Add spaces after commas

This commit is contained in:
leak
2011-04-29 20:47:02 +02:00
parent 01a79947d5
commit 1003f30448
645 changed files with 9439 additions and 9439 deletions
@@ -46,7 +46,7 @@ BattlegroundSA::~BattlegroundSA()
void BattlegroundSA::Reset()
{
TotalTime = 0;
Attackers = ((urand(0,1)) ? TEAM_ALLIANCE : TEAM_HORDE);
Attackers = ((urand(0, 1)) ? TEAM_ALLIANCE : TEAM_HORDE);
for (uint8 i = 0; i <= 5; i++)
GateStatus[i] = BG_SA_GATE_OK;
ShipsStarted = false;
@@ -83,7 +83,7 @@ bool BattlegroundSA::ResetObjs()
for (uint8 i = 0; i < BG_SA_BOAT_ONE; i++)
{
if (!AddObject(i,BG_SA_ObjEntries[i],BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1], BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],0,0,0,0,RESPAWN_ONE_DAY))
if (!AddObject(i, BG_SA_ObjEntries[i], BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1], BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3], 0, 0, 0, 0, RESPAWN_ONE_DAY))
return false;
}
@@ -99,18 +99,18 @@ bool BattlegroundSA::ResetObjs()
boatid= Attackers ? BG_SA_BOAT_TWO_H : BG_SA_BOAT_TWO_A;
break;
}
if (!AddObject(i,boatid,BG_SA_ObjSpawnlocs[i][0],
if (!AddObject(i, boatid, BG_SA_ObjSpawnlocs[i][0],
BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2]+(Attackers ? -3.750f: 0),
BG_SA_ObjSpawnlocs[i][3],0,0,0,0,RESPAWN_ONE_DAY))
BG_SA_ObjSpawnlocs[i][3], 0, 0, 0, 0, RESPAWN_ONE_DAY))
return false;
}
for (uint8 i = BG_SA_SIGIL_1; i < BG_SA_CENTRAL_FLAG; i++)
{
if (!AddObject(i,BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0],BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2],BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY))
if (!AddObject(i, BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0, 0, 0, 0, RESPAWN_ONE_DAY))
return false;
}
@@ -125,8 +125,8 @@ bool BattlegroundSA::ResetObjs()
for (uint8 i = 0; i < BG_SA_NPC_SPARKLIGHT; i++)
{
if (!AddCreature(BG_SA_NpcEntries[i], i, (Attackers == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE),
BG_SA_NpcSpawnlocs[i][0],BG_SA_NpcSpawnlocs[i][1],
BG_SA_NpcSpawnlocs[i][2],BG_SA_NpcSpawnlocs[i][3],600))
BG_SA_NpcSpawnlocs[i][0], BG_SA_NpcSpawnlocs[i][1],
BG_SA_NpcSpawnlocs[i][2], BG_SA_NpcSpawnlocs[i][3], 600))
return false;
}
@@ -156,7 +156,7 @@ bool BattlegroundSA::ResetObjs()
if (!sg)
{
sLog->outError("SOTA: Can't find GY entry %u",BG_SA_GYEntries[i]);
sLog->outError("SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
return false;
}
@@ -169,7 +169,7 @@ bool BattlegroundSA::ResetObjs()
{
GraveyardStatus[i] = ((Attackers == TEAM_HORDE)? TEAM_ALLIANCE : TEAM_HORDE);
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((Attackers == TEAM_HORDE)? ALLIANCE : HORDE)))
sLog->outError("SOTA: couldn't spawn GY: %u",i);
sLog->outError("SOTA: couldn't spawn GY: %u", i);
}
}
@@ -179,7 +179,7 @@ bool BattlegroundSA::ResetObjs()
AddObject(i, (BG_SA_ObjEntries[i] - (Attackers == TEAM_ALLIANCE ? 1:0)),
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
}
@@ -188,7 +188,7 @@ bool BattlegroundSA::ResetObjs()
AddObject(i, BG_SA_ObjEntries[i],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, defF);
}
@@ -197,7 +197,7 @@ bool BattlegroundSA::ResetObjs()
AddObject(i, BG_SA_ObjEntries[BG_SA_BOMB],
BG_SA_ObjSpawnlocs[i][0], BG_SA_ObjSpawnlocs[i][1],
BG_SA_ObjSpawnlocs[i][2], BG_SA_ObjSpawnlocs[i][3],
0,0,0,0,RESPAWN_ONE_DAY);
0, 0, 0, 0, RESPAWN_ONE_DAY);
GetBGObject(i)->SetUInt32Value(GAMEOBJECT_FACTION, atF);
}
@@ -220,8 +220,8 @@ bool BattlegroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 0);
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,1);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,0);
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN, 1);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN, 0);
}
else
{
@@ -233,8 +233,8 @@ bool BattlegroundSA::ResetObjs()
UpdateWorldState(BG_SA_RIGHT_ATT_TOKEN_HRD, 1);
UpdateWorldState(BG_SA_LEFT_ATT_TOKEN_HRD, 1);
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN,0);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN,1);
UpdateWorldState(BG_SA_HORDE_DEFENCE_TOKEN, 0);
UpdateWorldState(BG_SA_ALLIANCE_DEFENCE_TOKEN, 1);
}
UpdateWorldState(BG_SA_PURPLE_GATEWS, 1);
@@ -443,9 +443,9 @@ void BattlegroundSA::AddPlayer(Player *plr)
{
if (plr->GetTeamId() == Attackers)
{
plr->CastSpell(plr,12438,true);//Without this player falls before boat loads...
