Add spaces after commas
This commit is contained in:
@@ -194,11 +194,11 @@ public:
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if (Charge_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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{
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DoCast(pTarget, SPELL_CHARGE);
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//me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true,1);
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//me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1);
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AttackStart(pTarget);
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}
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@@ -210,7 +210,7 @@ public:
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{
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DoCast(me->getVictim(), SPELL_KNOCKBACK);
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if (DoGetThreat(me->getVictim()))
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DoModifyThreatPercent(me->getVictim(),-80);
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DoModifyThreatPercent(me->getVictim(), -80);
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KnockBack_Timer = 15000 + rand()%10000;
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} else KnockBack_Timer -= diff;
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@@ -273,8 +273,8 @@ public:
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for (uint8 i = 0; i < 10; ++i)
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{
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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Creature* Summoned = me->SummonCreature(15621,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
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if (Summoned && pTarget)
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Summoned->AI()->AttackStart(pTarget);
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}
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@@ -306,7 +306,7 @@ public:
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Unit *pKri = Unit::GetUnit((*me), pInstance->GetData64(DATA_KRI));
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Unit *pVem = Unit::GetUnit((*me), pInstance->GetData64(DATA_VEM));
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switch (urand(0,2))
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switch (urand(0, 2))
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{
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case 0:
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if (pKri)
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@@ -241,7 +241,7 @@ public:
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void SpawnEyeTentacle(float x, float y)
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{
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if (Creature* Spawned = DoSpawnCreature(MOB_EYE_TENTACLE, x, y, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 500))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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if (Spawned->AI())
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Spawned->AI()->AttackStart(pTarget);
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}
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@@ -284,7 +284,7 @@ public:
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if (BeamTimer <= diff)
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{
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//SPELL_GREEN_BEAM
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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me->InterruptNonMeleeSpells(false);
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DoCast(pTarget, SPELL_GREEN_BEAM);
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@@ -300,7 +300,7 @@ public:
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//ClawTentacleTimer
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if (ClawTentacleTimer <= diff)
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{
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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Creature* Spawned = NULL;
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@@ -328,7 +328,7 @@ public:
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me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
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//Select random target for dark beam to start on
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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{
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//Face our target
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DarkGlareAngle = me->GetAngle(pTarget);
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@@ -617,12 +617,12 @@ public:
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for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
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{
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if (Player* pPlr = itr->getSource())
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pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER,pPlr);
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pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER, pPlr);
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}
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}
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//One random wisper every 90 - 300 seconds
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WisperTimer = urand(90000,300000);
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WisperTimer = urand(90000, 300000);
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} else WisperTimer -= diff;
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return;
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@@ -988,7 +988,7 @@ public:
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//MindflayTimer
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if (MindflayTimer <= diff)
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{
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget && !pTarget->HasAura(SPELL_DIGESTIVE_ACID))
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DoCast(pTarget, SPELL_MIND_FLAY);
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@@ -1064,7 +1064,7 @@ public:
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//Dissapear and reappear at new position
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me->SetVisible(false);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (!pTarget)
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{
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me->Kill(me);
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@@ -1281,7 +1281,7 @@ public:
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//BeamTimer
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if (BeamTimer <= diff)
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{
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget && !pTarget->HasAura(SPELL_DIGESTIVE_ACID))
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DoCast(pTarget, SPELL_GREEN_BEAM);
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@@ -112,19 +112,19 @@ public:
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//Summon 1-3 Spawns of Fankriss at random time.
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if (SpawnSpawns_Timer <= diff)
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{
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switch (urand(0,2))
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switch (urand(0, 2))
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{
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case 0:
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
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break;
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case 1:
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
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break;
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case 2:
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
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SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
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break;
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}
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SpawnSpawns_Timer = 30000 + rand()%30000;
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@@ -137,7 +137,7 @@ public:
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if (SpawnHatchlings_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(pTarget, SPELL_ROOT);
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@@ -145,10 +145,10 @@ public:
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if (DoGetThreat(pTarget))
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DoModifyThreatPercent(pTarget, -100);
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switch(urand(0,2))
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switch(urand(0, 2))
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{
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case 0:
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DoTeleportPlayer(pTarget, -8106.0142f,1289.2900f,-74.419533f,5.112f);
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DoTeleportPlayer(pTarget, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
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Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (Hatchling)
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Hatchling->AI()->AttackStart(pTarget);
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@@ -163,7 +163,7 @@ public:
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Hatchling->AI()->AttackStart(pTarget);
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break;
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case 1:
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DoTeleportPlayer(pTarget, -7990.135354f,1155.1907f,-78.849319f,2.608f);
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DoTeleportPlayer(pTarget, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
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Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (Hatchling)
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Hatchling->AI()->AttackStart(pTarget);
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@@ -178,7 +178,7 @@ public:
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Hatchling->AI()->AttackStart(pTarget);
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break;
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case 2:
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DoTeleportPlayer(pTarget,-8159.7753f,1127.9064f,-76.868660f,0.675f);
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DoTeleportPlayer(pTarget, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
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Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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if (Hatchling)
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Hatchling->AI()->AttackStart(pTarget);
