*Fix Bugs in Keleseth Script + add some better timers
*Add Script for Vrykul Skeleton for Keleseth Event --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,2 @@
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-- Script for Yrykul Skeleton - Prince Keleseth Event
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update creature_template set scriptname = 'mob_vrykul_skeleton' where entry = 23970;
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@@ -2055,7 +2055,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_keep.h"
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RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h"
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>
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>
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</File>
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</File>
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<File
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<File
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@@ -1161,7 +1161,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_keep.h"
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RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h"
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>
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>
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</File>
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</File>
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<File
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<File
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@@ -858,7 +858,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_keep.h"
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RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h"
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>
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>
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</File>
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</File>
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<File
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<File
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@@ -18,18 +18,20 @@
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/* ScriptData
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/* ScriptData
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SDName: Boss_Prince_Keleseth
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SDName: Boss_Prince_Keleseth
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SD%Complete: 80
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SD%Complete: 90
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SDComment: Normal and Heroic Support. Needs Prince Movements, Needs skeletons resurrection, Needs adjustments to blizzlike timers, Needs adjustments to use spell though. Needs Shadowbolt castbar
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SDComment: Needs Prince Movements, Needs adjustments to blizzlike timers, Needs Shadowbolt castbar, Needs right Ressurect Visual, Needs Some Heroic Spells
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SDCategory: Utgarde Keep
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SDCategory: Utgarde Keep
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EndScriptData */
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EndScriptData */
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#include "precompiled.h"
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#include "precompiled.h"
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#include "def_keep.h"
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#include "def_utgarde_keep.h"
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#define SPELL_SHADOWBOLT 43667
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#define SPELL_SHADOWBOLT 43667
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#define SPELL_SHADOWBOLT_HEROIC 59389
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#define SPELL_SHADOWBOLT_HEROIC 59389
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#define SPELL_FROST_TOMB 48400
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#define SPELL_FROST_TOMB 48400
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#define SPELL_FROST_TOMB_SUMMON 42714
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#define SPELL_FROST_TOMB_SUMMON 42714
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#define SPELL_DECREPIFY 42702
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#define SPELL_SCOURGE_RESSURRECTION 42704
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#define CREATURE_FROSTTOMB 23965
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#define CREATURE_FROSTTOMB 23965
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#define CREATURE_SKELETON 23970
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#define CREATURE_SKELETON 23970
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@@ -56,16 +58,18 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
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{
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{
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mob_frost_tombAI(Creature *c) : ScriptedAI(c)
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mob_frost_tombAI(Creature *c) : ScriptedAI(c)
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{
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{
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FrostTombGUID = 0;
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Reset();
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Reset();
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}
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}
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uint64 FrostTombGUID;
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uint64 FrostTombGUID;
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void Reset()
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void SetPrisoner(Unit* uPrisoner)
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{
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{
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FrostTombGUID = 0;
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FrostTombGUID = uPrisoner->GetGUID();
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}
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}
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void Reset(){ FrostTombGUID = 0; }
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void Aggro(Unit* who) {}
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void Aggro(Unit* who) {}
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void AttackStart(Unit* who) {}
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void AttackStart(Unit* who) {}
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void MoveInLineOfSight(Unit* who) {}
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void MoveInLineOfSight(Unit* who) {}
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@@ -79,6 +83,13 @@ struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI
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FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB);
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FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB);
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}
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}
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}
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}
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void UpdateAI(const uint32 diff)
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{
