
|
||||
void PoolGroup<Quest>::ReSpawn1Object(PoolObject* /*obj*/)
|
||||
{
|
||||
}
|
||||
|
||||
// Nothing to do for a child Pool
|
||||
template <>
|
||||
void PoolGroup<Pool>::ReSpawn1Object(PoolObject* /*obj*/)
|
||||
@@ -653,6 +815,98 @@ void PoolMgr::LoadFromDB()
|
||||
}
|
||||
}
|
||||
|
||||
void PoolMgr::LoadQuestPools()
|
||||
{
|
||||
QueryResult result = WorldDatabase.Query("SELECT entry, pool_entry FROM pool_quest");
|
||||
|
||||
mQuestSearchMap.clear();
|
||||
mPoolQuestGroups.resize(max_pool_id + 1);
|
||||
|
||||
uint32 count = 0;
|
||||
if (!result)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded 0 quests in pools");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar(result->GetRowCount());
|
||||
PooledQuestRelationBounds creBounds;
|
||||
PooledQuestRelationBounds goBounds;
|
||||
|
||||
enum eQuestTypes
|
||||
{
|
||||
QUEST_NONE = 0,
|
||||
QUEST_DAILY = 1,
|
||||
QUEST_WEEKLY = 2
|
||||
} pooledType = QUEST_NONE;
|
||||
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
bar.step();
|
||||
|
||||
uint32 entry = fields[0].GetUInt32();
|
||||
uint32 pool_id = fields[1].GetUInt32();
|
||||
|
||||
Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry);
|
||||
if (!pQuest)
|
||||
{
|
||||
sLog.outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (pool_id > max_pool_id)
|
||||
{
|
||||
sLog.outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!pQuest->IsDailyOrWeekly())
|
||||
{
|
||||
sLog.outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!pooledType)
|
||||
pooledType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
|
||||
|
||||
eQuestTypes currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY;
|
||||
|
||||
if (pooledType != currType)
|
||||
{
|
||||
sLog.outErrorDb("`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.", entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, pooledType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY");
|
||||
continue;
|
||||
}
|
||||
|
||||
creBounds = mQuestCreatureRelation.equal_range(entry);
|
||||
goBounds = mQuestGORelation.equal_range(entry);
|
||||
|
||||
if (creBounds.first == creBounds.second && goBounds.first == goBounds.second)
|
||||
{
|
||||
sLog.outErrorDb("`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id];
|
||||
++count;
|
||||
|
||||
PoolObject plObject = PoolObject(entry, 0.0f);
|
||||
PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id];
|
||||
questgroup.SetPoolId(pool_id);
|
||||
questgroup.AddEntry(plObject, pPoolTemplate->MaxLimit);
|
||||
SearchPair p(entry, pool_id);
|
||||
mQuestSearchMap.insert(p);
|
||||
|
||||
} while (result->NextRow());
|
||||
sLog.outString();
|
||||
sLog.outString(">> Loaded %u quests in pools", count);
|
||||
}
|
||||
|
||||
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
|
||||
void PoolMgr::Initialize()
|
||||
{
|
||||
@@ -680,7 +934,7 @@ void PoolMgr::Initialize()
|
||||
// Don't spawn child pools, they are spawned recursively by their parent pools
|
||||
if (!pool_pool_id)
|
||||
{
|
||||
SpawnPool(pool_entry);;
|
||||
SpawnPool(pool_entry);
|
||||
count++;
|
||||
}
|
||||
} while (result->NextRow());
|
||||
@@ -689,6 +943,77 @@ void PoolMgr::Initialize()
|
||||
sLog.outBasic("Pool handling system initialized, %u pools spawned.", count);
|
||||
}
|
||||
|
||||
void PoolMgr::SaveQuestsToDB()
|
||||
{
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
std::ostringstream query;
|
||||
query << "DELETE FROM pool_quest_save WHERE pool_id IN (";
|
||||
bool first = true;
|
||||
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
|
||||
{
|
||||
if (!first)
|
||||
query << ",";
|
||||
first = false;
|
||||
query << itr->GetPoolId();
|
||||
}
|
||||
if (!first)
|
||||
{
|
||||
query << ")";
|
||||
trans->Append(query.str().c_str());
|
||||
}
|
||||
|
||||
first = true;
|
||||
query.rdbuf()->str("");
|
||||