plr->CastSpell(plr, 12438, true);//Without this player falls before boat loads...
if (urand(0,1))
if (urand(0, 1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
@@ -465,7 +465,7 @@ void BattlegroundSA::AddPlayer(Player *plr)
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattlegroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
void BattlegroundSA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
}
@@ -487,7 +487,7 @@ void BattlegroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
else if (type == SCORE_DESTROYED_WALL)
((BattlegroundSAScore*)itr->second)->gates_destroyed += value;
else
Battleground::UpdatePlayerScore(Source,type,value, doAddHonor);
Battleground::UpdatePlayerScore(Source, type, value, doAddHonor);
}
void BattlegroundSA::TeleportPlayers()
@@ -511,9 +511,9 @@ void BattlegroundSA::TeleportPlayers()
if (plr->GetTeamId() == Attackers)
{
plr->CastSpell(plr,12438,true); //Without this player falls before boat loads...
plr->CastSpell(plr, 12438, true); //Without this player falls before boat loads...
if (urand(0,1))
if (urand(0, 1))
plr->TeleportTo(607, 2682.936f, -830.368f, 50.0f, 2.895f, 0);
else
plr->TeleportTo(607, 2577.003f, 980.261f, 50.0f, 0.807f, 0);
@@ -635,9 +635,9 @@ void BattlegroundSA::DestroyGate(Player* pl, GameObject* /*go*/, uint32 destroye
if (i < 5)
DelObject(i+9);
UpdatePlayerScore(pl,SCORE_DESTROYED_WALL, 1);
UpdatePlayerScore(pl, SCORE_DESTROYED_WALL, 1);
if (rewardHonor)
UpdatePlayerScore(pl,SCORE_BONUS_HONOR,(GetBonusHonorFromKill(1)));
UpdatePlayerScore(pl, SCORE_BONUS_HONOR, (GetBonusHonorFromKill(1)));
}
}
}
@@ -648,9 +648,9 @@ WorldSafeLocsEntry const* BattlegroundSA::GetClosestGraveYard(Player* player)
WorldSafeLocsEntry const* ret;
WorldSafeLocsEntry const* closest;
float dist, nearest;
float x,y,z;
float x, y, z;
player->GetPosition(x,y,z);
player->GetPosition(x, y, z);
if (player->GetTeamId() == Attackers)
safeloc = BG_SA_GYEntries[BG_SA_BEACH_GY];
@@ -727,9 +727,9 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
case BG_SA_LEFT_CAPTURABLE_GY:
flag = BG_SA_LEFT_FLAG;
DelObject(flag);
AddObject(flag,(BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1],
BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_RIGSPARK;
AddCreature(BG_SA_NpcEntries[npc], npc, Attackers,
@@ -747,8 +747,8 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
flag = BG_SA_RIGHT_FLAG;
DelObject(flag);
AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1],
BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
npc = BG_SA_NPC_SPARKLIGHT;
AddCreature(BG_SA_NpcEntries[npc], npc, Attackers,
@@ -766,8 +766,8 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player *Source)
flag = BG_SA_CENTRAL_FLAG;
DelObject(flag);
AddObject(flag, (BG_SA_ObjEntries[flag] - (Source->GetTeamId() == TEAM_ALLIANCE ? 0:1)),
BG_SA_ObjSpawnlocs[flag][0],BG_SA_ObjSpawnlocs[flag][1],
BG_SA_ObjSpawnlocs[flag][2],BG_SA_ObjSpawnlocs[flag][3],0,0,0,0,RESPAWN_ONE_DAY);
BG_SA_ObjSpawnlocs[flag][0], BG_SA_ObjSpawnlocs[flag][1],
BG_SA_ObjSpawnlocs[flag][2], BG_SA_ObjSpawnlocs[flag][3], 0, 0, 0, 0, RESPAWN_ONE_DAY);
UpdateWorldState(BG_SA_CENTER_GY_ALLIANCE, (GraveyardStatus[i] == TEAM_ALLIANCE? 1:0));
UpdateWorldState(BG_SA_CENTER_GY_HORDE, (GraveyardStatus[i] == TEAM_ALLIANCE? 0:1));