Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.

Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-06-25 00:18:01 +02:00
parent a6b9e716a6
commit 0f7657b68c
109 changed files with 349 additions and 1221 deletions
@@ -22,7 +22,7 @@
#define __BATTLEGROUNDMGR_H
#include "Common.h"
#include "Singleton.h"
#include "ace/Singleton.h"
#include "DBCEnums.h"
#include "BattleGround.h"
@@ -180,9 +180,12 @@ class BGQueueRemoveEvent : public BasicEvent
class BattleGroundMgr
{
/// Todo: Thread safety?
/* Construction */
friend class ACE_Singleton<BattleGroundMgr, ACE_Null_Mutex>;
BattleGroundMgr();
public:
/* Construction */
BattleGroundMgr();
~BattleGroundMgr();
void Update(uint32 diff);
@@ -271,6 +274,6 @@ class BattleGroundMgr
bool m_Testing;
};
#define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance()
#define sBattleGroundMgr (*ACE_Singleton<BattleGroundMgr, ACE_Null_Mutex>::instance())
#endif