Core/Spells: Fix my logic in my previous commit, thanks to @Kandera for pointing out.

This commit is contained in:
Kapoeira
2011-12-10 08:18:54 -05:00
parent 5d7003a28b
commit 0fe3405a70
+1 -1
View File
@@ -223,7 +223,7 @@ class spell_sha_earthbind_totem : public SpellScriptLoader
{ {
if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0))
{ {
if (roll_chance_i(aur->GetBaseAmount()) && owner->HasAuraWithMechanic(1 << MECHANIC_SNARE)) if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE))
{ {
caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff); caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff);
caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER_BUFF, true, NULL, aurEff); caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER_BUFF, true, NULL, aurEff);