Add spaces after commas
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@@ -65,11 +65,11 @@ public:
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void Reset()
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{
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bIsEnraged = false;
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uiMortalWoundTimer = urand(2000,7000);
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uiSandtrapTimer = urand(20000,30000);
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uiWideSlashTimer = urand(10000,15000);
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uiTrashTimer = urand(20000,25000);
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uiSummonPlayerTimer = urand(30000,40000);
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uiMortalWoundTimer = urand(2000, 7000);
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uiSandtrapTimer = urand(20000, 30000);
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uiWideSlashTimer = urand(10000, 15000);
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uiTrashTimer = urand(20000, 25000);
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uiSummonPlayerTimer = urand(30000, 40000);
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if (pInstance)
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pInstance->SetData(DATA_KURINNAXX_EVENT, NOT_STARTED);
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@@ -103,7 +103,7 @@ public:
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if (uiMortalWoundTimer <= diff)
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{
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DoCast(me->getVictim(), SPELL_MORTALWOUND);
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uiMortalWoundTimer = urand(2000,7000);
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uiMortalWoundTimer = urand(2000, 7000);
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} else uiMortalWoundTimer -= diff;
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//Santrap spell
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@@ -118,14 +118,14 @@ public:
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if (uiWideSlashTimer <= diff)
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{
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DoCast(me->getVictim(), SPELL_WIDE_SLASH);
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uiWideSlashTimer = urand(10000,15000);
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uiWideSlashTimer = urand(10000, 15000);
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} else uiWideSlashTimer -= diff;
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//Trash spell
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if (uiTrashTimer <= diff)
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{
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DoCast(me, SPELL_TRASH);
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uiTrashTimer = urand(20000,25000);
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uiTrashTimer = urand(20000, 25000);
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} else uiTrashTimer -= diff;
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//Summon Player spell
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@@ -133,7 +133,7 @@ public:
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{
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if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(pTarget, SPELL_SUMMON_PLAYER);
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uiSummonPlayerTimer = urand(30000,40000);
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uiSummonPlayerTimer = urand(30000, 40000);
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} else uiSummonPlayerTimer -= diff;
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DoMeleeAttackIfReady();
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@@ -78,11 +78,11 @@ public:
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void Reset()
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{
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uiTrampleTimer = urand(3000,7000);
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uiDrainManaTimer = urand(3000,7000);
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uiTrampleTimer = urand(3000, 7000);
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uiDrainManaTimer = urand(3000, 7000);
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uiPhaseTimer = 90000;
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Phase = NORMAL;
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me->SetPower(POWER_MANA,0);
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me->SetPower(POWER_MANA, 0);
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if (pInstance)
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pInstance->SetData(DATA_MOAM_EVENT, NOT_STARTED);
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@@ -126,21 +126,21 @@ public:
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{
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DoCast(me->getVictim(), SPELL_ARCANEERUPTION);
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DoScriptText(EMOTE_MANA_FULL, me);
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me->SetPower(POWER_MANA,0);
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me->SetPower(POWER_MANA, 0);
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}
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//Trample Spell
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if (uiTrampleTimer <= diff)
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{
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DoCast(me->getVictim(), SPELL_TRAMPLE);
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uiTrampleTimer = urand(3000,7000);
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uiTrampleTimer = urand(3000, 7000);
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} else uiTrampleTimer -= diff;
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//Drain Mana
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if (uiDrainManaTimer <= diff)
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{
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DrainMana();
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uiDrainManaTimer = urand(3000,7000);
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uiDrainManaTimer = urand(3000, 7000);
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} else uiDrainManaTimer -= diff;
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DoMeleeAttackIfReady();
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