Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -343,7 +343,7 @@ void FlightPathMovementGenerator::InitEndGridInfo()
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void FlightPathMovementGenerator::PreloadEndGrid()
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{
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// used to preload the final grid where the flightmaster is
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Map *endMap = MapManager::Instance().FindMap(m_endMapId);
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Map *endMap = sMapMgr.FindMap(m_endMapId);
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// Load the grid
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if (endMap)
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