*Fix a typo in spellauras.cpp which makes some triggered spells triggered twice.
--HG-- branch : trunk
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@@ -2533,6 +2533,7 @@ void AuraEffect::TriggerSpell()
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case 29213:
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case 29213:
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case 54835:
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case 54835:
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caster->CastSpell(m_target, trigger_spell_id, true, NULL, this);
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caster->CastSpell(m_target, trigger_spell_id, true, NULL, this);
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return;
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// Ground Slam
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// Ground Slam
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case 33525:
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case 33525:
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target->CastSpell(target, trigger_spell_id, true);
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target->CastSpell(target, trigger_spell_id, true);
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