Core/Objects: Create a base class for Object to support creating new client visible object types
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@@ -92,7 +92,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
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return false;
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}
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WorldObject::_Create(ObjectGuid::Create<HighGuid::DynamicObject>(GetMapId(), spell->Id, guidlow));
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_Create(ObjectGuid::Create<HighGuid::DynamicObject>(GetMapId(), spell->Id, guidlow));
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PhasingHandler::InheritPhaseShift(this, caster);
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UpdatePositionData();
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