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Unit* temp = Unit::GetUnit((*m_creature),FrostTombGUID);
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if((temp && temp->isAlive() && !temp->HasAura(SPELL_FROST_TOMB,0)) || !temp )
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m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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}
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};
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};
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struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
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struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
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@@ -152,22 +163,23 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
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{
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{
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Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
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Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0);
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if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
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if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
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m_creature->CastSpell(target, Heroic ? SPELL_SHADOWBOLT:SPELL_SHADOWBOLT_HEROIC, true);
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m_creature->CastSpell(target, Heroic ? SPELL_SHADOWBOLT_HEROIC : SPELL_SHADOWBOLT, true);
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ShadowboltTimer = 2000;
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ShadowboltTimer = 10000;
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}else ShadowboltTimer -= diff;
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}else ShadowboltTimer -= diff;
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if((SummonSkeletonsTimer < diff) && !Skeletons)
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if(!Skeletons)
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if((SummonSkeletonsTimer < diff))
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{
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{
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Creature* Skeleton;
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Creature* Skeleton;
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DoScriptText(SAY_SKELETONS, m_creature);
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DoScriptText(SAY_SKELETONS, m_creature);
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for(uint8 i = 0; i < 5; ++i)
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for(uint8 i = 0; i < 5; ++i)
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{
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{
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Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_MANUAL_DESPAWN,0);
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Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000);
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if(Skeleton)
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if(Skeleton)
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{
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{
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Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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Skeleton->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY() , m_creature->GetPositionZ());
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Skeleton->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY() , m_creature->GetPositionZ());
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Skeleton->AddThreat(m_creature, 0.0f);
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Skeleton->AddThreat(m_creature->getVictim(), 0.0f);
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DoZoneInCombat(Skeleton);
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DoZoneInCombat(Skeleton);
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}
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}
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}
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}
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@@ -179,24 +191,120 @@ struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
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if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
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if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER)
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{
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{
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DoCast(target, SAY_FROST_TOMB, true);
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//DoCast(target, SPELL_FROST_TOMB_SUMMON, true);
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Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 20000);
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Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000);
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if(Chains)
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if(Chains)
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{
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{
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((mob_frost_tombAI*)Chains->AI())->FrostTombGUID = target->GetGUID();
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((mob_frost_tombAI*)Chains->AI())->SetPrisoner(target);
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Chains->CastSpell(target, SPELL_FROST_TOMB, true);
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Chains->CastSpell(target, SPELL_FROST_TOMB, true);
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DoScriptText(SAY_FROST_TOMB, m_creature);
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DoScriptText(SAY_FROST_TOMB, m_creature);
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}
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}
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FrostTombTimer = 15000;
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FrostTombTimer = 15000;
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}
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}
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}else FrostTombTimer -= diff;
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}else FrostTombTimer -= diff;
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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};
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};
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struct TRINITY_DLL_DECL mob_vrykul_skeletonAI : public ScriptedAI
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{
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mob_vrykul_skeletonAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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ScriptedInstance *pInstance;
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uint32 Respawn_Time;
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uint64 Target_Guid;
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uint32 Decrepify_Timer;
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bool isDead;
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void Reset()
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{
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Respawn_Time = 12000;
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Decrepify_Timer = 10000 + rand()%20000;
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isDead = false;
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}
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void Aggro(Unit *who){}
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void DamageTaken(Unit *done_by, uint32 &damage)
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{
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if(done_by->GetGUID() == m_creature->GetGUID())
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return;
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if(damage >= m_creature->GetHealth())
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{
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PretendToDie();
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damage = 0;
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}
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}
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void PretendToDie()
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{
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isDead = true;
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m_creature->InterruptNonMeleeSpells(true);
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m_creature->RemoveAllAuras();
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m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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m_creature->GetMotionMaster()->MovementExpired(false);
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m_creature->GetMotionMaster()->MoveIdle();
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m_creature->SetStandState(UNIT_STAND_STATE_DEAD);
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};
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void Resurrect()
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{
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isDead = false;
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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m_creature->SetStandState(UNIT_STAND_STATE_STAND);
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m_creature->CastSpell(m_creature,SPELL_SCOURGE_RESSURRECTION,true);
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if(m_creature->getVictim())
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{
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m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
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m_creature->AI()->AttackStart(m_creature->getVictim());
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}
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else
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m_creature->GetMotionMaster()->Initialize();
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};
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void UpdateAI(const uint32 diff)
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{
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if(pInstance->GetData(DATA_PRINCEKELESETH) == IN_PROGRESS)
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{
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if(isDead)
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{
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if(Respawn_Time < diff)
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{
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Resurrect();
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Respawn_Time = 12000;
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}else Respawn_Time -= diff;
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}
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else
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{
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if(!UpdateVictim())
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return;
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if(Decrepify_Timer < diff)
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{
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DoCast(m_creature->getVictim(),SPELL_DECREPIFY);
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Decrepify_Timer = 30000;
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}else Decrepify_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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}else
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{
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if(m_creature->isAlive())
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m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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}
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}
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};
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CreatureAI* GetAI_mob_frost_tomb(Creature *_Creature)
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CreatureAI* GetAI_mob_frost_tomb(Creature *_Creature)
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{
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{
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return new mob_frost_tombAI(_Creature);
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return new mob_frost_tombAI(_Creature);
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@@ -207,6 +315,11 @@ CreatureAI* GetAI_boss_keleseth(Creature *_Creature)
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return new boss_kelesethAI (_Creature);
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return new boss_kelesethAI (_Creature);
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}
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}
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CreatureAI* GetAI_mob_vrykul_skeleton(Creature *_Creature)
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{
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return new mob_vrykul_skeletonAI (_Creature);
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}
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void AddSC_boss_keleseth()
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void AddSC_boss_keleseth()
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{
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{
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Script *newscript;
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Script *newscript;
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@@ -220,4 +333,9 @@ void AddSC_boss_keleseth()
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newscript->Name = "mob_frost_tomb";
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newscript->Name = "mob_frost_tomb";
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newscript->GetAI = &GetAI_mob_frost_tomb;
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newscript->GetAI = &GetAI_mob_frost_tomb;
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newscript->RegisterSelf();
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name="mob_vrykul_skeleton";
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newscript->GetAI = GetAI_mob_vrykul_skeleton;
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newscript->RegisterSelf();
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}
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}
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+6
-4
@@ -16,11 +16,13 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*/
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#ifndef DEF_KEEP_H
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#ifndef DEF_UTGARDE_KEEP_H
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#define DEF_KEEP_H
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#define DEF_UTGARDE_KEEP_H
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#define DATA_PRINCEKELESETH 1
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#define DATA_PRINCEKELESETH 1
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#define DATA_DALRON 2
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#define DATA_SKARVALD 2
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#define DATA_SKARVALD 3
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#define DATA_DALRONN 3
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#define DATA_INGVAR 4
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#define DATA_INGVAR 4
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#define DATA_SKARVALD_DALRONN_EVENT 2
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#endif
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#endif
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+25
-22
@@ -18,21 +18,20 @@
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|
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/* ScriptData
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/* ScriptData
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||||||
SDName: Instance_Utgarde_Keep
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SDName: Instance_Utgarde_Keep
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SD%Complete: 0
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SD%Complete: 90
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SDComment: Instance Data Scripts and functions to acquire mobs and set encounter status for use in various Utgarde Keep Scripts
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SDComment: Instance Data Scripts and functions to acquire mobs and set encounter status for use in various Utgarde Keep Scripts
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SDCategory: Utgarde Keep
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SDCategory: Utgarde Keep
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EndScriptData */
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EndScriptData */
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#include "precompiled.h"
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#include "precompiled.h"
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#include "def_keep.h"
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#include "def_utgarde_keep.h"
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#define ENCOUNTERS 4
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#define ENCOUNTERS 3
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/* Utgarde Keep encounters:
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/* Utgarde Keep encounters:
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0 - Prince Keleseth
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0 - Prince Keleseth
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1 - Skarvald
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1 - Skarvald Dalronn
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2 - Dalronn
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2 - Ingvar the Plunderer
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3 - Ingvar the Plunderer
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*/
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*/
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struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
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struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
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||||||
@@ -112,10 +111,10 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
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|||||||
|
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||||||
void OnObjectCreate(GameObject* go)
|
void OnObjectCreate(GameObject* go)
|
||||||
{
|
{
|
||||||
switch(go->GetEntry())
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//switch(go->GetEntry())
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||||||
{
|
//{
|
||||||
//door and object id
|
//door and object id
|
||||||
}
|
//}
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||||||
}
|
}
|
||||||
|
|
||||||
uint64 GetData64(uint32 identifier)
|
uint64 GetData64(uint32 identifier)
|
||||||
@@ -123,7 +122,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
|
|||||||
switch(identifier)
|
switch(identifier)
|
||||||
{
|
{
|
||||||
case DATA_PRINCEKELESETH: return Keleseth;
|
case DATA_PRINCEKELESETH: return Keleseth;
|
||||||
case DATA_DALRON: return Dalronn;
|
case DATA_DALRONN: return Dalronn;
|
||||||
case DATA_SKARVALD: return Skarvald;
|
case DATA_SKARVALD: return Skarvald;
|
||||||
case DATA_INGVAR: return Ingvar;
|
case DATA_INGVAR: return Ingvar;
|
||||||
}
|
}
|
||||||
@@ -141,18 +140,12 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
|
|||||||
//HandleGameObject(doorname, 0);
|
//HandleGameObject(doorname, 0);
|
||||||
}
|
}
|
||||||
Encounters[0] = data;break;
|
Encounters[0] = data;break;
|
||||||
case DATA_DALRON:
|
case DATA_SKARVALD_DALRONN_EVENT:
|
||||||
if(data == DONE)
|
if(data == DONE)
|
||||||
{
|
{
|
||||||
//HandleGameObject(doorname, 0);
|
//HandleGameObject(doorname, 0);
|
||||||
}
|
}
|
||||||
Encounters[1] = data; break;
|
Encounters[1] = data; break;
|
||||||
case DATA_SKARVALD:
|
|
||||||
if(data == DONE)
|
|
||||||
{
|
|
||||||
//HandleGameObject(doorname, 0);
|
|
||||||
}
|
|
||||||
Encounters[2] = data; break;
|
|
||||||
case DATA_INGVAR:
|
case DATA_INGVAR:
|
||||||
if(data == DONE)
|
if(data == DONE)
|
||||||
{
|
{
|
||||||
@@ -166,8 +159,8 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
|
|||||||
OUT_SAVE_INST_DATA;
|
OUT_SAVE_INST_DATA;
|
||||||
|
|
||||||
std::ostringstream saveStream;
|
std::ostringstream saveStream;
|
||||||
saveStream << Encounters[0] << " " << Encounters[1] << " "
|
saveStream << "U K " << Encounters[0] << " " << Encounters[1] << " "
|
||||||
<< Encounters[2] << " " << Encounters[3];
|
<< Encounters[2];
|
||||||
|
|
||||||
str_data = saveStream.str();
|
str_data = saveStream.str();
|
||||||
|
|
||||||
@@ -181,7 +174,7 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
|
|||||||
switch(type)
|
switch(type)
|
||||||
{
|
{
|
||||||
case DATA_PRINCEKELESETH: return Encounters[0];
|
case DATA_PRINCEKELESETH: return Encounters[0];
|
||||||
case DATA_DALRON: return Encounters[1];
|
case DATA_DALRONN: return Encounters[1];
|
||||||
case DATA_SKARVALD: return Encounters[2];
|
case DATA_SKARVALD: return Encounters[2];
|
||||||
case DATA_INGVAR: return Encounters[3];
|
case DATA_INGVAR: return Encounters[3];
|
||||||
}
|
}
|
||||||
@@ -204,14 +197,24 @@ struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance
|
|||||||
|
|
||||||
OUT_LOAD_INST_DATA(in);
|
OUT_LOAD_INST_DATA(in);
|
||||||
|
|
||||||
|
char dataHead1, dataHead2;
|
||||||
|
uint16 data0,data1,data2;
|
||||||
|
|
||||||
std::istringstream loadStream(in);
|
std::istringstream loadStream(in);
|
||||||
loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2]
|
loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2;
|
||||||
>> Encounters[3];
|
|
||||||
|
if( dataHead1 == 'U' && dataHead2 == 'K')
|
||||||
|
{
|
||||||
|
Encounters[0] = data0;
|
||||||
|
Encounters[1] = data1;
|
||||||
|
Encounters[2] = data2;
|
||||||
|
|
||||||
for(uint8 i = 0; i < ENCOUNTERS; ++i)
|
for(uint8 i = 0; i < ENCOUNTERS; ++i)
|
||||||
if (Encounters[i] == IN_PROGRESS)
|
if (Encounters[i] == IN_PROGRESS)
|
||||||
Encounters[i] = NOT_STARTED;
|
Encounters[i] = NOT_STARTED;
|
||||||
|
|
||||||
|
}else OUT_LOAD_INST_DATA_FAIL;
|
||||||
|
|
||||||
OUT_LOAD_INST_DATA_COMPLETE;
|
OUT_LOAD_INST_DATA_COMPLETE;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user