Core/Commands: Add support for ip2nation database lookups when using .pinfo command.
This will (when a full database exists) allow for seeing (approximately) which country a player might be from when doing .pinfo <player> Note: External data required for this patch to work correctly can be found at http://www.ip2nation.com/ip2nation/Download Signed-off-by: click <[email protected]>
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@@ -42,6 +42,7 @@
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#include "Transport.h"
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#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
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#include "CreatureGroups.h"
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#include "ace/INET_Addr.h"
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//mute player for some times
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bool ChatHandler::HandleMuteCommand(const char* args)
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@@ -347,6 +348,20 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
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{
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last_ip = fields[3].GetString();
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last_login = fields[4].GetString();
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uint32 ip = inet_addr(last_ip.c_str());
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#if TRINITY_ENDIAN == BIGENDIAN
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EndianConvertReverse(ip);
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#endif
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if (QueryResult result2 = WorldDatabase.PQuery("SELECT c.country FROM ip2nationCountries c, ip2nation i WHERE "
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"i.ip < %u AND c.code = i.country ORDER BY i.ip DESC LIMIT 0,1", ip))
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{
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Field* fields2 = result2->Fetch();
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last_ip.append(" (");
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last_ip.append(fields2[0].GetString());
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last_ip.append(")");
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}
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}
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else
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{
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