Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -194,11 +194,11 @@ public:
if (Charge_Timer <= diff)
{
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
{
DoCast(pTarget, SPELL_CHARGE);
//me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true,1);
//me->SendMonsterMove(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ(), 0, true, 1);
AttackStart(pTarget);
}
@@ -210,7 +210,7 @@ public:
{
DoCast(me->getVictim(), SPELL_KNOCKBACK);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(),-80);
DoModifyThreatPercent(me->getVictim(), -80);
KnockBack_Timer = 15000 + rand()%10000;
} else KnockBack_Timer -= diff;
@@ -273,8 +273,8 @@ public:
for (uint8 i = 0; i < 10; ++i)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
Creature* Summoned = me->SummonCreature(15621,me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,90000);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000);
if (Summoned && pTarget)
Summoned->AI()->AttackStart(pTarget);
}
@@ -306,7 +306,7 @@ public:
Unit *pKri = Unit::GetUnit((*me), pInstance->GetData64(DATA_KRI));
Unit *pVem = Unit::GetUnit((*me), pInstance->GetData64(DATA_VEM));
switch (urand(0,2))
switch (urand(0, 2))
{
case 0:
if (pKri)
@@ -241,7 +241,7 @@ public:
void SpawnEyeTentacle(float x, float y)
{
if (Creature* Spawned = DoSpawnCreature(MOB_EYE_TENTACLE, x, y, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 500))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Spawned->AI())
Spawned->AI()->AttackStart(pTarget);
}
@@ -284,7 +284,7 @@ public:
if (BeamTimer <= diff)
{
//SPELL_GREEN_BEAM
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->InterruptNonMeleeSpells(false);
DoCast(pTarget, SPELL_GREEN_BEAM);
@@ -300,7 +300,7 @@ public:
//ClawTentacleTimer
if (ClawTentacleTimer <= diff)
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
Creature* Spawned = NULL;
@@ -328,7 +328,7 @@ public:
me->SetUInt64Value(UNIT_FIELD_TARGET, 0);
//Select random target for dark beam to start on
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
//Face our target
DarkGlareAngle = me->GetAngle(pTarget);
@@ -617,12 +617,12 @@ public:
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
{
if (Player* pPlr = itr->getSource())
pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER,pPlr);
pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER, pPlr);
}
}
//One random wisper every 90 - 300 seconds
WisperTimer = urand(90000,300000);
WisperTimer = urand(90000, 300000);
} else WisperTimer -= diff;
return;
@@ -988,7 +988,7 @@ public:
//MindflayTimer
if (MindflayTimer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget && !pTarget->HasAura(SPELL_DIGESTIVE_ACID))
DoCast(pTarget, SPELL_MIND_FLAY);
@@ -1064,7 +1064,7 @@ public:
//Dissapear and reappear at new position
me->SetVisible(false);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!pTarget)
{
me->Kill(me);
@@ -1281,7 +1281,7 @@ public:
//BeamTimer
if (BeamTimer <= diff)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget && !pTarget->HasAura(SPELL_DIGESTIVE_ACID))
DoCast(pTarget, SPELL_GREEN_BEAM);
@@ -112,19 +112,19 @@ public:
//Summon 1-3 Spawns of Fankriss at random time.
