Compile fixes
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@@ -4059,7 +4059,7 @@ void Unit::RemoveArenaAuras(bool onleave)
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Aura const * aura = aurApp->GetBase();
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if (!(aura->GetSpellProto()->AttributesEx4 & SPELL_ATTR4_UNK21) // don't remove stances, shadowform, pally/hunter auras
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&& !aura->IsPassive() // don't remove passive auras
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&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY) || !(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
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&& (!(aura->GetSpellProto()->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
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&& (aurApp->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
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RemoveAura(iter);
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else
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@@ -2629,7 +2629,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
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if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
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if (itr->first == spellId || itr->first == spellId2) continue;
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
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if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR0_PASSIVE | SPELL_ATTR0_UNK7))) continue;
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if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR0_PASSIVE | SPELL_ATTR0_HIDDEN_CLIENTSIDE))) continue;
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if (spellInfo->Stances & (1<<(GetMiscValue()-1)))
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target->CastSpell(target, itr->first, true, NULL, this);
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}
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