Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-22 21:25:23 +01:00
parent 0948fc5bbe
commit 0f3b9019a8
159 changed files with 1943 additions and 1939 deletions
+14 -14
View File
@@ -110,7 +110,7 @@ bool Condition::Meets(Player * player, Unit* invoker)
condMeets = !player->HasAuraEffect(mConditionValue1, mConditionValue2);
break;
case CONDITION_ACTIVE_EVENT:
condMeets = sGameEventMgr.IsActiveEvent(mConditionValue1);
condMeets = sGameEventMgr->IsActiveEvent(mConditionValue1);
break;
case CONDITION_INSTANCE_DATA:
{
@@ -219,8 +219,8 @@ bool Condition::Meets(Player * player, Unit* invoker)
bool refMeets = false;
if (condMeets && refId)//only have to check references if 'this' is met
{
ConditionList ref = sConditionMgr.GetConditionReferences(refId);
refMeets = sConditionMgr.IsPlayerMeetToConditions(player, ref);
ConditionList ref = sConditionMgr->GetConditionReferences(refId);
refMeets = sConditionMgr->IsPlayerMeetToConditions(player, ref);
}
else
refMeets = true;
@@ -228,7 +228,7 @@ bool Condition::Meets(Player * player, Unit* invoker)
if (sendErrorMsg && ErrorTextd && (!condMeets || !refMeets))//send special error from DB
player->m_ConditionErrorMsgId = ErrorTextd;
bool script = sScriptMgr.OnConditionCheck(this, player, invoker); // Returns true by default.
bool script = sScriptMgr->OnConditionCheck(this, player, invoker); // Returns true by default.
return condMeets && refMeets && script;
}
@@ -369,10 +369,10 @@ void ConditionMgr::LoadConditions(bool isReload)
LootTemplates_Spell.ResetConditions();
sLog.outString("Re-Loading `gossip_menu` Table for Conditions!");
sObjectMgr.LoadGossipMenu();
sObjectMgr->LoadGossipMenu();
sLog.outString("Re-Loading `gossip_menu_option` Table for Conditions!");
sObjectMgr.LoadGossipMenuItems();
sObjectMgr->LoadGossipMenuItems();
}
@@ -403,7 +403,7 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->mConditionValue2 = fields[6].GetUInt32();
cond->mConditionValue3 = fields[7].GetUInt32();
cond->ErrorTextd = fields[8].GetUInt32();
cond->mScriptId = sObjectMgr.GetScriptId(fields[9].GetCString());
cond->mScriptId = sObjectMgr->GetScriptId(fields[9].GetCString());
if (iConditionTypeOrReference >= 0)
cond->mConditionType = ConditionType(iConditionTypeOrReference);
@@ -594,7 +594,7 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
bool ConditionMgr::addToGossipMenus(Condition* cond)
{
GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr.GetGossipMenusMapBoundsNonConst(cond->mSourceGroup);
GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->mSourceGroup);
if (pMenuBounds.first != pMenuBounds.second)
{
@@ -614,7 +614,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond)
bool ConditionMgr::addToGossipMenuItems(Condition* cond)
{
GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr.GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup);
GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup);
if (pMenuItemBounds.first != pMenuItemBounds.second)
{
for (GossipMenuItemsMap::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
@@ -947,7 +947,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
if (pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE ||
pItemProto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE)
{
ConditionList conditions = sConditionMgr.GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, pSpellInfo->Id);//script loading is done before item target loading
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET, pSpellInfo->Id);//script loading is done before item target loading
if (!conditions.empty())
break;
@@ -979,7 +979,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
{
Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mSourceEntry);
Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
if (!Quest)
{
sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
@@ -989,7 +989,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
{
Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mSourceEntry);
Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mSourceEntry);
if (!Quest)
{
sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
@@ -1137,7 +1137,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_QUEST_NONE:
case CONDITION_QUEST_COMPLETE:
{
Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mConditionValue1);
Quest const *Quest = sObjectMgr->GetQuestTemplate(cond->mConditionValue1);
if (!Quest)
{
sLog.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1);
@@ -1165,7 +1165,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_ACTIVE_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr.GetEventMap();
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (cond->mConditionValue1 >=events.size() || !events[cond->mConditionValue1].isValid())
{
sLog.outErrorDb("Active event condition has non existing event id (%u), skipped", cond->mConditionValue1);
+1 -1
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@@ -191,6 +191,6 @@ class ConditionMgr
std::list<Condition*> m_AllocatedMemory; // some garbage collection :)
};
#define sConditionMgr (*ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance())
#define sConditionMgr ACE_Singleton<ConditionMgr, ACE_Null_Mutex>::instance()
#endif
+1 -1
View File
@@ -198,7 +198,7 @@ void DisableMgr::CheckQuestDisables()
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
{
const uint32 entry = itr->first;
if (!sObjectMgr.GetQuestTemplate(entry))
if (!sObjectMgr->GetQuestTemplate(entry))
{
sLog.outErrorDb("Quest entry %u from `disables` doesn't exist, skipped.", entry);
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
+1 -1
View File
@@ -73,6 +73,6 @@ class DisableMgr
DisableMap m_DisableMap;
};
#define sDisableMgr (*ACE_Singleton<DisableMgr, ACE_Null_Mutex>::instance())
#define sDisableMgr ACE_Singleton<DisableMgr, ACE_Null_Mutex>::instance()
#endif //TRINITY_DISABLEMGR_H