Add spaces after commas
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@@ -70,7 +70,7 @@ public:
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if (Wrath_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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DoCast(pTarget, SPELL_WRATH);
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Wrath_Timer = 8000;
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@@ -63,7 +63,7 @@ public:
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void SummonAdds(Unit* pVictim)
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{
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if (Creature *Add = DoSpawnCreature(13456, float(irand(-7,7)), float(irand(-7,7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000))
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if (Creature *Add = DoSpawnCreature(13456, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000))
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Add->AI()->AttackStart(pVictim);
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}
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@@ -63,7 +63,7 @@ public:
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void JustDied(Unit* /*killer*/)
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{
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me->SummonCreature(12238,28.067f,61.875f,-123.405f,4.67f,TEMPSUMMON_TIMED_DESPAWN,600000);
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me->SummonCreature(12238, 28.067f, 61.875f, -123.405f, 4.67f, TEMPSUMMON_TIMED_DESPAWN, 600000);
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}
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void UpdateAI(const uint32 diff)
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@@ -82,7 +82,7 @@ public:
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if (Boulder_Timer <= diff)
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{
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Unit *pTarget = NULL;
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pTarget = SelectTarget(SELECT_TARGET_RANDOM,0);
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pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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DoCast(pTarget, SPELL_BOULDER);
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Boulder_Timer = 10000;
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