Add spaces after commas
This commit is contained in:
@@ -71,7 +71,7 @@ MailReceiver::MailReceiver(Player* receiver) : m_receiver(receiver), m_receiver_
|
||||
{
|
||||
}
|
||||
|
||||
MailReceiver::MailReceiver(Player* receiver,uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
|
||||
MailReceiver::MailReceiver(Player* receiver, uint32 receiver_lowguid) : m_receiver(receiver), m_receiver_lowguid(receiver_lowguid)
|
||||
{
|
||||
ASSERT(!receiver || receiver->GetGUIDLow() == receiver_lowguid);
|
||||
}
|
||||
@@ -96,9 +96,9 @@ void MailDraft::prepareItems(Player* receiver, SQLTransaction& trans)
|
||||
uint32 max_slot = mailLoot.GetMaxSlotInLootFor(receiver);
|
||||
for (uint32 i = 0; m_items.size() < MAX_MAIL_ITEMS && i < max_slot; ++i)
|
||||
{
|
||||
if (LootItem* lootitem = mailLoot.LootItemInSlot(i,receiver))
|
||||
if (LootItem* lootitem = mailLoot.LootItemInSlot(i, receiver))
|
||||
{
|
||||
if (Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,receiver))
|
||||
if (Item* item = Item::CreateItem(lootitem->itemid, lootitem->count, receiver))
|
||||
{
|
||||
item->SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
|
||||
AddItem(item);
|
||||
@@ -167,7 +167,7 @@ void MailDraft::SendReturnToSender(uint32 sender_acc, uint32 sender_guid, uint32
|
||||
uint32 deliver_delay = needItemDelay ? sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
SendMailTo(trans,MailReceiver(receiver,receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
|
||||
SendMailTo(trans, MailReceiver(receiver, receiver_guid), MailSender(MAIL_NORMAL, sender_guid), MAIL_CHECK_MASK_RETURNED, deliver_delay);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
|
||||
@@ -111,7 +111,7 @@ class MailReceiver
|
||||
public: // Constructors
|
||||
explicit MailReceiver(uint32 receiver_lowguid) : m_receiver(NULL), m_receiver_lowguid(receiver_lowguid) {}
|
||||
MailReceiver(Player* receiver);
|
||||
MailReceiver(Player* receiver,uint32 receiver_lowguid);
|
||||
MailReceiver(Player* receiver, uint32 receiver_lowguid);
|
||||
public: // Accessors
|
||||
Player* GetPlayer() const { return m_receiver; }
|
||||
uint32 GetPlayerGUIDLow() const { return m_receiver_lowguid; }
|
||||
|
||||
Reference in New Issue
Block a user