Add spaces after commas
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@@ -72,13 +72,13 @@ public:
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void KilledUnit(Unit* /*victim*/)
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{
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// When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70,000 health.
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// When a player, pet or totem gets killed, Lord Kazzak casts this spell to instantly regenerate 70, 000 health.
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DoCast(me, SPELL_CAPTURESOUL);
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}
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void SummonHounds(Unit* pVictim)
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{
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if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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if (Creature *Hound = DoSpawnCreature(19207, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000))
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Hound->AI()->AttackStart(pVictim);
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}
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@@ -91,7 +91,7 @@ public:
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//ShadowVolley_Timer
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if (ShadowVolley_Timer <= diff)
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{
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if (urand(0,99) < 45)
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if (urand(0, 99) < 45)
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DoCast(me->getVictim(), SPELL_SHADOWVOLLEY);
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ShadowVolley_Timer = 5000;
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@@ -100,7 +100,7 @@ public:
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//Cleave_Timer
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if (Cleave_Timer <= diff)
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{
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if (urand(0,1))
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if (urand(0, 1))
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DoCast(me->getVictim(), SPELL_CLEAVE);
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Cleave_Timer = 10000;
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@@ -109,7 +109,7 @@ public:
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//ThunderClap_Timer
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if (ThunderClap_Timer <= diff)
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{
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if (urand(0,9) < 2)
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if (urand(0, 9) < 2)
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DoCast(me->getVictim(), SPELL_THUNDERCLAP);
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ThunderClap_Timer = 12000;
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@@ -125,7 +125,7 @@ public:
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//VoidBolt_Timer
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if (VoidBolt_Timer <= diff)
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{
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if (urand(0,9) < 4)
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if (urand(0, 9) < 4)
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DoCast(me->getVictim(), SPELL_VOIDBOLT);
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VoidBolt_Timer = 18000;
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