Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -23,7 +23,7 @@
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#define __InstanceSaveMgr_H
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#include "Define.h"
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#include "Singleton.h"
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#include "ace/Singleton.h"
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#include "ace/Thread_Mutex.h"
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#include <list>
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#include <map>
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@@ -117,13 +117,14 @@ class InstanceSave
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typedef UNORDERED_MAP<uint32 /*PAIR32(map,difficulty)*/,time_t /*resetTime*/> ResetTimeByMapDifficultyMap;
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class InstanceSaveManager : public Trinity::Singleton<InstanceSaveManager, Trinity::ClassLevelLockable<InstanceSaveManager, ACE_Thread_Mutex> >
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class InstanceSaveManager
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{
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friend class ACE_Singleton<InstanceSaveManager, ACE_Null_Mutex>;
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friend class InstanceSave;
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public:
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InstanceSaveManager();
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InstanceSaveManager() : lock_instLists(false) {};
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~InstanceSaveManager();
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typedef UNORDERED_MAP<uint32 /*InstanceId*/, InstanceSave*> InstanceSaveHashMap;
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typedef UNORDERED_MAP<uint32 /*mapId*/, InstanceSaveHashMap> InstanceSaveMapMap;
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@@ -176,6 +177,7 @@ class InstanceSaveManager : public Trinity::Singleton<InstanceSaveManager, Trini
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uint32 GetNumBoundGroupsTotal();
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private:
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void _ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, uint32 timeleft);
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void _ResetInstance(uint32 mapid, uint32 instanceId);
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void _ResetSave(InstanceSaveHashMap::iterator &itr);
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@@ -189,5 +191,5 @@ class InstanceSaveManager : public Trinity::Singleton<InstanceSaveManager, Trini
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ResetTimeQueue m_resetTimeQueue;
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};
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#define sInstanceSaveManager Trinity::Singleton<InstanceSaveManager>::Instance()
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#define sInstanceSaveManager (*ACE_Singleton<InstanceSaveManager, ACE_Thread_Mutex>::instance())
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#endif
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