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@@ -443,7 +443,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b
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ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME;
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// loop through the players
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for (std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
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for (std::map<uint64, PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr)
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{
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// get the player
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Player* plr = sObjectMgr->GetPlayer(itr->first);
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@@ -471,7 +471,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, Battleground * b
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uint32 queueSlot = plr->GetBattlegroundQueueIndex(bgQueueTypeId);
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID());
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", plr->GetName(), plr->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
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// send status packet
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sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
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@@ -783,7 +783,7 @@ void BattlegroundQueue::Update(BattlegroundTypeId bgTypeId, BattlegroundBracketI
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return;
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}
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(),bracket_id);
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
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if (!bracketEntry)
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{
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sLog->outError("Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
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@@ -1080,7 +1080,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[m_BgQueueTypeId];
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if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
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{
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);
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sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", plr->GetGUIDLow(), m_BgInstanceGUID);
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plr->RemoveBattlegroundQueueId(m_BgQueueTypeId);
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bgQueue.RemovePlayer(m_PlayerGuid, true);
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