Scripts/Kologarn:

- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target

DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker

Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
This commit is contained in:
Machiavelli
2011-02-23 18:17:20 +01:00
parent 550f59e05f
commit 102c089ab8
9 changed files with 469 additions and 322 deletions
-7
View File
@@ -1633,13 +1633,6 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
}
}
switch (triggered_spell_id)
{
case 62056: case 63985: // Stone Grip Forcecast (10m, 25m)
unitTarget->CastSpell(unitTarget, spellInfo, true); // Don't send m_originalCasterGUID param here or underlying
return; // AureEffect::HandleAuraControlVehicle will fail on caster == target
}
Unit * caster = GetTriggeredSpellCaster(spellInfo, m_caster, unitTarget);
caster->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
+9
View File
@@ -3946,7 +3946,16 @@ void SpellMgr::LoadSpellCustomAttr()
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_MASTER;
count++;
break;
// ULDUAR SPELLS
//
case 63342: // Focused Eyebeam Summon Trigger
spellInfo->MaxAffectedTargets = 1;
count++;
break;
// ENDOF ULDUAR SPELLS
//
// ICECROWN CITADEL SPELLS
//
// THESE SPELLS ARE WORKING CORRECTLY EVEN WITHOUT THIS HACK
// THE ONLY REASON ITS HERE IS THAT CURRENT GRID SYSTEM
// DOES NOT ALLOW FAR OBJECT SELECTION (dist > 333)
@@ -85,385 +85,496 @@ enum
class boss_kologarn : public CreatureScript
{
public:
boss_kologarn() : CreatureScript("boss_kologarn") { }
public:
boss_kologarn() : CreatureScript("boss_kologarn") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_kologarnAI (pCreature);
}
struct boss_kologarnAI : public BossAI
{
boss_kologarnAI(Creature *pCreature) : BossAI(pCreature, TYPE_KOLOGARN), vehicle(pCreature->GetVehicleKit()),
left(false), right(false)
CreatureAI* GetAI(Creature* pCreature) const
{
ASSERT(vehicle);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
SetCombatMovement(false);
Reset();
return new boss_kologarnAI (pCreature);
}
Vehicle *vehicle;
bool left, right;
uint64 eyebeamTarget;
void EnterCombat(Unit * who)
struct boss_kologarnAI : public BossAI
{
DoScriptText(SAY_AGGRO, me);
boss_kologarnAI(Creature *pCreature) : BossAI(pCreature, TYPE_KOLOGARN), vehicle(pCreature->GetVehicleKit()),
left(false), right(false)
{
ASSERT(vehicle);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
SetCombatMovement(false);
Reset();
}
Vehicle *vehicle;
bool left, right;
uint64 eyebeamTarget;
void EnterCombat(Unit * who)
{
DoScriptText(SAY_AGGRO, me);
events.ScheduleEvent(EVENT_MELEE_CHECK, 6000);
events.ScheduleEvent(EVENT_SMASH, 5000);
events.ScheduleEvent(EVENT_SWEEP, 19000);
events.ScheduleEvent(EVENT_STONE_GRIP, 25000);
events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 21000);
events.ScheduleEvent(EVENT_ENRAGE, 600000);
events.ScheduleEvent(EVENT_MELEE_CHECK, 6000);
events.ScheduleEvent(EVENT_SMASH, 5000);
events.ScheduleEvent(EVENT_SWEEP, 19000);
events.ScheduleEvent(EVENT_STONE_GRIP, 25000);
events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 21000);
events.ScheduleEvent(EVENT_ENRAGE, 600000);
Unit* arm = NULL;
if (arm = vehicle->GetPassenger(0))
arm->Attack(who, true);
if (arm = vehicle->GetPassenger(1))
arm->Attack(who, true);
for (uint8 i = 0; i < 2; ++i)
if (Unit* arm = vehicle->GetPassenger(i))
arm->ToCreature()->SetInCombatWithZone();
_EnterCombat();
}
void Reset()
{
_Reset();
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_LEFT_ARM) : 0))
RespawnArm(arm);
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
RespawnArm(arm);
eyebeamTarget = 0;
}
void JustDied(Unit * /*victim*/)
{
DoScriptText(SAY_DEATH, me);
_JustDied();
}
void KilledUnit(Unit* /*who*/)
{
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void PassengerBoarded(Unit *who, int8 /*seatId*/, bool apply)
{
if (who->GetEntry() == NPC_LEFT_ARM)
{
left = apply;
if (!apply)
{
DoScriptText(SAY_LEFT_ARM_GONE, me);
events.ScheduleEvent(EVENT_RESPAWN_LEFT_ARM, 40000);
}
else
instance->SetData64(DATA_LEFT_ARM, who->GetGUID());
_EnterCombat();
}
else if (who->GetEntry() == NPC_RIGHT_ARM)
void Reset()
{
right = apply;
if (!apply)
{
DoScriptText(SAY_RIGHT_ARM_GONE, me);
events.ScheduleEvent(EVENT_RESPAWN_RIGHT_ARM, 40000);
}
else
instance->SetData64(DATA_RIGHT_ARM, who->GetGUID());
_Reset();
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_LEFT_ARM) : 0))
RespawnArm(arm);
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
RespawnArm(arm);
eyebeamTarget = 0;
}
if (!apply)
void JustDied(Unit * /*victim*/)
{
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
who->GetMotionMaster()->MoveTargetedHome();
DoScriptText(SAY_DEATH, me);
_JustDied();
}
void KilledUnit(Unit* /*who*/)
{
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
}
void PassengerBoarded(Unit *who, int8 /*seatId*/, bool apply)
{
if (who->GetEntry() == NPC_LEFT_ARM)
{
left = apply;
if (!apply)
{
DoScriptText(SAY_LEFT_ARM_GONE, me);
events.ScheduleEvent(EVENT_RESPAWN_LEFT_ARM, 40000);
}
else
instance->SetData64(DATA_LEFT_ARM, who->GetGUID());
}
else if (who->GetEntry() == NPC_RIGHT_ARM)
{
right = apply;
if (!apply)
{
DoScriptText(SAY_RIGHT_ARM_GONE, me);
events.ScheduleEvent(EVENT_RESPAWN_RIGHT_ARM, 40000);
}
else
instance->SetData64(DATA_RIGHT_ARM, who->GetGUID());
}
if (!apply)
{
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
who->GetMotionMaster()->MoveTargetedHome();
if (Creature* rubbleStalker = me->FindNearestCreature(NPC_RUBBLE_STALKER, 20.0f))
{
if (rubbleStalker)
if (Creature* rubbleStalker = me->FindNearestCreature(NPC_RUBBLE_STALKER, 20.0f))
{
rubbleStalker->CastSpell(rubbleStalker, SPELL_FALLING_RUBBLE, true);
rubbleStalker->CastSpell(rubbleStalker, SPELL_SUMMON_RUBBLE, true);
}
}
if (!right && !left)
events.ScheduleEvent(EVENT_STONE_SHOUT, 5000);
if (instance)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_DISARMED_START_EVENT);
}
else
events.CancelEvent(EVENT_STONE_SHOUT);
}
void JustSummoned(Creature *summon)
{
switch (summon->GetEntry())
{
case NPC_FOCUSED_EYEBEAM:
summon->CastSpell(me, SPELL_FOCUSED_EYEBEAM_VISUAL_LEFT, true);
break;
case NPC_FOCUSED_EYEBEAM_RIGHT:
summon->CastSpell(me, SPELL_FOCUSED_EYEBEAM_VISUAL_RIGHT, true);
break;
default:
return;
}
summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_PERIODIC, true);
summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_VISUAL, true);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
summon->ClearUnitState(UNIT_STAT_CASTING);
// Victim gets 67351
if (eyebeamTarget)
{
if (Unit* target = Unit::GetUnit(*summon, eyebeamTarget))
{
summon->Attack(target, false);