if (SpawnSpawns_Timer <= diff)
{
switch (urand(0,2))
switch (urand(0, 2))
{
case 0:
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
break;
case 1:
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
break;
case 2:
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM,0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
SummonSpawn(SelectTarget(SELECT_TARGET_RANDOM, 0));
break;
}
SpawnSpawns_Timer = 30000 + rand()%30000;
@@ -137,7 +137,7 @@ public:
if (SpawnHatchlings_Timer <= diff)
{
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER)
{
DoCast(pTarget, SPELL_ROOT);
@@ -145,10 +145,10 @@ public:
if (DoGetThreat(pTarget))
DoModifyThreatPercent(pTarget, -100);
switch(urand(0,2))
switch(urand(0, 2))
{
case 0:
DoTeleportPlayer(pTarget, -8106.0142f,1289.2900f,-74.419533f,5.112f);
DoTeleportPlayer(pTarget, -8106.0142f, 1289.2900f, -74.419533f, 5.112f);
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
Hatchling->AI()->AttackStart(pTarget);
@@ -163,7 +163,7 @@ public:
Hatchling->AI()->AttackStart(pTarget);
break;
case 1:
DoTeleportPlayer(pTarget, -7990.135354f,1155.1907f,-78.849319f,2.608f);
DoTeleportPlayer(pTarget, -7990.135354f, 1155.1907f, -78.849319f, 2.608f);
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
Hatchling->AI()->AttackStart(pTarget);
@@ -178,7 +178,7 @@ public:
Hatchling->AI()->AttackStart(pTarget);
break;
case 2:
DoTeleportPlayer(pTarget,-8159.7753f,1127.9064f,-76.868660f,0.675f);
DoTeleportPlayer(pTarget, -8159.7753f, 1127.9064f, -76.868660f, 0.675f);
Hatchling = me->SummonCreature(15962, pTarget->GetPositionX()-3, pTarget->GetPositionY()-3, pTarget->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
if (Hatchling)
Hatchling->AI()->AttackStart(pTarget);
@@ -95,7 +95,7 @@ public:
// Wyvern Timer
if (Wyvern_Timer <= diff)
{
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0))
if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_WYVERNSTING);
Wyvern_Timer = 15000 + rand()%17000;
} else Wyvern_Timer -= diff;
@@ -112,7 +112,7 @@ public:
if (Submerged && ChangeTarget_Timer <= diff)
{
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (pTarget)
DoTeleportTo(pTarget->GetPositionX(), pTarget->GetPositionY(), pTarget->GetPositionZ());
@@ -106,7 +106,7 @@ public:
{
//Attack random Gamers
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (pTarget)
me->AddThreat(pTarget, 1.0f);
me->TauntApply(pTarget);
@@ -135,7 +135,7 @@ public:
{
//Attack random Gamers
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (pTarget)
me->AddThreat(pTarget, 1.0f);
me->TauntApply(pTarget);
@@ -243,7 +243,7 @@ public:
{
//Attack random Gamers
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (pTarget)
me->AddThreat(pTarget, 1.0f);
me->TauntApply(pTarget);
@@ -264,7 +264,7 @@ public:
{
//Attack random Gamers
Unit *pTarget = NULL;
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1);
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1);
if (pTarget)
me->AddThreat(pTarget, 1.0f);
me->TauntApply(pTarget);
@@ -44,7 +44,7 @@ EndScriptData */
class ov_mycoordinates
{
public:
float x,y,z,r;
float x, y, z, r;
ov_mycoordinates(float cx, float cy, float cz, float cr)
{
x = cx; y = cy; z = cz; r = cr;
@@ -102,7 +102,7 @@ public:
void KilledUnit(Unit* /*victim*/)
{
DoScriptText(RAND(SAY_SLAY1,SAY_SLAY2,SAY_SLAY3), me);
