Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -67,9 +67,9 @@ public:
void Reset()
{
uiTrashTimer = urand(5000,9000);
uiTrashTimer = urand(5000, 9000);
uiSlamTimer = 9000;
uiNimbleReflexesTimer = urand(15500,31600);
uiNimbleReflexesTimer = urand(15500, 31600);
uiHealth = 0;
@@ -86,7 +86,7 @@ public:
bool bCheckChances()
{
uint32 uiChances = urand(0,99);
uint32 uiChances = urand(0, 99);
if (uiChances <= 15)
return false;
else
@@ -103,7 +103,7 @@ public:
{
if (bCheckChances())
DoCast(me, SPELL_TRASH);
uiTrashTimer = urand(6000,15500);
uiTrashTimer = urand(6000, 15500);
} else uiTrashTimer -= uiDiff;
if (uiSlamTimer <= uiDiff)
@@ -117,17 +117,17 @@ public:
{
if (bCheckChances())
DoCast(me, SPELL_NIMBLE_REFLEXES);
uiNimbleReflexesTimer = urand(27300,60100);
uiNimbleReflexesTimer = urand(27300, 60100);
} else uiNimbleReflexesTimer -= uiDiff;
/*END ACID-AI*/
if ((uiHealth == 0 && !HealthAbovePct(66)) || (uiHealth == 1 && !HealthAbovePct(33)))
{
++uiHealth;
DoCastAOE(SPELL_SMITE_STOMP,false);
DoCastAOE(SPELL_SMITE_STOMP, false);
SetCombatMovement(false);
if (pInstance)
if (GameObject* pGo = GameObject::GetGameObject((*me),pInstance->GetData64(DATA_SMITE_CHEST)))
if (GameObject* pGo = GameObject::GetGameObject((*me), pInstance->GetData64(DATA_SMITE_CHEST)))
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MovePoint(1, pGo->GetPositionX() - 3.0f, pGo->GetPositionY(), pGo->GetPositionZ());
@@ -128,9 +128,9 @@ class instance_deadmines : public InstanceMapScript
{
if (GameObject* pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
Creature* DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature* DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature* DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature* DefiasPirate1 = pIronCladDoor->SummonCreature(657, pIronCladDoor->GetPositionX() - 2, pIronCladDoor->GetPositionY()-7, pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature* DefiasPirate2 = pIronCladDoor->SummonCreature(657, pIronCladDoor->GetPositionX() + 3, pIronCladDoor->GetPositionY()-6, pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature* DefiasCompanion = pIronCladDoor->SummonCreature(3450, pIronCladDoor->GetPositionX() + 2, pIronCladDoor->GetPositionY()-6, pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasPirate1GUID = DefiasPirate1->GetGUID();
DefiasPirate2GUID = DefiasPirate2->GetGUID();
@@ -157,7 +157,7 @@ class instance_deadmines : public InstanceMapScript
void MoveCreatureInside(Creature* creature)
{
creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
creature->GetMotionMaster()->MovePoint(0, -102.7f,-655.9f, creature->GetPositionZ());
creature->GetMotionMaster()->MovePoint(0, -102.7f, -655.9f, creature->GetPositionZ());
}
void ShootCannon()
@@ -239,7 +239,7 @@ class instance_deadmines : public InstanceMapScript
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
unit->SendMessageToSet(&data, false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
@@ -247,7 +247,7 @@ class instance_deadmines : public InstanceMapScript
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
unit->SendMessageToSet(&data, false);
}
};