summon->GetMotionMaster()->MoveChase(target);
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_MELEE_CHECK:
if (!me->IsWithinMeleeRange(me->getVictim()))
DoCast(SPELL_PETRIFY_BREATH);
events.RepeatEvent(1000);
break;
case EVENT_SWEEP:
DoCast(me->FindNearestCreature(NPC_ARM_SWEEP_STALKER, 500.0f, true), SPELL_ARM_SWEEP, true);
events.RepeatEvent(25000);
break;
case EVENT_SMASH:
if (left && right)
DoCastVictim(SPELL_TWO_ARM_SMASH);
else if (left || right)
DoCastVictim(SPELL_ONE_ARM_SMASH);
events.RepeatEvent(15000);
break;
case EVENT_STONE_SHOUT:
DoCast(SPELL_STONE_SHOUT);
events.RepeatEvent(2000);
break;
case EVENT_ENRAGE:
DoCast(SPELL_BERSERK);
DoScriptText(SAY_BERSERK, me);
events.CancelEvent(EVENT_ENRAGE);
break;
case EVENT_RESPAWN_LEFT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_LEFT_ARM) : 0))
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_LEFT_ARM);
break;
}
case EVENT_RESPAWN_RIGHT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
break;
}
case EVENT_STONE_GRIP:
{
if (right)
{
std::list<Unit*> targetList;
std::list<Unit*>::const_iterator itr;
SelectTargetList(targetList, RAID_MODE(1, 3), SELECT_TARGET_RANDOM, 0.0f, true);
for (itr = targetList.begin(); itr != targetList.end(); ++itr)
if (rubbleStalker)
{
DoCast((*itr), SPELL_STONE_GRIP, true);
/* 10 man: */
// Cast 62056 -> HandleAuraLinked (64224) -> Apply 64224 -> Absorb damage
// -> Apply Stun with basepoints 64290
// Cast 64290 -> Trigger spell (64708) Squeezed Lifeless
// -> Periodic damage
// Cast 63962 -> Visual
rubbleStalker->CastSpell(rubbleStalker, SPELL_FALLING_RUBBLE, true);
rubbleStalker->CastSpell(rubbleStalker, SPELL_SUMMON_RUBBLE, true);
}
DoScriptText(SAY_GRAB_PLAYER, me);
}
events.RepeatEvent(25000);
}
break;
case EVENT_FOCUSED_EYEBEAM:
Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_RANDOM);
if (!eyebeamTargetUnit)
return;
eyebeamTarget = eyebeamTargetUnit->GetGUID();
DoCast(SPELL_SUMMON_FOCUSED_EYEBEAM);
events.RepeatEvent(urand(15000, 35000));
break;
if (!right && !left)
events.ScheduleEvent(EVENT_STONE_SHOUT, 5000);
if (instance)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_DISARMED_START_EVENT);
}
else
{
events.CancelEvent(EVENT_STONE_SHOUT);
who->ToCreature()->SetInCombatWithZone();
}
}
DoMeleeAttackIfReady();
}
void JustSummoned(Creature *summon)
{
switch (summon->GetEntry())
{
case NPC_FOCUSED_EYEBEAM:
summon->CastSpell(me, SPELL_FOCUSED_EYEBEAM_VISUAL_LEFT, true);
break;
case NPC_FOCUSED_EYEBEAM_RIGHT:
summon->CastSpell(me, SPELL_FOCUSED_EYEBEAM_VISUAL_RIGHT, true);
break;
default:
return;
}
void RespawnArm(Creature* arm)
{
if (!arm->isAlive())
arm->Respawn();
summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_PERIODIC, true);
summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_VISUAL, true);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
summon->ClearUnitState(UNIT_STAT_CASTING);
arm->EnterVehicle(vehicle);
arm->CastSpell(arm, SPELL_ARM_ENTER_VISUAL, true);
}
};
// Victim gets 67351
if (eyebeamTarget)
{
if (Unit* target = Unit::GetUnit(*summon, eyebeamTarget))
{
summon->Attack(target, false);
summon->GetMotionMaster()->MoveChase(target);
}
}
}
void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
switch (events.GetEvent())
{
case EVENT_MELEE_CHECK:
if (!me->IsWithinMeleeRange(me->getVictim()))
