Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -72,12 +72,12 @@ class mob_av_marshal_or_warmaster : public CreatureScript
void Reset()
{
uiChargeTimer = urand(2*IN_MILLISECONDS,12*IN_MILLISECONDS);
uiCleaveTimer = urand(1*IN_MILLISECONDS,11*IN_MILLISECONDS);
uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS,2*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,12*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiEnrageTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiChargeTimer = urand(2*IN_MILLISECONDS, 12*IN_MILLISECONDS);
uiCleaveTimer = urand(1*IN_MILLISECONDS, 11*IN_MILLISECONDS);
uiDemoralizingShoutTimer = urand(2*IN_MILLISECONDS, 2*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILLISECONDS, 12*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiEnrageTimer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiResetTimer = 5*IN_MILLISECONDS;
bHasAura = false;
@@ -95,28 +95,28 @@ class mob_av_marshal_or_warmaster : public CreatureScript
switch(me->GetEntry())
{
case NPC_NORTH_MARSHAL:
DoCast(me,SPELL_NORTH_MARSHAL);
DoCast(me, SPELL_NORTH_MARSHAL);
break;
case NPC_SOUTH_MARSHAL:
DoCast(me,SPELL_SOUTH_MARSHAL);
DoCast(me, SPELL_SOUTH_MARSHAL);
break;
case NPC_STONEHEARTH_MARSHAL:
DoCast(me,SPELL_STONEHEARTH_MARSHAL);
DoCast(me, SPELL_STONEHEARTH_MARSHAL);
break;
case NPC_ICEWING_MARSHAL:
DoCast(me,SPELL_ICEWING_MARSHAL);
DoCast(me, SPELL_ICEWING_MARSHAL);
break;
case NPC_EAST_FROSTWOLF_WARMASTER:
DoCast(me,SPELL_EAST_FROSTWOLF_WARMASTER);
DoCast(me, SPELL_EAST_FROSTWOLF_WARMASTER);
break;
case NPC_WEST_FROSTWOLF_WARMASTER:
DoCast(me,SPELL_WEST_FROSTWOLF_WARMASTER);
DoCast(me, SPELL_WEST_FROSTWOLF_WARMASTER);
break;
case NPC_ICEBLOOD_WARMASTER:
DoCast(me,SPELL_ICEBLOOD_WARMASTER);
DoCast(me, SPELL_ICEBLOOD_WARMASTER);
break;
case NPC_TOWER_POINT_WARMASTER:
DoCast(me,SPELL_TOWER_POINT_WARMASTER);
DoCast(me, SPELL_TOWER_POINT_WARMASTER);
break;
}
@@ -129,37 +129,37 @@ class mob_av_marshal_or_warmaster : public CreatureScript
if (uiChargeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CHARGE);
uiChargeTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
uiChargeTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else uiChargeTimer -= diff;
if (uiCleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS);
uiCleaveTimer = urand(10*IN_MILLISECONDS, 16*IN_MILLISECONDS);
} else uiCleaveTimer -= diff;
if (uiDemoralizingShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiDemoralizingShoutTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiDemoralizingShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(6*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiEnrageTimer <= diff)
{
DoCast(me->getVictim(), SPELL_ENRAGE);
uiEnrageTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
uiEnrageTimer = urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}else uiEnrageTimer -= diff;
// check if creature is not outside of building
@@ -110,7 +110,7 @@ public:
void Reset()
{
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
uiConeOfColdTimer = 8*IN_MILLISECONDS;
uiFireBoltTimer = 1*IN_MILLISECONDS;
uiFrostboltTimer = 4*IN_MILLISECONDS;
@@ -133,7 +133,7 @@ public:
void JustSummoned(Creature* summoned)
{
CAST_AI(mob_water_elemental::mob_water_elementalAI, summoned->AI())->uiBalindaGUID = me->GetGUID();
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true));
summoned->setFaction(me->getFaction());
Summons.Summon(summoned);
}
@@ -158,25 +158,25 @@ public:
if (uiArcaneExplosionTimer < diff)
{
DoCast(me->getVictim(), SPELL_ARCANE_EXPLOSION);
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiArcaneExplosionTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiArcaneExplosionTimer -= diff;
if (uiConeOfColdTimer < diff)
{
DoCast(me->getVictim(), SPELL_CONE_OF_COLD);
uiConeOfColdTimer = urand(10*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiConeOfColdTimer = urand(10*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else uiConeOfColdTimer -= diff;
if (uiFireBoltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FIREBALL);
uiFireBoltTimer = urand(5*IN_MILLISECONDS,9*IN_MILLISECONDS);
uiFireBoltTimer = urand(5*IN_MILLISECONDS, 9*IN_MILLISECONDS);
} else uiFireBoltTimer -= diff;
if (uiFrostboltTimer < diff)
{
DoCast(me->getVictim(), SPELL_FROSTBOLT);
uiFrostboltTimer = urand(4*IN_MILLISECONDS,12*IN_MILLISECONDS);
uiFrostboltTimer = urand(4*IN_MILLISECONDS, 12*IN_MILLISECONDS);
} else uiFrostboltTimer -= diff;
// check if creature is not outside of building
@@ -59,12 +59,12 @@ public:
void Reset()
{
uiWhirlwindTimer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(1*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiWhirlwindTimer = urand(1*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(1*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiKnockdownTimer = 12*IN_MILLISECONDS;
uiFrenzyTimer = 6*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
}
void EnterCombat(Unit * /*who*/)
@@ -86,31 +86,31 @@ public:
if (uiWhirlwindTimer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND);
uiWhirlwindTimer = urand(8*IN_MILLISECONDS,18*IN_MILLISECONDS);
uiWhirlwindTimer = urand(8*IN_MILLISECONDS, 18*IN_MILLISECONDS);
} else uiWhirlwindTimer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(7*IN_MILLISECONDS,25*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(7*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiKnockdownTimer <= diff)
{
DoCast(me->getVictim(), SPELL_KNOCKDOWN);
uiKnockdownTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiKnockdownTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiKnockdownTimer -= diff;
if (uiFrenzyTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FRENZY);
uiFrenzyTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
uiFrenzyTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiFrenzyTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5), me);
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5), me);
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building
@@ -50,11 +50,11 @@ public:
void Reset()
{
uiCleaveTimer = urand(1*IN_MILLISECONDS,9*IN_MILLISECONDS);
uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS,19*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILLISECONDS,13*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiMortalStrikeTimer = urand(5*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiCleaveTimer = urand(1*IN_MILLISECONDS, 9*IN_MILLISECONDS);
uiFrighteningShoutTimer = urand(2*IN_MILLISECONDS, 19*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(1*IN_MILLISECONDS, 13*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiMortalStrikeTimer = urand(5*IN_MILLISECONDS, 20*IN_MILLISECONDS);
uiResetTimer = 5*IN_MILLISECONDS;
}
@@ -76,31 +76,31 @@ public:
if (uiCleaveTimer <= diff)
{
DoCast(me->getVictim(), SPELL_CLEAVE);
uiCleaveTimer = urand(10*IN_MILLISECONDS,16*IN_MILLISECONDS);
uiCleaveTimer = urand(10*IN_MILLISECONDS, 16*IN_MILLISECONDS);
} else uiCleaveTimer -= diff;
if (uiFrighteningShoutTimer <= diff)
{
DoCast(me->getVictim(), SPELL_FRIGHTENING_SHOUT);
uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiFrighteningShoutTimer = urand(10*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiFrighteningShoutTimer -= diff;
if (uiWhirlwind1Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND1);
uiWhirlwind1Timer = urand(6*IN_MILLISECONDS,10*IN_MILLISECONDS);
uiWhirlwind1Timer = urand(6*IN_MILLISECONDS, 10*IN_MILLISECONDS);
} else uiWhirlwind1Timer -= diff;
if (uiWhirlwind2Timer <= diff)
{
DoCast(me->getVictim(), SPELL_WHIRLWIND2);
uiWhirlwind2Timer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
uiWhirlwind2Timer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else uiWhirlwind2Timer -= diff;
if (uiMortalStrikeTimer <= diff)
{
DoCast(me->getVictim(), SPELL_MORTAL_STRIKE);
uiMortalStrikeTimer = urand(10*IN_MILLISECONDS,30*IN_MILLISECONDS);
uiMortalStrikeTimer = urand(10*IN_MILLISECONDS, 30*IN_MILLISECONDS);
} else uiMortalStrikeTimer -= diff;
// check if creature is not outside of building
@@ -60,7 +60,7 @@ public:
uiThunderclapTimer = 4*IN_MILLISECONDS;
uiStormboltTimer = 6*IN_MILLISECONDS;
uiResetTimer = 5*IN_MILLISECONDS;
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS);
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS);
}
void EnterCombat(Unit * /*who*/)
@@ -71,7 +71,7 @@ public:
void JustRespawned()
{
Reset();
DoScriptText(RAND(YELL_RESPAWN1,YELL_RESPAWN2), me);
DoScriptText(RAND(YELL_RESPAWN1, YELL_RESPAWN2), me);
}
void UpdateAI(const uint32 diff)
@@ -82,25 +82,25 @@ public:
if (uiAvatarTimer <= diff)
{
DoCast(me->getVictim(), SPELL_AVATAR);
uiAvatarTimer = urand(15*IN_MILLISECONDS,20*IN_MILLISECONDS);
uiAvatarTimer = urand(15*IN_MILLISECONDS, 20*IN_MILLISECONDS);
} else uiAvatarTimer -= diff;
if (uiThunderclapTimer <= diff)
{
DoCast(me->getVictim(), SPELL_THUNDERCLAP);
uiThunderclapTimer = urand(5*IN_MILLISECONDS,15*IN_MILLISECONDS);
uiThunderclapTimer = urand(5*IN_MILLISECONDS, 15*IN_MILLISECONDS);
} else uiThunderclapTimer -= diff;
if (uiStormboltTimer <= diff)
{
DoCast(me->getVictim(), SPELL_STORMBOLT);
uiStormboltTimer = urand(10*IN_MILLISECONDS,25*IN_MILLISECONDS);
uiStormboltTimer = urand(10*IN_MILLISECONDS, 25*IN_MILLISECONDS);
} else uiStormboltTimer -= diff;
if (uiYellTimer <= diff)
{
DoScriptText(RAND(YELL_RANDOM1,YELL_RANDOM2,YELL_RANDOM3,YELL_RANDOM4,YELL_RANDOM5,YELL_RANDOM6,YELL_RANDOM7), me);
uiYellTimer = urand(20*IN_MILLISECONDS,30*IN_MILLISECONDS); //20 to 30 seconds
DoScriptText(RAND(YELL_RANDOM1, YELL_RANDOM2, YELL_RANDOM3, YELL_RANDOM4, YELL_RANDOM5, YELL_RANDOM6, YELL_RANDOM7), me);
uiYellTimer = urand(20*IN_MILLISECONDS, 30*IN_MILLISECONDS); //20 to 30 seconds
} else uiYellTimer -= diff;
// check if creature is not outside of building