query << "INSERT INTO pool_quest_save (pool_id, quest_id) VALUES ";
|
||||
for (SearchMap::iterator itr = mQuestSearchMap.begin(); itr != mQuestSearchMap.end(); ++itr)
|
||||
{
|
||||
if (IsSpawnedObject<Quest>(itr->first))
|
||||
{
|
||||
if (!first)
|
||||
query << ",";
|
||||
first = false;
|
||||
query << "(" << itr->second << "," << itr->first << ")";
|
||||
}
|
||||
}
|
||||
|
||||
if (!first)
|
||||
trans->Append(query.str().c_str());
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void PoolMgr::ChangeDailyQuests()
|
||||
{
|
||||
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
|
||||
{
|
||||
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
|
||||
{
|
||||
if (pQuest->IsWeekly())
|
||||
continue;
|
||||
|
||||
UpdatePool<Quest>(itr->GetPoolId(), 1); // anything non-zero means don't load from db
|
||||
}
|
||||
}
|
||||
|
||||
SaveQuestsToDB();
|
||||
}
|
||||
|
||||
void PoolMgr::ChangeWeeklyQuests()
|
||||
{
|
||||
for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
|
||||
{
|
||||
if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
|
||||
{
|
||||
if (pQuest->IsDaily())
|
||||
continue;
|
||||
|
||||
UpdatePool<Quest>(itr->GetPoolId(), 1);
|
||||
}
|
||||
}
|
||||
|
||||
SaveQuestsToDB();
|
||||
}
|
||||
|
||||
// Call to spawn a pool, if cache if true the method will spawn only if cached entry is different
|
||||
// If it's same, the creature is respawned only (added back to map)
|
||||
template<>
|
||||
@@ -707,6 +1032,14 @@ void PoolMgr::SpawnPool<GameObject>(uint32 pool_id, uint32 db_guid)
|
||||
mPoolGameobjectGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid);
|
||||
}
|
||||
|
||||
// Call to spawn a pool
|
||||
template<>
|
||||
void PoolMgr::SpawnPool<Quest>(uint32 pool_id, uint32 quest_id)
|
||||
{
|
||||
if (!mPoolQuestGroups[pool_id].isEmpty())
|
||||
mPoolQuestGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, quest_id);
|
||||
}
|
||||
|
||||
// Call to spawn a pool, if cache if true the method will spawn only if cached entry is different
|
||||
// If it's same, the pool is respawned only
|
||||
template<>
|
||||
@@ -721,6 +1054,7 @@ void PoolMgr::SpawnPool(uint32 pool_id)
|
||||
SpawnPool<Pool>(pool_id, 0);
|
||||
SpawnPool<GameObject>(pool_id, 0);
|
||||
SpawnPool<Creature>(pool_id, 0);
|
||||
SpawnPool<Quest>(pool_id, 0);
|
||||
}
|
||||
|
||||
// Call to despawn a pool, all gameobjects/creatures in this pool are removed
|
||||
@@ -732,6 +1066,9 @@ void PoolMgr::DespawnPool(uint32 pool_id)
|
||||
if (!mPoolGameobjectGroups[pool_id].isEmpty())
|
||||
mPoolGameobjectGroups[pool_id].DespawnObject(mSpawnedData);
|
||||
|
||||
if (!mPoolQuestGroups[pool_id].isEmpty())
|
||||
mPoolQuestGroups[pool_id].DespawnObject(mSpawnedData);
|
||||
|
||||
if (!mPoolPoolGroups[pool_id].isEmpty())
|
||||
mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData);
|
||||
}
|
||||
@@ -742,6 +1079,7 @@ bool PoolMgr::CheckPool(uint32 pool_id) const
|
||||
return pool_id <= max_pool_id &&
|
||||
mPoolGameobjectGroups[pool_id].CheckPool() &&
|
||||
mPoolCreatureGroups[pool_id].CheckPool() &&
|
||||
mPoolQuestGroups[pool_id].CheckPool() &&
|
||||
mPoolPoolGroups[pool_id].CheckPool();
|
||||
}
|
||||
|
||||
@@ -760,3 +1098,4 @@ void PoolMgr::UpdatePool(uint32 pool_id, uint32 db_guid_or_pool_id)
|
||||
template void PoolMgr::UpdatePool<Pool>(uint32 pool_id, uint32 db_guid_or_pool_id);
|
||||
template void PoolMgr::UpdatePool<GameObject>(uint32 pool_id, uint32 db_guid_or_pool_id);
|
||||
template void PoolMgr::UpdatePool<Creature>(uint32 pool_id, uint32 db_guid_or_pool_id);
|
||||
template void PoolMgr::UpdatePool<Quest>(uint32 pool_id, uint32 db_guid_or_pool_id);
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include <ace/Singleton.h>
|
||||
#include "Creature.h"
|
||||
#include "GameObject.h"
|
||||
#include "QuestDef.h"
|
||||
|
||||
struct PoolTemplateData
|
||||
{
|
||||
