*Fix Bugs in Keleseth Script + add some better timers

*Add Script for Vrykul Skeleton for Keleseth Event

--HG--
branch : trunk
This commit is contained in:
BroodWyrm
2009-02-22 15:48:41 +01:00
parent 70b767be75
commit 10159358fd
7 changed files with 271 additions and 146 deletions
+2
View File
@@ -0,0 +1,2 @@
-- Script for Yrykul Skeleton - Prince Keleseth Event
update creature_template set scriptname = 'mob_vrykul_skeleton' where entry = 23970;
@@ -2055,7 +2055,7 @@
>
</File>
<File
RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_keep.h"
RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h"
>
</File>
<File
@@ -1161,7 +1161,7 @@
>
</File>
<File
RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_keep.h"
RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h"
>
</File>
<File
@@ -858,7 +858,7 @@
>
</File>
<File
RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_keep.h"
RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h"
>
</File>
<File
@@ -18,18 +18,20 @@
/* ScriptData
SDName: Boss_Prince_Keleseth
SD%Complete: 80
SDComment: Normal and Heroic Support. Needs Prince Movements, Needs skeletons resurrection, Needs adjustments to blizzlike timers, Needs adjustments to use spell though. Needs Shadowbolt castbar
SD%Complete: 90
SDComment: Needs Prince Movements, Needs adjustments to blizzlike timers, Needs Shadowbolt castbar, Needs right Ressurect Visual, Needs Some Heroic Spells
SDCategory: Utgarde Keep
EndScriptData */
#include "precompiled.h"
#include "def_keep.h"
#include "def_utgarde_keep.h"
#define SPELL_SHADOWBOLT 43667
#define SPELL_SHADOWBOLT_HEROIC 59389
#define SPELL_FROST_TOMB 48400
#define SPELL_FROST_TOMB_SUMMON 42714
#define SPELL_DECREPIFY 42702
#define SPELL_SCOURGE_RESSURRECTION 42704
#define CREATURE_FROSTTOMB 23965
#define CREATURE_SKELETON 23970
@@ -56,16 +58,18 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
{
mob_frost_tombAI(Creature *c) : ScriptedAI(c)
{
FrostTombGUID = 0;
Reset();
}
uint64 FrostTombGUID;
void Reset()
void SetPrisoner(Unit* uPrisoner)
{
FrostTombGUID = 0;
FrostTombGUID = uPrisoner->GetGUID();
}
void Reset(){ FrostTombGUID = 0; }
void Aggro(Unit* who) {}
void AttackStart(Unit* who) {}
void MoveInLineOfSight(Unit* who) {}
@@ -79,6 +83,13 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB);
}
}
void UpdateAI(const uint32 diff)
{
Unit* temp = Unit::GetUnit((*m_creature),FrostTombGUID);
if((temp && temp->isAlive() && !temp->HasAura(SPELL_FROST_TOMB,0)) || !temp )
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
};
struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
@@ -152,22 +163,23 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
{
Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
m_creature->CastSpell(target, Heroic ? SPELL_SHADOWBOLT:SPELL_SHADOWBOLT_HEROIC, true);
ShadowboltTimer = 2000;
m_creature->CastSpell(target, Heroic ? SPELL_SHADOWBOLT_HEROIC : SPELL_SHADOWBOLT, true);
ShadowboltTimer = 10000;
}else ShadowboltTimer -= diff;
if((SummonSkeletonsTimer < diff) && !Skeletons)
if(!Skeletons)
if((SummonSkeletonsTimer < diff))
{
Creature* Skeleton;
DoScriptText(SAY_SKELETONS, m_creature);
for(uint8 i = 0; i < 5; ++i)
{
Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_MANUAL_DESPAWN,0);
Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
if(Skeleton)
{
Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
Skeleton->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY() , m_creature->GetPositionZ());
Skeleton->AddThreat(m_creature, 0.0f);
Skeleton->AddThreat(m_creature->getVictim(), 0.0f);
DoZoneInCombat(Skeleton);
}
}
@@ -179,24 +191,120 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
{
DoCast(target, SAY_FROST_TOMB, true);
Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 20000);
//DoCast(target, SPELL_FROST_TOMB_SUMMON, true);
Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000);
if(Chains)
{
((mob_frost_tombAI*)Chains->AI())->FrostTombGUID = target->GetGUID();
((mob_frost_tombAI*)Chains->AI())->SetPrisoner(target);
Chains->CastSpell(target, SPELL_FROST_TOMB, true);
DoScriptText(SAY_FROST_TOMB, m_creature);
}
}
FrostTombTimer = 15000;
}
}
}else FrostTombTimer -= diff;
DoMeleeAttackIfReady();
}
};
struct TRINITY_DLL_DECL mob_vrykul_skeletonAI : public ScriptedAI
{
mob_vrykul_skeletonAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
}
ScriptedInstance *pInstance;
uint32 Respawn_Time;
uint64 Target_Guid;
uint32 Decrepify_Timer;
bool isDead;
void Reset()
{
Respawn_Time = 12000;
Decrepify_Timer = 10000 + rand()%20000;
isDead = false;
}
void Aggro(Unit *who){}
void DamageTaken(Unit *done_by, uint32 &damage)
{
if(done_by->GetGUID() == m_creature->GetGUID())
return;
if(damage >= m_creature->GetHealth())
{
PretendToDie();
damage = 0;
}
}
void PretendToDie()
{
isDead = true;
