Add spaces after commas
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@@ -78,12 +78,12 @@ public:
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void KilledUnit(Unit* Victim)
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{
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Victim->CastSpell(Victim,SPELL_MARK_DEATH,0);
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Victim->CastSpell(Victim, SPELL_MARK_DEATH, 0);
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if (rand()%5)
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return;
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), me);
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
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}
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void JustDied(Unit* /*Killer*/)
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@@ -100,9 +100,9 @@ public:
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{
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if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsHostileTo(who))
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{
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if (who->HasAura(SPELL_MARK_DEATH,0))
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if (who->HasAura(SPELL_MARK_DEATH, 0))
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{
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who->CastSpell(who,SPELL_AURA_DEATH,1);
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who->CastSpell(who, SPELL_AURA_DEATH, 1);
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}
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}
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}
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@@ -126,7 +126,7 @@ public:
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//Spell Overrun
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if (Overrun_Timer <= diff)
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{
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DoScriptText(RAND(SAY_OVERRUN_1,SAY_OVERRUN_2), me);
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DoScriptText(RAND(SAY_OVERRUN_1, SAY_OVERRUN_2), me);
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DoCast(me->getVictim(), SPELL_OVERRUN);
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Overrun_Timer = 25000 + rand()%15000;
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@@ -138,7 +138,7 @@ public:
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if (rand()%2)
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return;
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DoScriptText(RAND(SAY_EARTHQUAKE_1,SAY_EARTHQUAKE_2), me);
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DoScriptText(RAND(SAY_EARTHQUAKE_1, SAY_EARTHQUAKE_2), me);
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//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
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if (InEnrage)
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@@ -152,7 +152,7 @@ public:
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if (Chain_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (!pTarget)
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pTarget = me->getVictim();
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