DoCast(SPELL_PETRIFY_BREATH);
events.RepeatEvent(1000);
break;
case EVENT_SWEEP:
DoCast(me->FindNearestCreature(NPC_ARM_SWEEP_STALKER, 500.0f, true), SPELL_ARM_SWEEP, true);
events.RepeatEvent(25000);
break;
case EVENT_SMASH:
if (left && right)
DoCastVictim(SPELL_TWO_ARM_SMASH);
else if (left || right)
DoCastVictim(SPELL_ONE_ARM_SMASH);
events.RepeatEvent(15000);
break;
case EVENT_STONE_SHOUT:
DoCast(SPELL_STONE_SHOUT);
events.RepeatEvent(2000);
break;
case EVENT_ENRAGE:
DoCast(SPELL_BERSERK);
DoScriptText(SAY_BERSERK, me);
events.CancelEvent(EVENT_ENRAGE);
break;
case EVENT_RESPAWN_LEFT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_LEFT_ARM) : 0))
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_LEFT_ARM);
break;
}
case EVENT_RESPAWN_RIGHT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
break;
}
case EVENT_STONE_GRIP:
{
if (right)
{
DoCast(SPELL_STONE_GRIP);
DoScriptText(SAY_GRAB_PLAYER, me);
}
events.RepeatEvent(25000);
}
break;
case EVENT_FOCUSED_EYEBEAM:
Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, -10.0f, true);
if (eyebeamTargetUnit)
{
eyebeamTarget = eyebeamTargetUnit->GetGUID();
DoCast(SPELL_SUMMON_FOCUSED_EYEBEAM);
}
events.RepeatEvent(urand(15000, 35000));
break;
}
DoMeleeAttackIfReady();
}
void RespawnArm(Creature* arm)
{
if (!arm->isAlive())
arm->Respawn();
arm->EnterVehicle(vehicle);
arm->CastSpell(arm, SPELL_ARM_ENTER_VISUAL, true);
}
};
};
class spell_ulduar_rubble_summon : public SpellScriptLoader
{
public:
spell_ulduar_rubble_summon() : SpellScriptLoader("spell_ulduar_rubble_summon") { }
public:
spell_ulduar_rubble_summon() : SpellScriptLoader("spell_ulduar_rubble_summon") { }
class spell_ulduar_rubble_summonSpellScript : public SpellScript
{
PrepareSpellScript(spell_ulduar_rubble_summonSpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
class spell_ulduar_rubble_summonSpellScript : public SpellScript
{
Unit* caster = GetCaster();
if (!caster)
return;
PrepareSpellScript(spell_ulduar_rubble_summonSpellScript);
uint32 spellId = GetEffectValue();
for (uint8 i = 0; i < 5; ++i)
caster->CastSpell(caster, spellId, true);
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
uint32 spellId = GetEffectValue();
for (uint8 i = 0; i < 5; ++i)
caster->CastSpell(caster, spellId, true);
}
void Register()
{
OnEffect += SpellEffectFn(spell_ulduar_rubble_summonSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_ulduar_rubble_summonSpellScript();
}
};
// predicate function to select non main tank target
class StoneGripTargetSelector : public std::unary_function<Unit *, bool>
{
public:
StoneGripTargetSelector(Creature* me, const Unit* victim) : _me(me), _victim(victim) {}
bool operator() (Unit* pTarget)
{
if (pTarget == _victim && _me->getThreatManager().getThreatList().size() > 1)
return true;
if (pTarget->GetTypeId() != TYPEID_PLAYER)
return true;
return false;
}
void Register()
{
OnEffect += SpellEffectFn(spell_ulduar_rubble_summonSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
Creature* _me;
Unit const* _victim;
};
SpellScript* GetSpellScript() const
{
return new spell_ulduar_rubble_summonSpellScript();
}
class spell_ulduar_stone_grip_cast_target : public SpellScriptLoader
{
public:
spell_ulduar_stone_grip_cast_target() : SpellScriptLoader("spell_ulduar_stone_grip_cast_target") { }
