Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-22 21:25:23 +01:00
parent 0948fc5bbe
commit 0f3b9019a8
159 changed files with 1943 additions and 1939 deletions
+2 -2
View File
@@ -57,8 +57,8 @@ void Totem::InitStats(uint32 duration)
CreatureInfo const *cinfo = GetCreatureInfo();
if (m_owner->GetTypeId() == TYPEID_PLAYER && cinfo)
{
uint32 display_id = sObjectMgr.ChooseDisplayId(m_owner->ToPlayer()->GetTeam(), cinfo);
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
uint32 display_id = sObjectMgr->ChooseDisplayId(m_owner->ToPlayer()->GetTeam(), cinfo);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(display_id);
if (minfo)
display_id = minfo->modelid;
switch (m_owner->ToPlayer()->GetTeam())