*Update of relocation notify code.
--HG-- branch : trunk
This commit is contained in:
@@ -30,23 +30,6 @@
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using namespace Trinity;
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using namespace Trinity;
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/*void
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Trinity::PlayerNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( iter->getSource() == &i_player )
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_player);
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i_player.UpdateVisibilityOf(iter->getSource());
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if (!i_player.GetSharedVisionList().empty())
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for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
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(*it)->UpdateVisibilityOf(iter->getSource());
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}
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}*/
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void
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void
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VisibleChangesNotifier::Visit(PlayerMapType &m)
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VisibleChangesNotifier::Visit(PlayerMapType &m)
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{
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{
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@@ -60,27 +43,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
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}
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}
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void
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void
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VisibleNotifier::Visit(PlayerMapType &m)
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PlayerRelocationNotifier::Notify()
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( iter->getSource() == &i_player )
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_player);
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//i_player.UpdateVisibilityOf(iter->getSource());
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//if (!i_player.GetSharedVisionList().empty())
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// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
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// (*it)->UpdateVisibilityOf(iter->getSource());
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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void
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VisibleNotifier::Notify()
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{
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{
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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// but exist one case when this possible and object not out of range: transports
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@@ -146,7 +109,7 @@ VisibleNotifier::Notify()
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// send data at target visibility change (adding to client)
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// send data at target visibility change (adding to client)
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for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
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for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
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if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
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if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
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i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
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i_player.SendInitialVisiblePackets((Unit*)(*vItr));
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}
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}
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void
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void
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+25
-36
@@ -38,16 +38,7 @@ class Player;
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namespace Trinity
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namespace Trinity
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{
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{
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struct TRINITY_DLL_DECL PlayerRelocationNotifier
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/*struct TRINITY_DLL_DECL PlayerNotifier
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{
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explicit PlayerNotifier(Player &pl) : i_player(pl) {}
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void Visit(PlayerMapType &);
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template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
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Player &i_player;
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};*/
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struct TRINITY_DLL_DECL VisibleNotifier
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{
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{
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Player &i_player;
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Player &i_player;
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UpdateData i_data;
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UpdateData i_data;
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@@ -55,12 +46,28 @@ namespace Trinity
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Player::ClientGUIDs i_clientGUIDs;
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Player::ClientGUIDs i_clientGUIDs;
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std::set<WorldObject*> i_visibleNow;
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std::set<WorldObject*> i_visibleNow;
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explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
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PlayerRelocationNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
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template<class T> void Visit(GridRefManager<T> &m);
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void Visit(PlayerMapType &);
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#ifdef WIN32
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template<class T> inline void Visit(GridRefManager<T> &);
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template<> inline void Visit(PlayerMapType &);
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template<> inline void Visit(CreatureMapType &);
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#endif
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void Notify(void);
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void Notify(void);
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};
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};
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struct TRINITY_DLL_DECL CreatureRelocationNotifier
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{
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Creature &i_creature;
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CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
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template<class T> void Visit(GridRefManager<T> &) {}
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#ifdef WIN32
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template<> inline void Visit(PlayerMapType &);
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template<> inline void Visit(CreatureMapType &);
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#endif
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};
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struct TRINITY_DLL_DECL VisibleChangesNotifier
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struct TRINITY_DLL_DECL VisibleChangesNotifier
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{
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{
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WorldObject &i_object;
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WorldObject &i_object;
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@@ -168,25 +175,6 @@ namespace Trinity
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template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
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template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
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};
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};
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struct TRINITY_DLL_DECL PlayerRelocationNotifier
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{
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Player &i_player;
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PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
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template<class T> void Visit(GridRefManager<T> &) {}
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void Visit(PlayerMapType &);
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void Visit(CreatureMapType &);
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};
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struct TRINITY_DLL_DECL CreatureRelocationNotifier
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{
