Core/Players: Don't set instanceId to 0 when player is on transport during loading, there CAN be transports inside instances

Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)

Closes isssue #3749.

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-09-02 10:40:32 +02:00
parent 320cd16f20
commit 0f9fe8dbeb
12 changed files with 100 additions and 41 deletions
+2 -2
View File
@@ -146,8 +146,8 @@ class InstanceScript : public ZoneScript
virtual void OnPlayerEnter(Player *) {}
//Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script
//use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID, boolen, NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
//change active state of doors or buttons