Core/AI: Some code style cleanup

This commit is contained in:
Shauren
2011-03-27 12:54:42 +02:00
parent 9fea7d9a85
commit 0fbde67824
7 changed files with 222 additions and 205 deletions
@@ -294,7 +294,7 @@ class BossAI : public ScriptedAI
};
// SD2 grid searchers.
Creature *GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true);
Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive = true);
GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange);
void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange);
void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange);