Add spaces after commas
This commit is contained in:
@@ -94,7 +94,7 @@ public:
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void EnterCombat(Unit * /*who*/)
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{
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DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
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DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
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}
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void JustDied(Unit* /*Killer*/)
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@@ -107,12 +107,12 @@ public:
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if (rand()%2)
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return;
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
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}
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void JustSummoned(Creature *summoned)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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summoned->AI()->AttackStart(pTarget);
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}
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@@ -154,7 +154,7 @@ public:
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if (flameshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_FLAME_SHOCK);
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flameshock_timer = 10000 + rand()%5000;
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@@ -162,7 +162,7 @@ public:
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if (arcaneshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_ARCANE_SHOCK);
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arcaneshock_timer = 10000 + rand()%5000;
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@@ -170,7 +170,7 @@ public:
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if (frostshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_FROST_SHOCK);
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frostshock_timer = 10000 + rand()%5000;
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@@ -178,7 +178,7 @@ public:
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if (shadowshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SHADOW_SHOCK);
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shadowshock_timer = 10000 + rand()%5000;
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@@ -186,7 +186,7 @@ public:
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if (chainlightning_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_CHAIN_LIGHTNING);
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chainlightning_timer = 25000;
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@@ -229,7 +229,7 @@ public:
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if (flameshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_FLAME_SHOCK);
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flameshock_timer = 5000;
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@@ -237,7 +237,7 @@ public:
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if (flamebuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_FLAME_BUFFET);
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flamebuffet_timer = 5000;
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@@ -288,7 +288,7 @@ public:
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if (arcaneshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_ARCANE_SHOCK);
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arcaneshock_timer = 5000;
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@@ -296,7 +296,7 @@ public:
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if (arcanebuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_ARCANE_BUFFET);
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arcanebuffet_timer = 5000;
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@@ -342,7 +342,7 @@ public:
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if (frostshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_FROST_SHOCK);
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frostshock_timer = 5000;
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@@ -350,7 +350,7 @@ public:
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if (frostbuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_FROST_BUFFET);
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frostbuffet_timer = 5000;
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@@ -397,7 +397,7 @@ public:
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if (shadowshock_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SHADOW_SHOCK);
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shadowshock_timer = 5000;
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@@ -405,7 +405,7 @@ public:
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if (shadowbuffet_timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_SHADOW_BUFFET);
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shadowbuffet_timer = 5000;
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@@ -115,7 +115,7 @@ public:
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void EnterCombat(Unit * /*who*/)
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{
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DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
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DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
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}
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void JustDied(Unit* /*Killer*/)
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@@ -128,7 +128,7 @@ public:
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
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}
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void UpdateAI(const uint32 diff)
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@@ -155,9 +155,9 @@ public:
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//second top aggro target in normal, random target in heroic correct?
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if (IsHeroic())
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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else
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pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO,1);
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pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
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if (pTarget)
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DoCast(pTarget, SPELL_POLYMORPH);
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@@ -184,7 +184,7 @@ public:
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{
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DoScriptText(EMOTE_ARCANE_EXP, me);
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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if (me->IsNonMeleeSpellCasted(false))
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me->InterruptNonMeleeSpells(false);
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@@ -196,7 +196,7 @@ public:
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float Y = pTarget->GetPositionY();
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float Z = pTarget->GetPositionZ();
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DoTeleportTo(X,Y,Z);
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DoTeleportTo(X, Y, Z);
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DoCast(pTarget, SPELL_BLINK_TELEPORT);
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Blink = true;
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@@ -78,7 +78,7 @@ public:
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{
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case DATA_IKISSDOOREVENT:
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if (data == DONE)
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DoUseDoorOrButton(m_uiIkissDoorGUID,DAY*IN_MILLISECONDS);
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DoUseDoorOrButton(m_uiIkissDoorGUID, DAY*IN_MILLISECONDS);
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break;
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case TYPE_ANZU_ENCOUNTER:
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AnzuEncounter = data;
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