Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
+37 -37
View File
@@ -78,7 +78,7 @@ bool ChatHandler::HandleGMAnnounceCommand(const char* args)
if (!*args)
return false;
sWorld->SendGMText(LANG_GM_BROADCAST,args);
sWorld->SendGMText(LANG_GM_BROADCAST, args);
return true;
}
@@ -121,7 +121,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
{
uint64 guid = extractGuidFromLink((char*)args);
if (guid)
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!obj)
{
@@ -145,7 +145,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
Cell cell(cell_val);
uint32 zone_id, area_id;
obj->GetZoneAndAreaId(zone_id,area_id);
obj->GetZoneAndAreaId(zone_id, area_id);
MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
@@ -154,7 +154,7 @@ bool ChatHandler::HandleGPSCommand(const char* args)
float zone_x = obj->GetPositionX();
float zone_y = obj->GetPositionY();
Map2ZoneCoordinates(zone_x,zone_y,zone_id);
Map2ZoneCoordinates(zone_x, zone_y, zone_id);
Map const *map = obj->GetMap();
float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
@@ -166,8 +166,8 @@ bool ChatHandler::HandleGPSCommand(const char* args)
int gx = 63 - p.x_coord;
int gy = 63 - p.y_coord;
uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;
uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;
if(have_vmap)
{
@@ -202,7 +202,7 @@ bool ChatHandler::HandleSummonCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
Player* _player = m_session->GetPlayer();
@@ -234,7 +234,7 @@ bool ChatHandler::HandleSummonCommand(const char* args)
// only allow if gm mode is on
if (!_player->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,nameLink.c_str());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -262,13 +262,13 @@ bool ChatHandler::HandleSummonCommand(const char* args)
(m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()))
// the last check is a bit excessive, but let it be, just in case
{
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str());
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),"");
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
if (needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, playerLink(_player->GetName()).c_str());
@@ -283,9 +283,9 @@ bool ChatHandler::HandleSummonCommand(const char* args)
target->SaveRecallPosition();
// before GM
float x,y,z;
m_session->GetPlayer()->GetClosePoint(x,y,z,target->GetObjectSize());
target->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,target->GetOrientation());
float x, y, z;
m_session->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
target->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
target->SetPhaseMask(m_session->GetPlayer()->GetPhaseMask(), true);
}
else
@@ -296,7 +296,7 @@ bool ChatHandler::HandleSummonCommand(const char* args)
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetTrinityString(LANG_OFFLINE));
PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), GetTrinityString(LANG_OFFLINE));
// in point where GM stay
Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(),
@@ -317,7 +317,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
Player* _player = m_session->GetPlayer();
@@ -342,7 +342,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// only allow if gm mode is on
if (!_player->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chrNameLink.c_str());
PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM, chrNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -367,7 +367,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// we are in group, we can go only if we are in the player group
if (_player->GetGroup() != target->GetGroup())
{
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chrNameLink.c_str());
PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY, chrNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -377,7 +377,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
// we are not in group, let's verify our GM mode
if (!_player->isGameMaster())
{
PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM,chrNameLink.c_str());
PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM, chrNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -415,8 +415,8 @@ bool ChatHandler::HandleAppearCommand(const char* args)
_player->SaveRecallPosition();
// to point to see at target with same orientation
float x,y,z;
target->GetContactPoint(_player,x,y,z);
float x, y, z;
target->GetContactPoint(_player, x, y, z);
_player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE);
_player->SetPhaseMask(target->GetPhaseMask(), true);
@@ -432,10 +432,10 @@ bool ChatHandler::HandleAppearCommand(const char* args)
PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str());
// to point where player stay (if loaded)
float x,y,z,o;
float x, y, z, o;
uint32 map;
bool in_flight;
if (!Player::LoadPositionFromDB(map,x,y,z,o,in_flight,target_guid))
if (!Player::LoadPositionFromDB(map, x, y, z, o, in_flight, target_guid))
return false;
// stop flight if need
@@ -448,7 +448,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
else
_player->SaveRecallPosition();
_player->TeleportTo(map, x, y, z,_player->GetOrientation());
_player->TeleportTo(map, x, y, z, _player->GetOrientation());
}
return true;
@@ -458,7 +458,7 @@ bool ChatHandler::HandleAppearCommand(const char* args)
bool ChatHandler::HandleRecallCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args,&target))
if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
@@ -537,7 +537,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr (namepart,wnamepart))
if (!Utf8toWStr (namepart, wnamepart))
return false;
bool found = false;
@@ -621,7 +621,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
std::string namepart = str;
std::wstring wnamepart;
if (!Utf8toWStr(namepart,wnamepart))
if (!Utf8toWStr(namepart, wnamepart))
return false;
// converting string that we try to find to lower case
@@ -655,7 +655,7 @@ bool ChatHandler::HandleLookupTeleCommand(const char * args)
if (reply.str().empty())
SendSysMessage(LANG_COMMAND_TELE_NOLOCATION);
else
PSendSysMessage(LANG_COMMAND_TELE_LOCATION,reply.str().c_str());
PSendSysMessage(LANG_COMMAND_TELE_LOCATION, reply.str().c_str());
if (limitReached)
PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
@@ -709,7 +709,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
Player* target;
uint64 target_guid;
std::string target_name;
if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
if (!extractPlayerTarget((char*)args, &target, &target_guid, &target_name))
return false;
char* tail1 = strtok(NULL, "");
@@ -733,12 +733,12 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
std::string text = msgText;
// from console show not existed sender
MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
MailSender sender(MAIL_NORMAL, m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
//- TODO: Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
MailDraft(subject, text)
.SendMailTo(trans, MailReceiver(target,GUID_LOPART(target_guid)),sender);
.SendMailTo(trans, MailReceiver(target, GUID_LOPART(target_guid)), sender);
CharacterDatabase.CommitTransaction(trans);
@@ -751,7 +751,7 @@ bool ChatHandler::HandleSendMailCommand(const char* args)
bool ChatHandler::HandleGroupSummonCommand(const char* args)
{
Player* target;
if (!extractPlayerTarget((char*)args,&target))
if (!extractPlayerTarget((char*)args, &target))
return false;
// check online security
@@ -764,7 +764,7 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
if (!grp)
{
PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str());
PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
SetSentErrorMessage(true);
return false;
}
@@ -810,13 +810,13 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
if (plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId())
{
// cannot summon from instance to instance
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,plNameLink.c_str());
PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
SetSentErrorMessage(true);
return false;
}
}
PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(),"");
PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (needReportToTarget(pl))
ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, GetNameLink().c_str());
@@ -831,9 +831,9 @@ bool ChatHandler::HandleGroupSummonCommand(const char* args)
pl->SaveRecallPosition();
// before GM
float x,y,z;
m_session->GetPlayer()->GetClosePoint(x,y,z,pl->GetObjectSize());
pl->TeleportTo(m_session->GetPlayer()->GetMapId(),x,y,z,pl->GetOrientation());
float x, y, z;
m_session->GetPlayer()->GetClosePoint(x, y, z, pl->GetObjectSize());
pl->TeleportTo(m_session->GetPlayer()->GetMapId(), x, y, z, pl->GetOrientation());
}
return true;