Add spaces after commas
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@@ -75,7 +75,7 @@ public:
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if (Mushroom_Timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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me->SummonCreature(17990, pTarget->GetPositionX()+(rand()%8), pTarget->GetPositionY()+(rand()%8), pTarget->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
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else
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me->SummonCreature(17990, me->GetPositionX()+(rand()%8), me->GetPositionY()+(rand()%8), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 22000);
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@@ -85,7 +85,7 @@ public:
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if (AcidGeyser_Timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_ACID_GEYSER);
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AcidGeyser_Timer = 10000+rand()%7500;
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} else AcidGeyser_Timer -= diff;
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@@ -80,7 +80,7 @@ public:
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if (summon && summon->GetEntry() == ENTRY_SPORE_STRIDER)
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{
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Striders.push_back(summon->GetGUID());
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
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summon->AI()->AttackStart(pTarget);
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else
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if (me->getVictim())
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@@ -103,9 +103,9 @@ public:
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// Evade if too far
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if (check_Timer <= diff)
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{
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float x,y,z,o;
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me->GetHomePosition(x,y,z,o);
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if (!me->IsWithinDist3d(x,y,z, 60))
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float x, y, z, o;
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me->GetHomePosition(x, y, z, o);
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if (!me->IsWithinDist3d(x, y, z, 60))
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{
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EnterEvadeMode();
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return;
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@@ -150,7 +150,7 @@ public:
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}
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if (Levitate_Timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,1))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1))
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{
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DoCast(pTarget, SPELL_LEVITATE);
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LevitatedTarget = pTarget->GetGUID();
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@@ -163,7 +163,7 @@ public:
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// Chain Lightning
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if (ChainLightning_Timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
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ChainLightning_Timer = 7000;
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} else ChainLightning_Timer -= diff;
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@@ -171,7 +171,7 @@ public:
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// Static Charge
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if (StaticCharge_Timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0,30,true))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 30, true))
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DoCast(pTarget, SPELL_STATIC_CHARGE);
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StaticCharge_Timer = 10000;
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} else StaticCharge_Timer -= diff;
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