Core/Objects: Create a base class for Object to support creating new client visible object types

This commit is contained in:
Shauren
2025-12-27 11:43:04 +01:00
parent 3b722eb93e
commit 0ff5cf4d00
18 changed files with 1121 additions and 1031 deletions
@@ -92,7 +92,7 @@ bool DynamicObject::CreateDynamicObject(ObjectGuid::LowType guidlow, Unit* caste
return false;
}
WorldObject::_Create(ObjectGuid::Create<HighGuid::DynamicObject>(GetMapId(), spell->Id, guidlow));
_Create(ObjectGuid::Create<HighGuid::DynamicObject>(GetMapId(), spell->Id, guidlow));
PhasingHandler::InheritPhaseShift(this, caster);
UpdatePositionData();