Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-22 21:25:23 +01:00
parent 0948fc5bbe
commit 0f3b9019a8
159 changed files with 1943 additions and 1939 deletions
+1 -1
View File
@@ -718,7 +718,7 @@ class Creature : public Unit, public GridObject<Creature>
bool DisableReputationGain;
CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr.::GetCreatureTemplate(GetEntry())
CreatureInfo const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->::GetCreatureTemplate(GetEntry())
CreatureData const* m_creatureData;
uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable