Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
+11 -11
View File
@@ -96,7 +96,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
// initialize reset time
// for normal instances if no creatures are killed the instance will reset in two hours
if (entry->map_type == MAP_RAID || difficulty > DUNGEON_DIFFICULTY_NORMAL)
resetTime = GetResetTimeFor(mapId,difficulty);
resetTime = GetResetTimeFor(mapId, difficulty);
else
{
resetTime = time(NULL) + 2 * HOUR;
@@ -227,9 +227,9 @@ bool InstanceSave::UnloadIfEmpty()
return true;
}
void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail,...)
void InstanceSaveManager::_DelHelper(const char *fields, const char *table, const char *queryTail, ...)
{
Tokens fieldTokens(fields, ',');
Tokens fieldTokens(fields, ', ');
ASSERT(fieldTokens.size() != 0);
va_list ap;
@@ -297,12 +297,12 @@ void InstanceSaveManager::LoadResetTimes()
// get the current reset times for normal instances (these may need to be updated)
// these are only kept in memory for InstanceSaves that are loaded later
// resettime = 0 in the DB for raid/heroic instances so those are skipped
typedef std::pair<uint32 /*PAIR32(map,difficulty)*/, time_t> ResetTimeMapDiffType;
typedef std::pair<uint32 /*PAIR32(map, difficulty)*/, time_t> ResetTimeMapDiffType;
typedef std::map<uint32, ResetTimeMapDiffType> InstResetTimeMapDiffType;
InstResetTimeMapDiffType instResetTime;
// index instance ids by map/difficulty pairs for fast reset warning send
typedef std::multimap<uint32 /*PAIR32(map,difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
typedef std::multimap<uint32 /*PAIR32(map, difficulty)*/, uint32 /*instanceid*/ > ResetTimeMapDiffInstances;
ResetTimeMapDiffInstances mapDiffResetInstances;
QueryResult result = CharacterDatabase.Query("SELECT id, map, difficulty, resettime FROM instance ORDER BY id ASC");
@@ -373,7 +373,7 @@ void InstanceSaveManager::LoadResetTimes()
if (!mapDiff)
{
sLog->outError("InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid,difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
continue;
}
@@ -408,12 +408,12 @@ void InstanceSaveManager::LoadResetTimes()
if (period < DAY)
period = DAY;
time_t t = GetResetTimeFor(mapid,difficulty);
time_t t = GetResetTimeFor(mapid, difficulty);
if (!t)
{
// initialize the reset time
t = today + period + diff;
CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u','%u','%u')", mapid, difficulty, (uint32)t);
CharacterDatabase.DirectPExecute("INSERT INTO instance_reset VALUES ('%u', '%u', '%u')", mapid, difficulty, (uint32)t);
}
if (t < now)
@@ -425,7 +425,7 @@ void InstanceSaveManager::LoadResetTimes()
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
}
SetResetTimeFor(mapid,difficulty,t);
SetResetTimeFor(mapid, difficulty, t);
// schedule the global reset/warning
uint8 type;
@@ -470,7 +470,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
}
if (itr == m_resetTimeQueue.end())
sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d,%d,%d) was not found!", event.type, event.mapid, event.instanceId);
sLog->outError("InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d, %d, %d) was not found!", event.type, event.mapid, event.instanceId);
}
}
else
@@ -498,7 +498,7 @@ void InstanceSaveManager::Update()
else
{
// global reset/warning for a certain map
time_t resetTime = GetResetTimeFor(event.mapid,event.difficulty);
time_t resetTime = GetResetTimeFor(event.mapid, event.difficulty);
_ResetOrWarnAll(event.mapid, event.difficulty, event.type != 4, resetTime);
if (event.type != 4)
{
+4 -4
View File
@@ -112,7 +112,7 @@ class InstanceSave
bool m_canReset;
};
typedef UNORDERED_MAP<uint32 /*PAIR32(map,difficulty)*/,time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
typedef UNORDERED_MAP<uint32 /*PAIR32(map, difficulty)*/, time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
class InstanceSaveManager
{
@@ -145,12 +145,12 @@ class InstanceSaveManager
void LoadResetTimes();
time_t GetResetTimeFor(uint32 mapid, Difficulty d) const
{
ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid,d));
ResetTimeByMapDifficultyMap::const_iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
}
void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{
m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid,d)] = t;
m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid, d)] = t;
}
ResetTimeByMapDifficultyMap const& GetResetTimeMap() const
{
@@ -179,7 +179,7 @@ class InstanceSaveManager
void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime);
void _ResetInstance(uint32 mapid, uint32 instanceId);
void _ResetSave(InstanceSaveHashMap::iterator &itr);
void _DelHelper(const char *fields, const char *table, const char *queryTail,...);
void _DelHelper(const char *fields, const char *table, const char *queryTail, ...);
// used during global instance resets
bool lock_instLists;
// fast lookup by instance id
+3 -3
View File
@@ -263,12 +263,12 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON)
{
if (pGo->getLootState() == GO_READY)
pGo->UseDoorOrButton(uiWithRestoreTime,bUseAlternativeState);
pGo->UseDoorOrButton(uiWithRestoreTime, bUseAlternativeState);
else if (pGo->getLootState() == GO_ACTIVATED)
pGo->ResetDoorOrButton();
}
else
sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType());
sLog->outError("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", pGo->GetEntry(), pGo->GetGoType());
}
}
@@ -398,7 +398,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
sLog->outError("Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(),criteria_id);
instance->GetId(), criteria_id);
return false;
}
+2 -2
View File
@@ -28,8 +28,8 @@
#define OUT_SAVE_INST_DATA sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA(a) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
#define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
class Map;
class Unit;