m_creature->InterruptNonMeleeSpells(true);
m_creature->RemoveAllAuras();
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->GetMotionMaster()->MovementExpired(false);
m_creature->GetMotionMaster()->MoveIdle();
m_creature->SetStandState(UNIT_STAND_STATE_DEAD);
};
void Resurrect()
{
isDead = false;
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
m_creature->CastSpell(m_creature,SPELL_SCOURGE_RESSURRECTION,true);
if(m_creature->getVictim())
{
m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
m_creature->AI()->AttackStart(m_creature->getVictim());
}
else
m_creature->GetMotionMaster()->Initialize();
};
void UpdateAI(const uint32 diff)
{
if(pInstance->GetData(DATA_PRINCEKELESETH) == IN_PROGRESS)
{
if(isDead)
{
if(Respawn_Time < diff)
{
Resurrect();
Respawn_Time = 12000;
}else Respawn_Time -= diff;
}
else
{
if(!UpdateVictim())
return;
if(Decrepify_Timer < diff)
{
DoCast(m_creature->getVictim(),SPELL_DECREPIFY);
Decrepify_Timer = 30000;
}else Decrepify_Timer -= diff;
DoMeleeAttackIfReady();
}
}else
{
if(m_creature->isAlive())
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
}
};
CreatureAI* GetAI_mob_frost_tomb(Creature *_Creature)
{
return new mob_frost_tombAI(_Creature);
@@ -207,6 +315,11 @@ CreatureAI* GetAI_boss_keleseth(Creature *_Creature)
return new boss_kelesethAI (_Creature);
}
CreatureAI* GetAI_mob_vrykul_skeleton(Creature *_Creature)
{
return new mob_vrykul_skeletonAI (_Creature);
}
void AddSC_boss_keleseth()
{
Script *newscript;
@@ -220,4 +333,9 @@ void AddSC_boss_keleseth()
newscript->Name = "mob_frost_tomb";
newscript->GetAI = &GetAI_mob_frost_tomb;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name="mob_vrykul_skeleton";
newscript->GetAI = GetAI_mob_vrykul_skeleton;
newscript->RegisterSelf();
}
@@ -16,11 +16,13 @@
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef DEF_KEEP_H
#define DEF_KEEP_H
#ifndef DEF_UTGARDE_KEEP_H
#define DEF_UTGARDE_KEEP_H
#define DATA_PRINCEKELESETH 1
#define DATA_DALRON 2
#define DATA_SKARVALD 3
#define DATA_SKARVALD 2
#define DATA_DALRONN 3
#define DATA_INGVAR 4
#define DATA_SKARVALD_DALRONN_EVENT 2
#endif
@@ -18,21 +18,20 @@
/* ScriptData
SDName: Instance_Utgarde_Keep
SD%Complete: 0
SD%Complete: 90
SDComment: Instance Data Scripts and functions to acquire mobs and set encounter status for use in various Utgarde Keep Scripts
SDCategory: Utgarde Keep
EndScriptData */
#include "precompiled.h"
#include "def_keep.h"
#include "def_utgarde_keep.h"
#define ENCOUNTERS 4
#define ENCOUNTERS 3
/* Utgarde Keep encounters:
0 - Prince Keleseth
1 - Skarvald
2 - Dalronn
3 - Ingvar the Plunderer
1 - Skarvald Dalronn
2 - Ingvar the Plunderer
*/
struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
@@ -112,10 +111,10 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
void OnObjectCreate(GameObject* go)
{
switch(go->GetEntry())
{
//switch(go->GetEntry())
//{
//door and object id
}
//}
}
uint64 GetData64(uint32 identifier)
@@ -123,7 +122,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
switch(identifier)
{
case DATA_PRINCEKELESETH: return Keleseth;
case DATA_DALRON: return Dalronn;
case DATA_DALRONN: return Dalronn;
case DATA_SKARVALD: return Skarvald;
case DATA_INGVAR: return Ingvar;
}
@@ -141,18 +140,12 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
//HandleGameObject(doorname, 0);
}
Encounters[0] = data;break;
case DATA_DALRON:
case DATA_SKARVALD_DALRONN_EVENT:
if(data == DONE)
{
//HandleGameObject(doorname, 0);
}
Encounters[1] = data; break;
case DATA_SKARVALD:
if(data == DONE)
{
//HandleGameObject(doorname, 0);
}
Encounters[2] = data; break;
case DATA_INGVAR:
if(data == DONE)
{
@@ -166,8 +159,8 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << Encounters[0] << " " << Encounters[1] << " "
<< Encounters[2] << " " << Encounters[3];
saveStream << "U K " << Encounters[0] << " " << Encounters[1] << " "
<< Encounters[2];
str_data = saveStream.str();
@@ -181,7 +174,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
switch(type)
{
case DATA_PRINCEKELESETH: return Encounters[0];
case DATA_DALRON: return Encounters[1];
case DATA_DALRONN: return Encounters[1];
case DATA_SKARVALD: return Encounters[2];
case DATA_INGVAR: return Encounters[3];
}
@@ -204,14 +197,24 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
OUT_LOAD_INST_DATA(in);
char dataHead1, dataHead2;
uint16 data0,data1,data2;
std::istringstream loadStream(in);
loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2]
>> Encounters[3];
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2;
if( dataHead1 == 'U' && dataHead2 == 'K')
{
Encounters[0] = data0;
Encounters[1] = data1;
Encounters[2] = data2;
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if (Encounters[i] == IN_PROGRESS)
Encounters[i] = NOT_STARTED;
}else OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
}
};