*Implement enchanting vellums.
--HG-- branch : trunk
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@@ -290,6 +290,8 @@ class TRINITY_DLL_SPEC Item : public Object
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bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; }
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bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
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bool IsPotion() const { return GetProto()->IsPotion(); }
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bool IsWeaponVellum() const { return GetProto()->IsWeaponVellum(); }
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bool IsArmorVellum() const { return GetProto()->IsArmorVellum(); }
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bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); }
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private:
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uint8 m_slot;
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