Add spaces after commas
This commit is contained in:
@@ -116,7 +116,7 @@ public:
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
|
||||
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
|
||||
|
||||
DoZoneInCombat();
|
||||
summons.DoZoneInCombat();
|
||||
@@ -126,9 +126,9 @@ public:
|
||||
{
|
||||
if (summoned->GetEntry() == NPC_BEACON)
|
||||
{
|
||||
summoned->CastSpell(summoned,SPELL_ETHEREAL_BEACON_VISUAL,false);
|
||||
summoned->CastSpell(summoned, SPELL_ETHEREAL_BEACON_VISUAL, false);
|
||||
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
|
||||
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
||||
summoned->AI()->AttackStart(pTarget);
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ public:
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
|
||||
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*Killer*/)
|
||||
@@ -201,7 +201,7 @@ public:
|
||||
if (me->IsNonMeleeSpellCasted(false))
|
||||
me->InterruptNonMeleeSpells(true);
|
||||
|
||||
if (!urand(0,3))
|
||||
if (!urand(0, 3))
|
||||
DoScriptText(SAY_SUMMON, me);
|
||||
|
||||
DoCast(me, SPELL_ETHEREAL_BEACON, true);
|
||||
|
||||
@@ -75,12 +75,12 @@ public:
|
||||
|
||||
void KilledUnit(Unit* /*victim*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_KILL_1,SAY_KILL_2), me);
|
||||
DoScriptText(RAND(SAY_KILL_1, SAY_KILL_2), me);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit * /*who*/)
|
||||
{
|
||||
DoScriptText(RAND(SAY_AGGRO_1,SAY_AGGRO_2,SAY_AGGRO_3), me);
|
||||
DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2, SAY_AGGRO_3), me);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
|
||||
Reference in New Issue
Block a user