Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -94,7 +94,7 @@ public:
void EnterCombat(Unit * /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
void JustDied(Unit* /*Killer*/)
@@ -107,12 +107,12 @@ public:
if (rand()%2)
return;
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void JustSummoned(Creature *summoned)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
summoned->AI()->AttackStart(pTarget);
}
@@ -154,7 +154,7 @@ public:
if (flameshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FLAME_SHOCK);
flameshock_timer = 10000 + rand()%5000;
@@ -162,7 +162,7 @@ public:
if (arcaneshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ARCANE_SHOCK);
arcaneshock_timer = 10000 + rand()%5000;
@@ -170,7 +170,7 @@ public:
if (frostshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FROST_SHOCK);
frostshock_timer = 10000 + rand()%5000;
@@ -178,7 +178,7 @@ public:
if (shadowshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SHADOW_SHOCK);
shadowshock_timer = 10000 + rand()%5000;
@@ -186,7 +186,7 @@ public:
if (chainlightning_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
chainlightning_timer = 25000;
@@ -229,7 +229,7 @@ public:
if (flameshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FLAME_SHOCK);
flameshock_timer = 5000;
@@ -237,7 +237,7 @@ public:
if (flamebuffet_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FLAME_BUFFET);
flamebuffet_timer = 5000;
@@ -288,7 +288,7 @@ public:
if (arcaneshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ARCANE_SHOCK);
arcaneshock_timer = 5000;
@@ -296,7 +296,7 @@ public:
if (arcanebuffet_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_ARCANE_BUFFET);
arcanebuffet_timer = 5000;
@@ -342,7 +342,7 @@ public:
if (frostshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FROST_SHOCK);
frostshock_timer = 5000;
@@ -350,7 +350,7 @@ public:
if (frostbuffet_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_FROST_BUFFET);
frostbuffet_timer = 5000;
@@ -397,7 +397,7 @@ public:
if (shadowshock_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SHADOW_SHOCK);
shadowshock_timer = 5000;
@@ -405,7 +405,7 @@ public:
if (shadowbuffet_timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SHADOW_BUFFET);
shadowbuffet_timer = 5000;
@@ -115,7 +115,7 @@ public:
void EnterCombat(Unit * /*who*/)
{
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
}
void JustDied(Unit* /*Killer*/)
@@ -128,7 +128,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void UpdateAI(const uint32 diff)
@@ -155,9 +155,9 @@ public:
//second top aggro target in normal, random target in heroic correct?
if (IsHeroic())
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
else
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
if (pTarget)
DoCast(pTarget, SPELL_POLYMORPH);
@@ -184,7 +184,7 @@ public:
{
DoScriptText(EMOTE_ARCANE_EXP, me);
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
if (me->IsNonMeleeSpellCasted(false))
me->InterruptNonMeleeSpells(false);
@@ -196,7 +196,7 @@ public:
float Y = pTarget->GetPositionY();
float Z = pTarget->GetPositionZ();
DoTeleportTo(X,Y,Z);
DoTeleportTo(X, Y, Z);
DoCast(pTarget, SPELL_BLINK_TELEPORT);
Blink = true;
@@ -78,7 +78,7 @@ public:
{
case DATA_IKISSDOOREVENT:
if (data == DONE)
DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILLISECONDS);
DoUseDoorOrButton(m_uiIkissDoorGUID, DAY*IN_MILLISECONDS);
break;
case TYPE_ANZU_ENCOUNTER:
AnzuEncounter = data;