Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
+6 -6
View File
@@ -63,14 +63,14 @@ class ChatHandler
FillMessageData(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message);
}
static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
static char* LineFromMessage(char*& pos) { char* start = strtok(pos, "\n"); pos = NULL; return start; }
// function with different implementation for chat/console
virtual const char *GetTrinityString(int32 entry) const;
virtual void SendSysMessage(const char *str);
void SendSysMessage(int32 entry);
void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2,3);
void PSendSysMessage(const char *format, ...) ATTR_PRINTF(2, 3);
void PSendSysMessage(int32 entry, ...);
std::string PGetParseString(int32 entry, ...) const;
@@ -118,7 +118,7 @@ class ChatHandler
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
bool HasSentErrorMessage() { return sentErrorMessage;}
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
static bool LoadCommandTable() { return load_command_table;}
@@ -352,11 +352,11 @@ class ChatHandler
// Utility methods for commands
bool LookupPlayerSearchCommand(QueryResult result, int32 limit);
bool HandleBanListHelper(QueryResult result);
bool HandleBanHelper(BanMode mode,char const* args);
bool HandleBanHelper(BanMode mode, char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode,char const* args);
bool HandleUnBanHelper(BanMode mode, char const* args);
void HandleCharacterLevel(Player* player, uint64 player_guid, uint32 oldlevel, uint32 newlevel);
void HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id);
void HandleLearnSkillRecipesHelper(Player* player, uint32 skill_id);
// Stores informations about a deleted character
struct DeletedInfo