DoScriptText(RAND(SAY_SLAY1, SAY_SLAY2, SAY_SLAY3), me);
}
void JustDied(Unit* /*Killer*/)
@@ -115,7 +115,7 @@ public:
{
if (IsImage || Images75)
return;
DoScriptText(RAND(SAY_AGGRO1,SAY_AGGRO2,SAY_AGGRO3), me);
DoScriptText(RAND(SAY_AGGRO1, SAY_AGGRO2, SAY_AGGRO3), me);
}
void UpdateAI(const uint32 diff)
@@ -154,18 +154,18 @@ public:
if (Blink_Timer <= diff)
{
//DoCast(me, SPELL_BLINK);
switch (urand(0,2))
switch (urand(0, 2))
{
case 0:
me->GetMap()->CreatureRelocation(me, -8340.782227f,2083.814453f,125.648788f,0.0f);
me->GetMap()->CreatureRelocation(me, -8340.782227f, 2083.814453f, 125.648788f, 0.0f);
DoResetThreat();
break;
case 1:
me->GetMap()->CreatureRelocation(me, -8341.546875f,2118.504639f,133.058151f,0.0f);
me->GetMap()->CreatureRelocation(me, -8341.546875f, 2118.504639f, 133.058151f, 0.0f);
DoResetThreat();
break;
case 2:
me->GetMap()->CreatureRelocation(me, -8318.822266f,2058.231201f,133.058151f,0.0f);
me->GetMap()->CreatureRelocation(me, -8318.822266f, 2058.231201f, 133.058151f, 0.0f);
DoResetThreat();
break;
}
@@ -209,13 +209,13 @@ public:
{
DoScriptText(SAY_SPLIT, me);
ov_mycoordinates *place1 = new ov_mycoordinates(-8340.782227f,2083.814453f,125.648788f,0);
ov_mycoordinates *place2 = new ov_mycoordinates(-8341.546875f,2118.504639f,133.058151f,0);
ov_mycoordinates *place3 = new ov_mycoordinates(-8318.822266f,2058.231201f,133.058151f,0);
ov_mycoordinates *place1 = new ov_mycoordinates(-8340.782227f, 2083.814453f, 125.648788f, 0);
ov_mycoordinates *place2 = new ov_mycoordinates(-8341.546875f, 2118.504639f, 133.058151f, 0);
ov_mycoordinates *place3 = new ov_mycoordinates(-8318.822266f, 2058.231201f, 133.058151f, 0);
ov_mycoordinates *bossc=place1, *i1=place2, *i2=place3;
switch (urand(0,2))
switch (urand(0, 2))
{
case 0:
bossc=place1;
@@ -264,7 +264,7 @@ public:
case 25: Images25 = true; break;
}
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
Creature *Image1 = me->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
if (Image1)
@@ -276,7 +276,7 @@ public:
CAST_AI(boss_skeram::boss_skeramAI, Image1->AI())->IsImage = true;
}
Creature *Image2 = me->SummonCreature(15263,i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
Creature *Image2 = me->SummonCreature(15263, i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000);
if (Image2)
{
Image2->SetMaxHealth(me->GetMaxHealth() / 5);
@@ -194,7 +194,7 @@ struct boss_twinemperorsAI : public ScriptedAI
if (Heal_Timer <= diff)
{
Unit *pOtherBoss = GetOtherBoss();
if (pOtherBoss && pOtherBoss->IsWithinDist(me,60))
if (pOtherBoss && pOtherBoss->IsWithinDist(me, 60))
{
DoCast(pOtherBoss, SPELL_HEAL_BROTHER);
Heal_Timer = 1000;
@@ -311,8 +311,8 @@ struct boss_twinemperorsAI : public ScriptedAI
Creature *RespawnNearbyBugsAndGetOne()
{
std::list<Creature*> lUnitList;
me->GetCreatureListWithEntryInGrid(lUnitList,15316,150.0f);
me->GetCreatureListWithEntryInGrid(lUnitList,15317,150.0f);
me->GetCreatureListWithEntryInGrid(lUnitList, 15316, 150.0f);
me->GetCreatureListWithEntryInGrid(lUnitList, 15317, 150.0f);
if (lUnitList.empty())
return NULL;
@@ -152,7 +152,7 @@ public:
void AddSentinelsNear(Unit * /*nears*/)
{
std::list<Creature*> assistList;
me->GetCreatureListWithEntryInGrid(assistList,15264,70.0f);
me->GetCreatureListWithEntryInGrid(assistList, 15264, 70.0f);
if (assistList.empty())
return;