Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -33,7 +33,6 @@
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#include "WorldSocketMgr.h"
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#include "Configuration/ConfigEnv.h"
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#include "Database/DatabaseEnv.h"
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#include "SingletonImp.h"
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#include "CliRunnable.h"
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#include "Log.h"
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@@ -58,8 +57,6 @@ extern int m_ServiceStatus;
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/// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
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#pragma warning(disable:4305)
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INSTANTIATE_SINGLETON_1( Master );
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volatile uint32 Master::m_masterLoopCounter = 0;
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/// Handle cored's termination signals
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@@ -26,7 +26,6 @@
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#define _MASTER_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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/// Start the server
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class Master
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@@ -43,6 +42,6 @@ class Master
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void clearOnlineAccounts();
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};
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#define sMaster Trinity::Singleton<Master>::Instance()
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#define sMaster (*ACE_Singleton<Master, ACE_Null_Mutex>::instance())
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#endif
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/// @}
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@@ -90,7 +90,7 @@ void WorldRunnable::run()
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sWorldSocketMgr->StopNetwork();
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MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory)
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sMapMgr.UnloadAll(); // unload all grids (including locked in memory)
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///- End the database thread
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WorldDatabase.ThreadEnd(); // free mySQL thread resources
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