Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
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@@ -449,7 +449,7 @@ void LoadDBCStores(const std::string& dataPath)
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continue;
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for (int x = 0; x < MAX_DIFFICULTY; ++x)
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sSpellMgr.SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
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sSpellMgr->SetSpellDifficultyId(uint32(newEntry.SpellID[x]), spellDiff->ID);
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}
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// create talent spells set
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