Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern. --HG-- branch : trunk
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@@ -22,7 +22,7 @@
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#include "World.h"
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#include "WorldPacket.h"
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#include "DatabaseEnv.h"
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#include "SingletonImp.h"
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#include "AchievementMgr.h"
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#include "ArenaTeam.h"
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@@ -41,8 +41,6 @@
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#include "Map.h"
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#include "InstanceData.h"
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INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
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namespace Trinity
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{
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class AchievementChatBuilder
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@@ -965,7 +963,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (!miscvalue1)
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continue;
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Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
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Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
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if (!map || !map->IsDungeon())
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continue;
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@@ -22,7 +22,7 @@
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#include <string>
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#include "Common.h"
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#include "Singleton.h"
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#include "ace/Singleton.h"
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#include "DatabaseEnv.h"
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#include "DBCEnums.h"
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#include "DBCStores.h"
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@@ -342,6 +342,6 @@ class AchievementGlobalMgr
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AchievementRewardLocales m_achievementRewardLocales;
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};
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#define achievementmgr Trinity::Singleton<AchievementGlobalMgr>::Instance()
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#define achievementmgr (*ACE_Singleton<AchievementGlobalMgr, ACE_Null_Mutex>::instance())
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#endif
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