@@ -40,26 +41,29 @@ class Pool // for Pool of Pool
|
||||
{
|
||||
};
|
||||
|
||||
typedef std::set<uint32> SpawnedPoolObjects;
|
||||
typedef std::map<uint32,uint32> SpawnedPoolPools;
|
||||
typedef std::set<uint32> ActivePoolObjects;
|
||||
typedef std::map<uint32,uint32> ActivePoolPools;
|
||||
|
||||
class SpawnedPoolData
|
||||
class ActivePoolData
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const;
|
||||
bool IsActiveObject(uint32 db_guid_or_pool_id) const;
|
||||
|
||||
uint32 GetSpawnedObjects(uint32 pool_id) const;
|
||||
uint32 GetActiveObjectCount(uint32 pool_id) const;
|
||||
|
||||
template<typename T>
|
||||
void AddSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
|
||||
void ActivateObject(uint32 db_guid_or_pool_id, uint32 pool_id);
|
||||
|
||||
template<typename T>
|
||||
void RemoveSpawn(uint32 db_guid_or_pool_id, uint32 pool_id);
|
||||
void RemoveObject(uint32 db_guid_or_pool_id, uint32 pool_id);
|
||||
|
||||
ActivePoolObjects GetActiveQuests() { return mActiveQuests; } // a copy of the set
|
||||
private:
|
||||
SpawnedPoolObjects mSpawnedCreatures;
|
||||
SpawnedPoolObjects mSpawnedGameobjects;
|
||||
SpawnedPoolPools mSpawnedPools;
|
||||
ActivePoolObjects mSpawnedCreatures;
|
||||
ActivePoolObjects mSpawnedGameobjects;
|
||||
ActivePoolObjects mActiveQuests;
|
||||
ActivePoolPools mSpawnedPools;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
@@ -73,20 +77,31 @@ class PoolGroup
|
||||
bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); }
|
||||
void AddEntry(PoolObject& poolitem, uint32 maxentries);
|
||||
bool CheckPool() const;
|
||||
PoolObject* RollOne(SpawnedPoolData& spawns, uint32 triggerFrom);
|
||||
void DespawnObject(SpawnedPoolData& spawns, uint32 guid=0);
|
||||
PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom);
|
||||
void DespawnObject(ActivePoolData& spawns, uint32 guid=0);
|
||||
void Despawn1Object(uint32 guid);
|
||||
void SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom);
|
||||
void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom);
|
||||
|
||||
void Spawn1Object(PoolObject* obj);
|
||||
void ReSpawn1Object(PoolObject* obj);
|
||||
void RemoveOneRelation(uint32 child_pool_id);
|
||||
uint32 GetFirstEqualChancedObjectId()
|
||||
{
|
||||
if (EqualChanced.empty())
|
||||
return 0;
|
||||
return EqualChanced.front().guid;
|
||||
}
|
||||
uint32 GetPoolId() const { return poolId; }
|
||||
private:
|
||||
uint32 poolId;
|
||||
PoolObjectList ExplicitlyChanced;
|
||||
PoolObjectList EqualChanced;
|
||||
};
|
||||
|
||||
typedef std::multimap<uint32, uint32> PooledQuestRelation;
|
||||
typedef std::pair<PooledQuestRelation::const_iterator, PooledQuestRelation::const_iterator> PooledQuestRelationBounds;
|
||||
typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator> PooledQuestRelationBoundsNC;
|
||||
|
||||
class PoolMgr
|
||||
{
|
||||
friend class ACE_Singleton<PoolMgr, ACE_Null_Mutex>;
|
||||
@@ -95,13 +110,16 @@ class PoolMgr
|
||||
|
||||
public:
|
||||
void LoadFromDB();
|
||||
void LoadQuestPools();
|
||||
void SaveQuestsToDB();
|
||||
|
||||
void Initialize();
|
||||
|
||||
template<typename T>
|
||||
uint32 IsPartOfAPool(uint32 db_guid_or_pool_id) const;
|
||||
|
||||
template<typename T>
|
||||
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsSpawnedObject<T>(db_guid_or_pool_id); }
|
||||
bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); }
|
||||
|
||||
bool CheckPool(uint32 pool_id) const;
|
||||
|
||||
@@ -111,6 +129,11 @@ class PoolMgr
|
||||
template<typename T>
|
||||
void UpdatePool(uint32 pool_id, uint32 db_guid_or_pool_id);
|
||||
|
||||
void ChangeDailyQuests();
|
||||
void ChangeWeeklyQuests();
|
||||
|
||||
PooledQuestRelation mQuestCreatureRelation;
|
||||
PooledQuestRelation mQuestGORelation;
|
||||
protected:
|
||||
template<typename T>
|
||||
void SpawnPool(uint32 pool_id, uint32 db_guid_or_pool_id);
|
||||
@@ -120,6 +143,7 @@ class PoolMgr
|
||||
typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap;
|
||||
typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap;
|
||||
typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap;
|
||||
typedef std::vector<PoolGroup<Quest> > PoolGroupQuestMap;
|
||||
typedef std::pair<uint32, uint32> SearchPair;
|
||||
typedef std::map<uint32, uint32> SearchMap;
|
||||
|
||||
@@ -127,12 +151,14 @@ class PoolMgr
|
||||
PoolGroupCreatureMap mPoolCreatureGroups;
|
||||
PoolGroupGameObjectMap mPoolGameobjectGroups;
|
||||
PoolGroupPoolMap mPoolPoolGroups;
|
||||
PoolGroupQuestMap mPoolQuestGroups;
|
||||
SearchMap mCreatureSearchMap;
|
||||
SearchMap mGameobjectSearchMap;
|
||||
SearchMap mPoolSearchMap;
|
||||
SearchMap mQuestSearchMap;
|
||||
|
||||
// dynamic data
|
||||
SpawnedPoolData mSpawnedData;
|
||||
ActivePoolData mSpawnedData;
|
||||
};
|
||||
|
||||
#define sPoolMgr (*ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance())
|
||||
@@ -159,6 +185,17 @@ inline uint32 PoolMgr::IsPartOfAPool<GameObject>(uint32 db_guid) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Method that tell if the quest is part of another pool and return the pool id if yes
|
||||
template<>
|
||||
inline uint32 PoolMgr::IsPartOfAPool<Quest>(uint32 pool_id) const
|
||||
{
|
||||
SearchMap::const_iterator itr = mQuestSearchMap.find(pool_id);
|
||||
if (itr != mQuestSearchMap.end())
|
||||
return itr->second;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Method that tell if the pool is part of another pool and return the pool id if yes
|
||||
template<>
|
||||
inline uint32 PoolMgr::IsPartOfAPool<Pool>(uint32 pool_id) const
|
||||
|
||||
@@ -1437,6 +1437,9 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString("Loading Quests Relations...");
|
||||
sObjectMgr.LoadQuestRelations(); // must be after quest load
|
||||
|
||||
sLog.outString("Loading Quest Pooling Data...");
|
||||
sPoolMgr.LoadQuestPools();
|
||||
|
||||
sLog.outString("Loading Dungeon boss data...");
|
||||
sLFGMgr.LoadDungeonEncounters();
|
||||
|
||||
@@ -1720,6 +1723,9 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString("Deleting expired bans...");
|
||||
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
|
||||
|
||||
sLog.outString("Starting objects Pooling system...");
|
||||
sPoolMgr.Initialize();
|
||||
|
||||
sLog.outString("Calculate next daily quest reset time...");
|
||||
InitDailyQuestResetTime();
|
||||
|
||||
@@ -1729,9 +1735,6 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString("Calculate random battleground reset time..." );
|
||||
InitRandomBGResetTime();
|
||||
|
||||
sLog.outString("Starting objects Pooling system...");
|
||||
sPoolMgr.Initialize();
|
||||
|
||||
// possibly enable db logging; avoid massive startup spam by doing it here.
|
||||
if (sLog.GetLogDBLater())
|
||||
{
|
||||
@@ -2597,6 +2600,9 @@ void World::ResetDailyQuests()
|
||||
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if (itr->second->GetPlayer())
|
||||
itr->second->GetPlayer()->ResetDailyQuestStatus();
|
||||
|
||||
// change available dailies
|
||||
sPoolMgr.ChangeDailyQuests();
|
||||
}
|
||||
|
||||
void World::LoadDBAllowedSecurityLevel()
|
||||
@@ -2624,6 +2630,9 @@ void World::ResetWeeklyQuests()
|
||||
|
||||
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
|
||||
sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset));
|
||||
|
||||
// change available weeklies
|
||||
sPoolMgr.ChangeWeeklyQuests();
|
||||
}
|
||||
|
||||
void World::ResetRandomBG()
|
||||
|
||||
@@ -208,6 +208,7 @@ class PreparedResultSet
|
||||
const char* GetCString(uint32 index);
|
||||
|
||||
bool NextRow();
|
||||
uint64 GetRowCount() const { return num_rows; }
|
||||
|
||||
private:
|
||||
bool CheckFieldIndex(uint32 index) const
|
||||
|
||||
Reference in New Issue
Block a user