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Creature &i_creature;
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CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
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template<class T> void Visit(GridRefManager<T> &) {}
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#ifdef WIN32
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template<> void Visit(PlayerMapType &);
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#endif
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};
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struct TRINITY_DLL_DECL DynamicObjectUpdater
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struct TRINITY_DLL_DECL DynamicObjectUpdater
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{
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{
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DynamicObject &i_dynobject;
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DynamicObject &i_dynobject;
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@@ -968,10 +956,11 @@ namespace Trinity
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};
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};
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#ifndef WIN32
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#ifndef WIN32
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template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
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template<class T> inline void PlayerRelocationNotifier::Visit(GridRefManager<T> &);
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template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
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template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
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template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
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template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
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template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
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template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
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template<> inline void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
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template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
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template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
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template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
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template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
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#endif
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#endif
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@@ -29,17 +29,6 @@
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#include "CreatureAI.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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#include "SpellAuras.h"
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template<class T>
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inline void
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Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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inline void
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inline void
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Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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{
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{
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@@ -48,28 +37,10 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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iter->getSource()->Update(i_timeDiff);
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iter->getSource()->Update(i_timeDiff);
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}
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}
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inline void
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Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if(&i_player==iter->getSource())
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continue;
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// visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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// iteraction distance
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
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inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
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{
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{
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// update creature visibility at player/creature move
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if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
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pl->UpdateVisibilityOf(c);
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return;
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// Creature AI reaction
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// Creature AI reaction
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if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
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if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
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@@ -94,27 +65,71 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
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}
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}
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}
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}
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template<class T>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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template<>
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inline void
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Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource()->m_Notified) //self is also skipped in this check
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continue;
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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iter->getSource()->UpdateVisibilityOf(&i_player);
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//if (!i_player.GetSharedVisionList().empty())
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// for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
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// (*it)->UpdateVisibilityOf(iter->getSource());
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// Cancel Trade
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if(i_player.GetTrader()==iter->getSource())
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if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
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i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
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}
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}
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template<>
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inline void
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inline void
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Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
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{
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{
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if(!i_player.isAlive() || i_player.isInFlight())
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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return;
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{
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if(iter->getSource()->m_Notified)
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continue;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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PlayerCreatureRelocationWorker(&i_player,iter->getSource());
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PlayerCreatureRelocationWorker(&i_player, iter->getSource());
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}
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}
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}
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template<>
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template<>
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inline void
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inline void
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Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
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{
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{
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if(!i_creature.isAlive())
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for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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return;
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{
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if(iter->getSource()->m_Notified)
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continue;
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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iter->getSource()->UpdateVisibilityOf(&i_creature);
