Add spaces after commas
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@@ -41,7 +41,7 @@ EndContentData */
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#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
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#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
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//signed for 17900 but used by 17900,17901
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//signed for 17900 but used by 17900, 17901
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#define GOSSIP_REWARD_BLESS -1000359
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//#define TEXT_BLESSINGS "<You need higher standing with Cenarion Expedition to recive a blessing.>"
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@@ -70,8 +70,8 @@ public:
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pCreature->setPowerType(POWER_MANA);
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pCreature->SetMaxPower(POWER_MANA,200); //set a "fake" mana value, we can't depend on database doing it in this case
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pCreature->SetPower(POWER_MANA,200);
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pCreature->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
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pCreature->SetPower(POWER_MANA, 200);
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if (pCreature->GetEntry() == 17900) //check which Creature we are dealing with
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{
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@@ -246,7 +246,7 @@ public:
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break;
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case GOSSIP_ACTION_INFO_DEF + 2:
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{
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if (!pPlayer->HasItemCount(24573,1))
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if (!pPlayer->HasItemCount(24573, 1))
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{
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ItemPosCountVec dest;
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uint32 itemId = 24573;
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