Add spaces after commas
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@@ -73,28 +73,28 @@ enum LevelConditionType
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enum ConditionSourceType
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{
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CONDITION_SOURCE_TYPE_NONE = 0,//DONE
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CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1,//DONE
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CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2,//DONE
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CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3,//DONE
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CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4,//DONE
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CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5,//DONE
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CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6,//DONE
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CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7,//DONE
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CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8,//DONE
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CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9,//DONE
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CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10,//DONE
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CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11,//DONE
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CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12,//DONE
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CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13,//DONE
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CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14,//DONE
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CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15,//DONE
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CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16,//DONE
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CONDITION_SOURCE_TYPE_SPELL = 17,//DONE
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CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18,//DONE
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CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19,//DONE
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CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20,//DONE
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CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21,//DONE
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CONDITION_SOURCE_TYPE_NONE = 0, //DONE
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CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE = 1, //DONE
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CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE = 2, //DONE
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CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE = 3, //DONE
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CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE = 4, //DONE
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CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE = 5, //DONE
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CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE = 6, //DONE
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CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE = 7, //DONE
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CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE = 8, //DONE
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CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE = 9, //DONE
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CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE = 10, //DONE
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CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE = 11, //DONE
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CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE = 12, //DONE
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CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET = 13, //DONE
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CONDITION_SOURCE_TYPE_GOSSIP_MENU = 14, //DONE
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CONDITION_SOURCE_TYPE_GOSSIP_MENU_OPTION = 15, //DONE
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CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, //DONE
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CONDITION_SOURCE_TYPE_SPELL = 17, //DONE
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CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET = 18, //DONE
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CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, //DONE
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CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK = 20, //DONE
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CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, //DONE
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CONDITION_SOURCE_TYPE_MAX = 22//MAX
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};
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@@ -166,7 +166,7 @@ class ConditionMgr
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bool addToLootTemplate(Condition* cond, LootTemplate* loot);
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bool addToGossipMenus(Condition* cond);
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bool addToGossipMenuItems(Condition* cond);
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bool IsPlayerMeetToConditionList(Player* player,const ConditionList& conditions, Unit* invoker = NULL);
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bool IsPlayerMeetToConditionList(Player* player, const ConditionList& conditions, Unit* invoker = NULL);
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bool isGroupable(ConditionSourceType sourceType) const
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{
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