Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
+8 -8
View File
@@ -64,11 +64,11 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH | \
CREATURE_FLAG_EXTRA_GUARD)
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
#pragma pack(push,1)
#pragma pack(push, 1)
#endif
#define MAX_KILL_CREDIT 2
@@ -401,7 +401,7 @@ struct TrainerSpellData
TrainerSpell const* Find(uint32 spell_id) const;
};
typedef std::map<uint32,time_t> CreatureSpellCooldowns;
typedef std::map<uint32, time_t> CreatureSpellCooldowns;
// max different by z coordinate for creature aggro reaction
#define CREATURE_Z_ATTACK_RANGE 3
@@ -534,11 +534,11 @@ class Creature : public Unit, public GridObject<Creature>
std::string GetScriptName() const;
uint32 GetScriptId() const;
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); }
void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId, language, TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId, language, TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId, TargetGuid, IsBossEmote); }
void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId, receiver, IsBossWhisper); }
void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId, language, TargetGuid); }
// override WorldObject function for proper name localization
const char* GetNameForLocaleIdx(LocaleConstant locale_idx) const;