Add spaces after commas
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@@ -64,11 +64,11 @@ enum CreatureFlagsExtra
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CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH | \
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CREATURE_FLAG_EXTRA_GUARD)
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
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#if defined(__GNUC__)
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#pragma pack(1)
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#else
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#pragma pack(push,1)
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#pragma pack(push, 1)
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#endif
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#define MAX_KILL_CREDIT 2
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@@ -401,7 +401,7 @@ struct TrainerSpellData
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TrainerSpell const* Find(uint32 spell_id) const;
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};
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typedef std::map<uint32,time_t> CreatureSpellCooldowns;
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typedef std::map<uint32, time_t> CreatureSpellCooldowns;
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// max different by z coordinate for creature aggro reaction
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#define CREATURE_Z_ATTACK_RANGE 3
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@@ -534,11 +534,11 @@ class Creature : public Unit, public GridObject<Creature>
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std::string GetScriptName() const;
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uint32 GetScriptId() const;
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
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void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
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void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId, language, TargetGuid); }
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void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId, language, TargetGuid); }
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void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId, TargetGuid, IsBossEmote); }
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void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId, receiver, IsBossWhisper); }
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void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
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// override WorldObject function for proper name localization
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const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;
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