Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -106,7 +106,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit* /*Killer*/)
@@ -128,7 +128,7 @@ public:
{
if (pTarget->GetTypeId() == TYPEID_PLAYER)
{
switch (urand(0,1))
switch (urand(0, 1))
{
case 0: pTarget->CastSpell(pTarget, SPELL_MAGNETIC_PULL, true, NULL, NULL, me->GetGUID()); break;
case 1: pTarget->CastSpell(pTarget, SPELL_KNOCK_BACK, true, NULL, NULL, me->GetGUID()); break;
@@ -197,7 +197,7 @@ public:
// Hurtful Strike
if (m_uiHurtfulStrike_Timer <= uiDiff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (pTarget && me->IsWithinMeleeRange(me->getVictim()))
DoCast(pTarget, SPELL_HURTFUL_STRIKE);
@@ -221,7 +221,7 @@ public:
// Cave In
if (m_uiCaveIn_Timer <= uiDiff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_CAVE_IN);
if (m_uiCaveIn_StaticTimer >= 4000)
@@ -170,7 +170,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit* /*Killer*/)
@@ -183,7 +183,7 @@ public:
void AddDeath()
{
DoScriptText(RAND(SAY_OGRE_DEATH1,SAY_OGRE_DEATH2,SAY_OGRE_DEATH3,SAY_OGRE_DEATH4), me);
DoScriptText(RAND(SAY_OGRE_DEATH1, SAY_OGRE_DEATH2, SAY_OGRE_DEATH3, SAY_OGRE_DEATH4), me);
}
void EnterCombat(Unit *who)
@@ -772,7 +772,7 @@ public:
{
pTarget = Unit::GetUnit(*me, (*itr)->getUnitGuid());
//15 yard radius minimum
if (pTarget && pTarget->IsWithinDist(me, 15,false))
if (pTarget && pTarget->IsWithinDist(me, 15, false))
target_list.push_back(pTarget);
pTarget = NULL;
}