Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.

Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-06-25 00:18:01 +02:00
parent a6b9e716a6
commit 0f7657b68c
109 changed files with 349 additions and 1221 deletions
+2 -2
View File
@@ -74,7 +74,7 @@ void Pet::AddToWorld()
if (!IsInWorld())
{
///- Register the pet for guid lookup
ObjectAccessor::Instance().AddObject(this);
sObjectAccessor.AddObject(this);
Unit::AddToWorld();
AIM_Initialize();
}
@@ -98,7 +98,7 @@ void Pet::RemoveFromWorld()
{
///- Don't call the function for Creature, normal mobs + totems go in a different storage
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
sObjectAccessor.RemoveObject(this);
}
}