Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -65,11 +65,11 @@ public:
void Reset()
{
bIsEnraged = false;
uiMortalWoundTimer = urand(2000,7000);
uiSandtrapTimer = urand(20000,30000);
uiWideSlashTimer = urand(10000,15000);
uiTrashTimer = urand(20000,25000);
uiSummonPlayerTimer = urand(30000,40000);
uiMortalWoundTimer = urand(2000, 7000);
uiSandtrapTimer = urand(20000, 30000);
uiWideSlashTimer = urand(10000, 15000);
uiTrashTimer = urand(20000, 25000);
uiSummonPlayerTimer = urand(30000, 40000);
if (pInstance)
pInstance->SetData(DATA_KURINNAXX_EVENT, NOT_STARTED);
@@ -103,7 +103,7 @@ public:
if (uiMortalWoundTimer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTALWOUND);
uiMortalWoundTimer = urand(2000,7000);
uiMortalWoundTimer = urand(2000, 7000);
} else uiMortalWoundTimer -= diff;
//Santrap spell
@@ -118,14 +118,14 @@ public:
if (uiWideSlashTimer <= diff)
{
DoCast(me->getVictim(), SPELL_WIDE_SLASH);
uiWideSlashTimer = urand(10000,15000);
uiWideSlashTimer = urand(10000, 15000);
} else uiWideSlashTimer -= diff;
//Trash spell
if (uiTrashTimer <= diff)
{
DoCast(me, SPELL_TRASH);
uiTrashTimer = urand(20000,25000);
uiTrashTimer = urand(20000, 25000);
} else uiTrashTimer -= diff;
//Summon Player spell
@@ -133,7 +133,7 @@ public:
{
if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
DoCast(pTarget, SPELL_SUMMON_PLAYER);
uiSummonPlayerTimer = urand(30000,40000);
uiSummonPlayerTimer = urand(30000, 40000);
} else uiSummonPlayerTimer -= diff;
DoMeleeAttackIfReady();
@@ -78,11 +78,11 @@ public:
void Reset()
{
uiTrampleTimer = urand(3000,7000);
uiDrainManaTimer = urand(3000,7000);
uiTrampleTimer = urand(3000, 7000);
uiDrainManaTimer = urand(3000, 7000);
uiPhaseTimer = 90000;
Phase = NORMAL;
me->SetPower(POWER_MANA,0);
me->SetPower(POWER_MANA, 0);
if (pInstance)
pInstance->SetData(DATA_MOAM_EVENT, NOT_STARTED);
@@ -126,21 +126,21 @@ public:
{
DoCast(me->getVictim(), SPELL_ARCANEERUPTION);
DoScriptText(EMOTE_MANA_FULL, me);
me->SetPower(POWER_MANA,0);
me->SetPower(POWER_MANA, 0);
}
//Trample Spell
if (uiTrampleTimer <= diff)
{
DoCast(me->getVictim(), SPELL_TRAMPLE);
uiTrampleTimer = urand(3000,7000);
uiTrampleTimer = urand(3000, 7000);
} else uiTrampleTimer -= diff;
//Drain Mana
if (uiDrainManaTimer <= diff)
{
DrainMana();
uiDrainManaTimer = urand(3000,7000);
uiDrainManaTimer = urand(3000, 7000);
} else uiDrainManaTimer -= diff;
DoMeleeAttackIfReady();