Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -700,7 +700,7 @@ class Creature : public Unit, public GridObject<Creature>
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bool DisableReputationGain;
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CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from ObjMgr::GetCreatureTemplate(GetEntry())
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CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from objmgr.::GetCreatureTemplate(GetEntry())
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CreatureData const* m_creatureData;
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uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
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