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if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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}
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template<>
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template<>
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@@ -124,11 +139,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
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if(!i_creature.isAlive())
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if(!i_creature.isAlive())
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return;
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return;
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for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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{
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Creature* c = iter->getSource();
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if(iter->getSource()->m_Notified)
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if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
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continue;
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CreatureCreatureRelocationWorker(c, &i_creature);
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if(!iter->getSource()->isAlive())
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continue;
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CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
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}
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}
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}
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}
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+23
-20
@@ -624,34 +624,15 @@ void Map::RelocationNotify()
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if(unit->GetTypeId() == TYPEID_PLAYER)
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if(unit->GetTypeId() == TYPEID_PLAYER)
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{
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{
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//UpdatePlayerVisibility((Player*)unit, cell, val);
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//Trinity::PlayerNotifier pl_notifier(*player);
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//VisitWorld(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), pl_notifier);
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//UpdateObjectsVisibilityFor((Player*)unit, cell, val);
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Trinity::VisibleNotifier ob_notifier(*((Player*)unit));
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VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
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ob_notifier.Notify();
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Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
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Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
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VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
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VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
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notifier.Notify();
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}
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}
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else
|
else
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{
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{
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Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
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Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
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VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
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VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
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}
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}
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// Update visibility back to player who is controlling the unit
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if(unit->GetSharedVisionList().size())
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{
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for(SharedVisionList::const_iterator it = unit->GetSharedVisionList().begin(); it != unit->GetSharedVisionList().end(); ++it)
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|
||||||
{
|
|
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Trinity::VisibleNotifier ob_notifier(**it);
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VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
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ob_notifier.Notify();
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|
||||||
}
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||||||
}
|
|
||||||
}
|
}
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||||||
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|
||||||
//Clear list
|
//Clear list
|
||||||
@@ -768,6 +749,28 @@ void Map::Update(const uint32 &t_diff)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|
||||||
|
// Update bindsight players
|
||||||
|
if(obj->isType(TYPEMASK_UNIT))
|
||||||
|
{
|
||||||
|
if(!((Unit*)obj)->GetSharedVisionList().empty())
|
||||||
|
for(SharedVisionList::const_iterator it = ((Unit*)obj)->GetSharedVisionList().begin(); it != ((Unit*)obj)->GetSharedVisionList().end(); ++it)
|
||||||
|
{
|
||||||
|
Trinity::PlayerRelocationNotifier notifier(**it);
|
||||||
|
VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
|
||||||
|
notifier.Notify();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
|
||||||
|
{
|
||||||
|
if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
|
||||||
|
if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
|
||||||
|
{
|
||||||
|
Trinity::PlayerRelocationNotifier notifier(*((Player*)caster));
|
||||||
|
VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
|
||||||
|
notifier.Notify();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+18
-27
@@ -16785,19 +16785,7 @@ void Player::HandleStealthedUnitsDetection()
|
|||||||
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
|
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// target aura duration for caster show only if target exist at caster client
|
SendInitialVisiblePackets(*i);
|
||||||
// send data at target visibility change (adding to client)
|
|
||||||
if((*i)!=this && (*i)->isType(TYPEMASK_UNIT))
|
|
||||||
{
|
|
||||||
SendAuraDurationsForTarget(*i);
|
|
||||||
//if(((Unit*)(*i))->isAlive()) //should be always alive
|
|
||||||
{
|
|
||||||
if((*i)->GetTypeId()==TYPEID_UNIT)
|
|
||||||
((Creature*)(*i))->SendMonsterMoveWithSpeedToCurrentDestination(this);
|
|
||||||
if(((Unit*)(*i))->getVictim())
|
|
||||||
((Unit*)(*i))->SendAttackStart(((Unit*)(*i))->getVictim());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -17781,21 +17769,24 @@ void Player::UpdateVisibilityOf(WorldObject* target)
|
|||||||
|
|
||||||
// target aura duration for caster show only if target exist at caster client
|
// target aura duration for caster show only if target exist at caster client
|
||||||
// send data at target visibility change (adding to client)
|
// send data at target visibility change (adding to client)
|
||||||
if(target!=this && target->isType(TYPEMASK_UNIT))
|
if(target->isType(TYPEMASK_UNIT))
|
||||||
{
|
SendInitialVisiblePackets((Unit*)target);
|
||||||
SendAuraDurationsForTarget((Unit*)target);
|
|
||||||
if(((Unit*)target)->isAlive())
|
|
||||||
{
|
|
||||||
if(target->GetTypeId()==TYPEID_UNIT)
|
|
||||||
((Creature*)target)->SendMonsterMoveWithSpeedToCurrentDestination(this);
|
|
||||||
if(((Unit*)target)->getVictim())
|
|
||||||
((Unit*)target)->SendAttackStart(((Unit*)target)->getVictim());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Player::SendInitialVisiblePackets(Unit* target)
|
||||||
|
{
|
||||||
|
SendAuraDurationsForTarget(target);
|
||||||
|
if(target->isAlive())
|
||||||
|
{
|
||||||
|
if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
|
||||||
|
target->SendMonsterMoveWithSpeedToCurrentDestination(this);
|
||||||
|
if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
|
||||||
|
target->SendAttackStart(target->getVictim());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target)
|
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target)
|
||||||
{
|
{
|
||||||
@@ -17842,7 +17833,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
/*template<>
|
||||||
void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
|
void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
|
||||||
{
|
{
|
||||||
if(HaveAtClient(target))
|
if(HaveAtClient(target))
|
||||||
@@ -17875,10 +17866,10 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||||
//template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||||
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||||
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||||
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||||
|
|||||||
@@ -2024,6 +2024,7 @@ class TRINITY_DLL_SPEC Player : public Unit
|
|||||||
bool IsVisibleGloballyFor(Player* pl) const;
|
bool IsVisibleGloballyFor(Player* pl) const;
|
||||||
|
|
||||||
void UpdateVisibilityOf(WorldObject* target);
|
void UpdateVisibilityOf(WorldObject* target);
|
||||||
|
void SendInitialVisiblePackets(Unit* target);
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
|
||||||
|
|||||||
Reference in New Issue
Block a user