*Implement enchanting vellums.
--HG-- branch : trunk
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@@ -280,6 +280,7 @@ inline bool IsDispel(SpellEntry const *spellInfo)
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return true;
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return false;
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}
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inline bool IsDispelSpell(SpellEntry const *spellInfo)
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{
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//spellsteal is also dispel
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@@ -880,6 +881,7 @@ class SpellMgr
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bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
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bool IsSkillBonusSpell(uint32 spellId) const;
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bool IsSkillTypeSpell(uint32 spellId, SkillType type) const;
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// Spell script targets
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