class spell_ulduar_stone_grip_cast_target_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ulduar_stone_grip_cast_target_SpellScript);
bool Load()
{
if (GetCaster()->GetTypeId() != TYPEID_UNIT)
return false;
return true;
}
void FilterTargetsInitial(std::list<Unit*>& unitList)
{
// Remove "main tank" and non-player targets
unitList.remove_if(StoneGripTargetSelector(GetCaster()->ToCreature(), GetCaster()->getVictim()));
// Maximum affected targets per difficulty mode
uint32 maxTargets = 1;
if (GetSpellInfo()->Id == 63981)
maxTargets = 3;
// Return a random amount of targets based on maxTargets
while (maxTargets < unitList.size())
{
std::list<Unit*>::iterator itr = unitList.begin();
advance(itr, urand(0, unitList.size()-1));
unitList.erase(itr);
}
// For subsequent effects
m_unitList = unitList;
}
void FillTargetsSubsequential(std::list<Unit*>& unitList)
{
unitList = m_unitList;
}
void HandleForceCast(SpellEffIndex i)
{
ASSERT (GetCaster()->ToCreature())
Player * plr = GetHitPlayer();
ASSERT (plr)
plr->CastSpell(GetTargetUnit(), GetSpellInfo()->EffectTriggerSpell[i], true); // Don't send m_originalCasterGUID param here or underlying
PreventHitEffect(i); // AureEffect::HandleAuraControlVehicle will fail on caster == target
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_ulduar_stone_grip_cast_target_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_AREA_ENEMY_SRC);
OnEffect += SpellEffectFn(spell_ulduar_stone_grip_cast_target_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
OnUnitTargetSelect += SpellUnitTargetFn(spell_ulduar_stone_grip_cast_target_SpellScript::FillTargetsSubsequential, EFFECT_1, TARGET_UNIT_AREA_ENEMY_SRC);
OnUnitTargetSelect += SpellUnitTargetFn(spell_ulduar_stone_grip_cast_target_SpellScript::FillTargetsSubsequential, EFFECT_2, TARGET_UNIT_AREA_ENEMY_SRC);
}
// Shared between effects
std::list<Unit*> m_unitList;
};
SpellScript* GetSpellScript() const
{
return new spell_ulduar_stone_grip_cast_target_SpellScript();
}
};
class spell_ulduar_cancel_stone_grip : public SpellScriptLoader
{
public:
spell_ulduar_cancel_stone_grip() : SpellScriptLoader("spell_ulduar_cancel_stone_grip") { }
public:
spell_ulduar_cancel_stone_grip() : SpellScriptLoader("spell_ulduar_cancel_stone_grip") { }
class spell_ulduar_cancel_stone_gripSpellScript : public SpellScript
{
PrepareSpellScript(spell_ulduar_cancel_stone_gripSpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
class spell_ulduar_cancel_stone_gripSpellScript : public SpellScript
{
Unit* target = this->GetHitPlayer();
if (!target)
return;
PrepareSpellScript(spell_ulduar_cancel_stone_gripSpellScript);
switch (target->GetMap()->GetDifficulty())
void HandleScript(SpellEffIndex /*effIndex*/)
{
case RAID_DIFFICULTY_10MAN_NORMAL:
target->RemoveAura(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_0));
break;
case RAID_DIFFICULTY_25MAN_NORMAL:
target->RemoveAura(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_1));
break;
Unit* target = this->GetHitPlayer();
if (!target)
return;
if (!target->GetVehicle())
return;
switch (target->GetMap()->GetDifficulty())
{
case RAID_DIFFICULTY_10MAN_NORMAL:
target->RemoveAura(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_0));
break;
case RAID_DIFFICULTY_25MAN_NORMAL:
target->RemoveAura(SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_1));
break;
}
}
}
void Register()
void Register()
{
OnEffect += SpellEffectFn(spell_ulduar_cancel_stone_gripSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_ulduar_cancel_stone_gripSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
return new spell_ulduar_cancel_stone_gripSpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_ulduar_cancel_stone_gripSpellScript();
}
};
class spell_ulduar_stone_grip_absorb : public SpellScriptLoader
{
public:
spell_ulduar_stone_grip_absorb() : SpellScriptLoader("spell_ulduar_stone_grip_absorb") { }
public:
spell_ulduar_stone_grip_absorb() : SpellScriptLoader("spell_ulduar_stone_grip_absorb") { }
class spell_ulduar_stone_grip_absorb_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ulduar_stone_grip_absorb_AuraScript);
//! This will be called when Right Arm (vehicle) has sustained a specific amount of damage depending on instance mode
//! What we do here is remove all harmful aura's related and teleport to safe spot.
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
class spell_ulduar_stone_grip_absorb_AuraScript : public AuraScript
{
if (!GetOwner()->ToCreature())
return;
PrepareAuraScript(spell_ulduar_stone_grip_absorb_AuraScript);
uint32 rubbleStalkerEntry = (GetOwner()->GetMap()->GetDifficulty() == DUNGEON_DIFFICULTY_NORMAL ? 33809 : 33942);
Creature* rubbleStalker = GetOwner()->FindNearestCreature(rubbleStalkerEntry, 200.0f, true);
if (rubbleStalker)
rubbleStalker->CastSpell(rubbleStalker, SPELL_STONE_GRIP_CANCEL, true);
}
//! This will be called when Right Arm (vehicle) has sustained a specific amount of damage depending on instance mode
//! What we do here is remove all harmful aura's related and teleport to safe spot.
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes mode)
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
void Register()
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL)
return;
if (!GetOwner()->ToCreature())
return;
uint32 rubbleStalkerEntry = (GetOwner()->GetMap()->GetDifficulty() == DUNGEON_DIFFICULTY_NORMAL ? 33809 : 33942);
Creature* rubbleStalker = GetOwner()->FindNearestCreature(rubbleStalkerEntry, 200.0f, true);
if (rubbleStalker)
rubbleStalker->CastSpell(rubbleStalker, SPELL_STONE_GRIP_CANCEL, true);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_ulduar_stone_grip_absorb_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
OnEffectRemove += AuraEffectRemoveFn(spell_ulduar_stone_grip_absorb_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
return new spell_ulduar_stone_grip_absorb_AuraScript();
}
};
AuraScript* GetAuraScript() const
{
return new spell_ulduar_stone_grip_absorb_AuraScript();
}
};
class spell_ulduar_stone_grip : public SpellScriptLoader
{
public:
spell_ulduar_stone_grip() : SpellScriptLoader("spell_ulduar_stone_grip") { }
public:
spell_ulduar_stone_grip() : SpellScriptLoader("spell_ulduar_stone_grip") { }
class spell_ulduar_stone_grip_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ulduar_stone_grip_AuraScript);
void OnRemoveStun(AuraEffect const* aurEff, AuraEffectHandleModes mode)
class spell_ulduar_stone_grip_AuraScript : public AuraScript
{
GetOwner()->ToUnit()->RemoveAurasDueToSpell(SpellMgr::CalculateSpellEffectAmount(GetSpellProto(), EFFECT_2));
