Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-22 21:25:23 +01:00
parent 0948fc5bbe
commit 0f3b9019a8
159 changed files with 1943 additions and 1939 deletions
+20 -20
View File
@@ -168,7 +168,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
}
Map *map = owner->GetMap();
uint32 guid = sObjectMgr.GenerateLowGuid(HIGHGUID_PET);
uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
if (!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
return false;
@@ -649,7 +649,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
if (IsPassiveSpell(spellid))
return true;
chainstartstore[0] = sSpellMgr.GetFirstSpellInChain(spellid);
chainstartstore[0] = sSpellMgr->GetFirstSpellInChain(spellid);
for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
{
@@ -659,7 +659,7 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
if (IsPassiveSpell(itr->first))
continue;
uint32 chainstart = sSpellMgr.GetFirstSpellInChain(itr->first);
uint32 chainstart = sSpellMgr->GetFirstSpellInChain(itr->first);
uint8 x;
@@ -730,7 +730,7 @@ void Pet::GivePetLevel(uint8 level)
if (getPetType()==HUNTER_PET)
{
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr.GetXPForLevel(level)*PET_XP_FACTOR));
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR));
}
InitStatsForLevel(level);
@@ -766,7 +766,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr.GetDBCLocaleIndex()));
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
return true;
}
@@ -787,8 +787,8 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureInfo const* cinfo, Unit * owner)
bool Pet::CreateBaseAtTamed(CreatureInfo const * cinfo, Map * map, uint32 phaseMask)
{
sLog.outDebug("Pet::CreateBaseForTamed");
uint32 guid=sObjectMgr.GenerateLowGuid(HIGHGUID_PET);
uint32 pet_number = sObjectMgr.GeneratePetNumber();
uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
return false;
@@ -797,7 +797,7 @@ bool Pet::CreateBaseAtTamed(CreatureInfo const * cinfo, Map * map, uint32 phaseM
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr.GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR));
SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
if (cinfo->type == CREATURE_TYPE_BEAST)
@@ -877,7 +877,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]));
//health, mana, armor and resistance
PetLevelInfo const* pInfo = sObjectMgr.GetPetLevelInfo(creature_ID, petlevel);
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel);
if (pInfo) // exist in DB
{
SetCreateHealth(pInfo->health);
@@ -923,7 +923,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
}
case HUNTER_PET:
{
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr.GetXPForLevel(petlevel)*PET_XP_FACTOR));
SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel)*PET_XP_FACTOR));
//these formula may not be correct; however, it is designed to be close to what it should be
//this makes dps 0.5 of pets level
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
@@ -1383,16 +1383,16 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
}
}
}
else if (sSpellMgr.GetSpellRank(spell_id) != 0)
else if (sSpellMgr->GetSpellRank(spell_id) != 0)
{
for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
{
if (itr2->second.state == PETSPELL_REMOVED) continue;
if (sSpellMgr.IsRankSpellDueToSpell(spellInfo,itr2->first))
if (sSpellMgr->IsRankSpellDueToSpell(spellInfo,itr2->first))
{
// replace by new high rank
if (sSpellMgr.IsHighRankOfSpell(spell_id,itr2->first))
if (sSpellMgr->IsHighRankOfSpell(spell_id,itr2->first))
{
newspell.active = itr2->second.active;
@@ -1403,7 +1403,7 @@ bool Pet::addSpell(uint32 spell_id,ActiveStates active /*= ACT_DECIDE*/, PetSpel
break;
}
// ignore new lesser rank
else if (sSpellMgr.IsHighRankOfSpell(itr2->first,spell_id))
else if (sSpellMgr->IsHighRankOfSpell(itr2->first,spell_id))
return false;
}
}
@@ -1451,7 +1451,7 @@ void Pet::InitLevelupSpellsForLevel()
{
uint8 level = getLevel();
if (PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr.GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
if (PetLevelupSpellSet const *levelupSpells = GetCreatureInfo()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureInfo()->family) : NULL)
{
// PetLevelupSpellSet ordered by levels, process in reversed order
for (PetLevelupSpellSet::const_reverse_iterator itr = levelupSpells->rbegin(); itr != levelupSpells->rend(); ++itr)
@@ -1468,7 +1468,7 @@ void Pet::InitLevelupSpellsForLevel()
int32 petSpellsId = GetCreatureInfo()->PetSpellDataId ? -(int32)GetCreatureInfo()->PetSpellDataId : GetEntry();
// default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game)
if (PetDefaultSpellsEntry const *defSpells = sSpellMgr.GetPetDefaultSpellsEntry(petSpellsId))
if (PetDefaultSpellsEntry const *defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId))
{
for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i)
{
@@ -1531,7 +1531,7 @@ bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab)
if (learn_prev)
{
if (uint32 prev_id = sSpellMgr.GetPrevSpellInChain (spell_id))
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id))
learnSpell(prev_id);
else
learn_prev = false;
@@ -1644,10 +1644,10 @@ bool Pet::resetTalents(bool no_cost)
continue;
}
// remove learned spells (all ranks)
uint32 itrFirstId = sSpellMgr.GetFirstSpellInChain(itr->first);
uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first);
// unlearn if first rank is talent or learned by talent
if (itrFirstId == talentInfo->RankID[j] || sSpellMgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
if (itrFirstId == talentInfo->RankID[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId))
{
unlearnSpell(itr->first,false);
itr = m_spells.begin();
@@ -1966,7 +1966,7 @@ void Pet::learnSpellHighRank(uint32 spellid)
{
learnSpell(spellid);
if (uint32 next = sSpellMgr.GetNextSpellInChain(spellid))
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid))
learnSpellHighRank(next);
}