Add support for quest 6641 (Vorsha The Lasher)

--HG--
branch : trunk
This commit is contained in:
click
2010-05-04 08:30:11 +02:00
parent 5b88cd584a
commit 0fd39511ac
6 changed files with 267 additions and 0 deletions
+220
View File
@@ -229,6 +229,215 @@ CreatureAI* GetAI_npc_ruul_snowhoofAI(Creature* pCreature)
return new npc_ruul_snowhoofAI(pCreature);
}
#include "ScriptedPch.h"
#include "ScriptedEscortAI.h"
enum eEnums
{
SAY_MUG_START1 = -1800054,
SAY_MUG_START2 = -1800055,
SAY_MUG_BRAZIER = -1800056,
SAY_MUG_BRAZIER_WAIT = -1800057,
SAY_MUG_ON_GUARD = -1800058,
SAY_MUG_REST = -1800059,
SAY_MUG_DONE = -1800060,
SAY_MUG_GRATITUDE = -1800061,
SAY_MUG_PATROL = -1800062,
SAY_MUG_RETURN = -1800063,
QUEST_VORSHA = 6641,
GO_NAGA_BRAZIER = 178247,
NPC_WRATH_RIDER = 3713,
NPC_WRATH_SORCERESS = 3717,
NPC_WRATH_RAZORTAIL = 3712,
NPC_WRATH_PRIESTESS = 3944,
NPC_WRATH_MYRMIDON = 3711,
NPC_WRATH_SEAWITCH = 3715,
NPC_VORSHA = 12940,
NPC_MUGLASH = 12717
};
static float m_afFirstNagaCoord[3][3]=
{
{3603.504150, 1122.631104, 1.635}, // rider
{3589.293945, 1148.664063, 5.565}, // sorceress
{3609.925537, 1168.759521, -1.168} // razortail
};
static float m_afSecondNagaCoord[3][3]=
{
{3609.925537, 1168.759521, -1.168}, // witch
{3645.652100, 1139.425415, 1.322}, // priest
{3583.602051, 1128.405762, 2.347} // myrmidon
};
static float m_fVorshaCoord[]={3633.056885, 1172.924072, -5.388};
struct npc_muglashAI : public npc_escortAI
{
npc_muglashAI(Creature* pCreature) : npc_escortAI(pCreature) { }
uint32 m_uiWaveId;
uint32 m_uiEventTimer;
bool m_bIsBrazierExtinguished;
void JustSummoned(Creature* pSummoned)
{
pSummoned->AI()->AttackStart(me);
}
void WaypointReached(uint32 i)
{
Player* pPlayer = GetPlayerForEscort();
switch(i)
{
case 0:
if (pPlayer)
DoScriptText(SAY_MUG_START2, me, pPlayer);
break;
case 24:
if (pPlayer)
DoScriptText(SAY_MUG_BRAZIER, me, pPlayer);
if (GameObject* pGo = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2))
{
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);
SetEscortPaused(true);
}
break;
case 25:
DoScriptText(SAY_MUG_GRATITUDE, me);
if (pPlayer)
pPlayer->GroupEventHappens(QUEST_VORSHA, me);
break;
case 26:
DoScriptText(SAY_MUG_PATROL, me);
break;
case 27:
DoScriptText(SAY_MUG_RETURN, me);
break;
}
}
void Aggro(Unit* pWho)
{
if (HasEscortState(STATE_ESCORT_PAUSED))
{
if (urand(0, 1))
DoScriptText(SAY_MUG_ON_GUARD, me);
return;
}
}
void Reset()
{
m_uiEventTimer = 10000;
m_uiWaveId = 0;
m_bIsBrazierExtinguished = false;
}
void JustDied(Unit* pKiller)
{
Player* pPlayer = GetPlayerForEscort();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (pPlayer)
{
pPlayer->FailQuest(QUEST_VORSHA);
}
}
}
void DoWaveSummon()
{
switch(m_uiWaveId)
{
case 1:
me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 2:
me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 3:
me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000);
break;
case 4:
SetEscortPaused(false);
DoScriptText(SAY_MUG_DONE, me);
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (!me->getVictim())
{
if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished)
{
if (m_uiEventTimer < uiDiff)
{
++m_uiWaveId;
DoWaveSummon();
m_uiEventTimer = 10000;
}
else
m_uiEventTimer -= uiDiff;
}
return;
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_muglash(Creature* pCreature)
{
return new npc_muglashAI(pCreature);
}
bool QuestAccept_npc_muglash(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_VORSHA)
{
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
{
DoScriptText(SAY_MUG_START1, pCreature);
pCreature->setFaction(113);
pEscortAI->Start(true, true, pPlayer->GetGUID());
}
}
return true;
}
bool GOHello_go_naga_brazier(Player* pPlayer, GameObject* pGo)
{
if (Creature* pCreature = GetClosestCreatureWithEntry(pGo, NPC_MUGLASH, INTERACTION_DISTANCE*2))
{
if (npc_muglashAI* pEscortAI = CAST_AI(npc_muglashAI, pCreature->AI()))
{
DoScriptText(SAY_MUG_BRAZIER_WAIT, pCreature);
pEscortAI->m_bIsBrazierExtinguished = true;
return false;
}
}
return true;
}
void AddSC_ashenvale()
{
Script *newscript;
@@ -244,5 +453,16 @@ void AddSC_ashenvale()
newscript->GetAI = &GetAI_npc_ruul_snowhoofAI;
newscript->pQuestAccept = &QuestAccept_npc_ruul_snowhoof;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_muglash";
newscript->GetAI = &GetAI_npc_muglash;
newscript->pQuestAccept = &QuestAccept_npc_muglash;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "go_naga_brazier";
newscript->pGOHello = &GOHello_go_naga_brazier;
newscript->RegisterSelf();
}