// Spellsystem doesn't recognize EFFECT_0 as actionable effect on dispel for some reason, manually do it here
GetOwner()->ToUnit()->ExitVehicle();
GetOwner()->ToUnit()->NearTeleportTo(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 3.62f);
}
PrepareAuraScript(spell_ulduar_stone_grip_AuraScript);
void Register()
void OnRemoveStun(AuraEffect const* aurEff, AuraEffectHandleModes mode)
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
if (Player* pOwner = GetOwner()->ToPlayer())
pOwner->RemoveAurasDueToSpell(aurEff->GetAmount());
}
void OnRemoveVehicle(AuraEffect const* aurEff, AuraEffectHandleModes mode)
{
if (!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Creature* cOwner = GetOwner()->ToCreature();
if (!cOwner)
return;
Player* pCaster = GetCaster() ? GetCaster()->ToPlayer() : NULL;
if (!pCaster || !pCaster->IsOnVehicle(cOwner))
return;
pCaster->RemoveAurasDueToSpell(GetId());
pCaster->ExitVehicle();
pCaster->GetMotionMaster()->MoveJump(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 5.0f, 5.0f);
PreventDefaultAction();
//GetOwner()->ToUnit()->NearTeleportTo(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 3.62f);
}
void Register()
{
OnEffectRemove += AuraEffectRemoveFn(spell_ulduar_stone_grip_AuraScript::OnRemoveVehicle, EFFECT_0, SPELL_AURA_CONTROL_VEHICLE, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_ulduar_stone_grip_AuraScript::OnRemoveStun, EFFECT_2, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const
{
OnEffectRemove += AuraEffectRemoveFn(spell_ulduar_stone_grip_AuraScript::OnRemoveStun, EFFECT_2, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
return new spell_ulduar_stone_grip_AuraScript();
}
};
AuraScript* GetAuraScript() const
{
return new spell_ulduar_stone_grip_AuraScript();
}
};
void AddSC_boss_kologarn()
@@ -471,6 +582,7 @@ void AddSC_boss_kologarn()
new boss_kologarn();
new spell_ulduar_rubble_summon();
new spell_ulduar_cancel_stone_grip();
new spell_ulduar_stone_grip_cast_target();
new spell_ulduar_stone_grip_absorb();
new spell_ulduar_stone_grip();
}
@@ -79,6 +79,8 @@ public:
uint64 uiHodirChestGUID;
uint64 uiFreyaChestGUID;
std::set<uint64> mRubbleSpawns;
void Initialize()
{
SetBossNumber(MAX_ENCOUNTER);
@@ -154,9 +156,14 @@ public:
uiAssemblyGUIDs[2] = creature->GetGUID();
break;
// Kologarn
case NPC_KOLOGARN:
uiKologarnGUID = creature->GetGUID();
break;
case NPC_RUBBLE:
mRubbleSpawns.insert(creature->GetGUID());
break;
case NPC_AURIAYA:
uiAuriayaGUID = creature->GetGUID();
break;
@@ -275,8 +282,28 @@ public:
break;
case TYPE_KOLOGARN:
if (state == DONE)
{
if (GameObject* go = instance->GetGameObject(uiKologarnChestGUID))
go->SetRespawnTime(go->GetRespawnDelay());
}
if (state != IN_PROGRESS)
{
std::set<uint64>::const_iterator itr;
for (itr = mRubbleSpawns.begin(); itr != mRubbleSpawns.end(); )
{
if (Creature* rubble = instance->GetCreature((*itr)))
{
if (rubble->isSummon())
{
rubble->DestroyForNearbyPlayers();
rubble->ToTempSummon()->UnSummon();
}
else
rubble->DisappearAndDie();
}
mRubbleSpawns.erase(itr++);
}
}
break;
case TYPE_HODIR:
if (state == DONE)
@@ -65,6 +65,7 @@ enum eNPCs
NPC_FOCUSED_EYEBEAM_RIGHT = 33802,
NPC_LEFT_ARM = 32933,
NPC_RIGHT_ARM = 32934,
NPC_RUBBLE = 33768,
NPC_AURIAYA = 33515,
NPC_MIMIRON = 33350,
NPC_HODIR = 32845,