Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -19,7 +19,7 @@
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*/
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#include "SocialMgr.h"
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#include "SingletonImp.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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@@ -28,8 +28,6 @@
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#include "World.h"
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#include "Util.h"
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INSTANTIATE_SINGLETON_1(SocialMgr);
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PlayerSocial::PlayerSocial()
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{
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m_playerGUID = 0;
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