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@@ -95,7 +95,7 @@ public:
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// Wyvern Timer
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if (Wyvern_Timer <= diff)
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{
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
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if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, SPELL_WYVERNSTING);
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Wyvern_Timer = 15000 + rand()%17000;
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} else Wyvern_Timer -= diff;
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@@ -112,7 +112,7 @@ public:
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if (Submerged && ChangeTarget_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
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@@ -106,7 +106,7 @@ public:
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{
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//Attack random Gamers
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (pTarget)
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(pTarget);
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@@ -135,7 +135,7 @@ public:
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{
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//Attack random Gamers
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (pTarget)
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(pTarget);
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@@ -243,7 +243,7 @@ public:
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{
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//Attack random Gamers
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (pTarget)
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(pTarget);
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@@ -264,7 +264,7 @@ public:
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{
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//Attack random Gamers
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
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if (pTarget)
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me->AddThreat(pTarget, 1.0f);
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me->TauntApply(pTarget);
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@@ -44,7 +44,7 @@ EndScriptData */
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class ov_mycoordinates
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{
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public:
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float x,y,z,r;
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float x, y, z, r;
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ov_mycoordinates(float cx, float cy, float cz, float cr)
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{
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x = cx; y = cy; z = cz; r = cr;
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@@ -102,7 +102,7 @@ public:
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void KilledUnit(Unit* /*victim*/)
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{
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DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
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DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
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}
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void JustDied(Unit* /*Killer*/)
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@@ -115,7 +115,7 @@ public:
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{
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if (IsImage || Images75)
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return;
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DoScriptText(RAND(SAY_AGGRO1,SAY_AGGRO2,SAY_AGGRO3), me);
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DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
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}
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void UpdateAI(const uint32 diff)
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@@ -154,18 +154,18 @@ public:
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if (Blink_Timer <= diff)
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{
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//DoCast(me, SPELL_BLINK);
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switch (urand(0,2))
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switch (urand(0, 2))
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{
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case 0:
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me->GetMap()->CreatureRelocation(me, -8340.782227f,2083.814453f,125.648788f,0.0f);
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me->GetMap()->CreatureRelocation(me, -8340.782227f, 2083.814453f, 125.648788f, 0.0f);
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DoResetThreat();
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break;
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case 1:
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me->GetMap()->CreatureRelocation(me, -8341.546875f,2118.504639f,133.058151f,0.0f);
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me->GetMap()->CreatureRelocation(me, -8341.546875f, 2118.504639f, 133.058151f, 0.0f);
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DoResetThreat();
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break;
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case 2:
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me->GetMap()->CreatureRelocation(me, -8318.822266f,2058.231201f,133.058151f,0.0f);
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me->GetMap()->CreatureRelocation(me, -8318.822266f, 2058.231201f, 133.058151f, 0.0f);
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DoResetThreat();
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break;
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}
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@@ -209,13 +209,13 @@ public:
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{
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DoScriptText(SAY_SPLIT, me);
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ov_mycoordinates *place1 = new ov_mycoordinates(-8340.782227f,2083.814453f,125.648788f,0);
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ov_mycoordinates *place2 = new ov_mycoordinates(-8341.546875f,2118.504639f,133.058151f,0);
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ov_mycoordinates *place3 = new ov_mycoordinates(-8318.822266f,2058.231201f,133.058151f,0);
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ov_mycoordinates *place1 = new ov_mycoordinates(-8340.782227f, 2083.814453f, 125.648788f, 0);
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ov_mycoordinates *place2 = new ov_mycoordinates(-8341.546875f, 2118.504639f, 133.058151f, 0);
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ov_mycoordinates *place3 = new ov_mycoordinates(-8318.822266f, 2058.231201f, 133.058151f, 0);
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ov_mycoordinates *bossc=place1, *i1=place2, *i2=place3;
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switch (urand(0,2))
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switch (urand(0, 2))
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{
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case 0:
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bossc=place1;
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@@ -264,7 +264,7 @@ public:
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case 25: Images25 = true; break;
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}
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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Creature *Image1 = me->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
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if (Image1)
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@@ -276,7 +276,7 @@ public:
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CAST_AI(boss_skeram::boss_skeramAI, Image1->AI())->IsImage = true;
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}
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Creature *Image2 = me->SummonCreature(15263,i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
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Creature *Image2 = me->SummonCreature(15263, i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
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if (Image2)
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{
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Image2->SetMaxHealth(me->GetMaxHealth() / 5);
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@@ -194,7 +194,7 @@ struct boss_twinemperorsAI : public ScriptedAI
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if (Heal_Timer <= diff)
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{
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Unit *pOtherBoss = GetOtherBoss();
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if (pOtherBoss && pOtherBoss->IsWithinDist(me,60))
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if (pOtherBoss && pOtherBoss->IsWithinDist(me, 60))
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{
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DoCast(pOtherBoss, SPELL_HEAL_BROTHER);
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Heal_Timer = 1000;
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@@ -311,8 +311,8 @@ struct boss_twinemperorsAI : public ScriptedAI
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Creature *RespawnNearbyBugsAndGetOne()
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{
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std::list<Creature*> lUnitList;
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me->GetCreatureListWithEntryInGrid(lUnitList,15316,150.0f);
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me->GetCreatureListWithEntryInGrid(lUnitList,15317,150.0f);
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me->GetCreatureListWithEntryInGrid(lUnitList, 15316, 150.0f);
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me->GetCreatureListWithEntryInGrid(lUnitList, 15317, 150.0f);
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if (lUnitList.empty())
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return NULL;
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@@ -152,7 +152,7 @@ public:
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void AddSentinelsNear(Unit * /*nears*/)
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{
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std::list<Creature*> assistList;
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me->GetCreatureListWithEntryInGrid(assistList,15264,70.0f);
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me->GetCreatureListWithEntryInGrid(assistList, 15264, 70.0f);
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if (assistList.empty())
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return;
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