Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
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@@ -1005,7 +1005,7 @@ public:
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if (!pPrisoner || !pPrisoner->isAlive())
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return true;
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Quest const* qInfo = sObjectMgr.GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
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if (qInfo)
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{
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//TODO: prisoner should help player for a short period of time
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